Player Matchup

Cernunnos
Cernunnos
Gold I
 
Cernunnos
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold I
JVIid
Mercury
Gold I
Level 127
God Stats
4W - 0L
1,860 SR
Queue Stats
36W - 29L
1,695 MMR
Party 2
Freya
Freya
Gold I
PAKKITOO
Freya
Gold I
Level 116
God Stats
16W - 13L
1,621 SR
Queue Stats
228W - 228L
1,681 MMR
Party 1
Sobek
Sobek
Gold IV
XR-Vinsent
Sobek
Gold IV
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 71L
1,498 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,596 SR
1,575 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,538 SR
1,547 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold I
Milerter
Achilles
Gold I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 50L
1,619 MMR
Solo
Bakasura
Bakasura
Gold II
adri4400
Bakasura
Gold II
Level 126
God Stats
0W - 1L
1,692 SR
Queue Stats
132W - 137L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 2 / 1
5,967
597
6,607
6,993
2,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
 
Hercules
9
2 / 0 / 3
5,058
506
4,250
10,266
4,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
JVIid
Mercury
12
5 / 0 / 4
6,221
622
4,713
7,976
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
PAKKITOO
Freya
11
2 / 0 / 3
5,930
593
3,757
3,489
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sobek
12
1 / 0 / 2
6,211
621
4,506
6,615
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BellonaArtioDanzaburouJanus

VS

Bans
MedusaAgniThanatosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
0 / 3 / 0
5,253
525
2,313
4,365
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
 
Xbalanque
10
2 / 3 / 0
5,054
505
5,878
8,170
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
 
Kuzenbo
8
0 / 2 / 1
5,014
501
3,223
8,349
7,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Milerter
Achilles
9
0 / 2 / 0
5,100
510
4,425
8,911
6,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
adri4400
Bakasura
9
0 / 2 / 0
4,867
487
2,475
9,258
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
2
2
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
2
1
1.25
W
Hercules
 
Hercules
2
0
3
3.5
L
Vulcan
 
Vulcan
0
3
0
0
L
Xbalanque
 
Xbalanque
2
3
0
0.67
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
W
Mercury
JVIid
Mercury
5
0
4
7
L
Achilles
Milerter
Achilles
0
2
0
0
W
Freya
PAKKITOO
Freya
2
0
3
3.5
W
Sobek
1
0
2
2
L
Bakasura
adri4400
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,833
Damage
18,314
35,339
Taken
39,053
15,206
Mitigated
19,833
16,920
Healing
13,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,607
3,579
0
3,193
6,993
2,270
627
851
6,111
0
41,563
W
Hercules
 
Hercules
4,250
1,183
0
4,790
10,266
4,361
0
1,597
8,446
0
19,665
L
Vulcan
 
Vulcan
2,313
82
0
843
4,365
1,248
0
941
3,116
31,270
956
L
Xbalanque
 
Xbalanque
5,878
2,319
0
2,458
8,170
2,000
0
0
8,170
0
37,155
L
Kuzenbo
 
Kuzenbo
3,223
847
0
2,740
8,349
7,031
0
890
7,343
16,259
1,421
W
Mercury
JVIid
Mercury
4,713
2,030
0
2,764
7,976
2,725
0
1,178
6,625
0
42,919
L
Achilles
Milerter
Achilles
4,425
633
0
2,744
8,911
6,173
0
3,507
4,864
0
29,007
W
Freya
PAKKITOO
Freya
3,757
863
0
1,905
3,489
1,129
0
1,411
1,993
35,843
1,236
W
Sobek
4,506
350
0
4,268
6,615
4,721
0
0
6,185
38,398
755
L
Bakasura
adri4400
Bakasura
2,475
1,980
0
4,357
9,258
3,381
0
1,562
7,510
0
27,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,387
Gold Earned
25,288
341
Minions Killed
257
0
Camps Cleared
0
1,055,603
Distance Traveled
1,020,851
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,967
597
82
8
0
167,098
0
W
Hercules
5,058
506
21
2
0
214,126
0
L
Vulcan
5,253
525
67
7
0
207,147
1
L
Xbalanque
5,054
505
53
5
0
194,977
0
L
Kuzenbo
5,014
501
24
2
0
185,521
0
W
Mercury
6,221
622
71
7
0
271,477
0
L
Achilles
5,100
510
49
5
0
199,679
1
W
Freya
5,930
593
86
9
0
210,295
2
W
Sobek
6,211
621
81
8
0
192,607
0
L
Bakasura
4,867
487
64
6
0
233,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role