Player Matchup

Ah Puch
Ah Puch
Djmaxn
Ah Puch
Level 107
God Stats
5W - 3L
1,675 SR
Queue Stats
121W - 98L
1,504 Elo+
Party 2
He Bo
He Bo
Fluffguck
He Bo
Level 116
God Stats
1W - 1L
1,691 SR
Queue Stats
139W - 121L
1,507 Elo+
Party 2
Thor
Thor
Lewkaverik
Thor
Level 62
God Stats
2W - 3L
1,441 SR
Queue Stats
113W - 95L
1,518 Elo+
Party 2
Hercules
Hercules
Silon
Hercules
Level 63
God Stats
1W - 2L
1,447 SR
Queue Stats
170W - 139L
1,497 Elo+
Party 2
Chang'e
Chang'e
Xlypso
Chang'e
Level 105
God Stats
1W - 3L
1,360 SR
Queue Stats
127W - 119L
1,506 Elo+
Party 2
Team Averages
Level 91
1,523 SR
1,506 Elo+

VS

Team Averages
Level 141
1,636 SR
1,463 Elo+
Terra
Terra
Brazy Brips
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 77L
1,440 Elo+
Solo
Geb
Geb
KamiSama神様
Geb
Level 157
God Stats
5W - 2L
1,500 SR
Queue Stats
271W - 272L
1,393 Elo+
Party 1
Ne Zha
Ne Zha
Wufei7
Ne Zha
Level 153
God Stats
6W - 6L
1,692 SR
Queue Stats
136W - 129L
1,430 Elo+
Party 1
Janus
Janus
chumbawumba007
Janus
Level 146
God Stats
3W - 0L
1,725 SR
Queue Stats
121W - 117L
1,487 Elo+
Solo
Tsukuyomi
Tsukuyomi
scrungebungle
Tsukuyomi
Level 125
God Stats
2W - 0L
1,764 SR
Queue Stats
79W - 76L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Djmaxn
Ah Puch
14
1 / 1 / 5
7,922
792
13,065
9,305
3,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Fluffguck
He Bo
12
1 / 5 / 3
7,268
727
5,013
8,877
2,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 3 / 3
9,167
917
10,160
10,927
4,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Silon
Hercules
16
2 / 1 / 8
8,351
835
8,690
16,101
14,867
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Xlypso
Chang'e
12
0 / 3 / 5
7,112
711
5,299
13,172
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
8,166
817
3,371
16,654
14,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
1 / 3 / 10
7,578
758
10,774
12,357
12,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
Wufei7
Ne Zha
14
6 / 2 / 3
8,457
846
9,556
8,885
3,999
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 6
8,743
874
12,645
5,751
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
scrungebungle
Tsukuyomi
13
3 / 2 / 5
7,670
767
16,105
8,454
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
10
Kills
13
13
Deaths
11
24
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
L
Ah Puch
Djmaxn
Ah Puch
1
1
5
3.5
L
He Bo
Fluffguck
He Bo
1
5
3
0.5
W
1
3
10
2
L
6
3
3
2.5
L
Hercules
Silon
Hercules
2
1
8
6
W
Ne Zha
Wufei7
Ne Zha
6
2
3
3.75
L
Chang'e
Xlypso
Chang'e
0
3
5
0.83
W
2
1
6
5
W
Tsukuyomi
scrungebungle
Tsukuyomi
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,227
Damage
52,451
58,382
Taken
52,101
30,728
Mitigated
37,843
35,065
Healing
25,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,371
639
10,666
7,658
16,654
14,945
128
6,365
10,289
6,591
1,277
L
Ah Puch
Djmaxn
Ah Puch
13,065
454
1,548
2,022
9,305
3,808
0
3,549
5,476
32,909
0
L
He Bo
Fluffguck
He Bo
5,013
35
749
151
8,877
2,919
0
3,369
5,302
9,847
466
W
10,774
446
1,028
1,312
12,357
12,628
0
5,738
6,619
18,001
834
L
10,160
710
568
234
10,927
4,307
0
5,243
5,494
0
18,783
L
Hercules
Silon
Hercules
8,690
1,436
257
6,689
16,101
14,867
0
6,659
8,882
0
14,486
W
Ne Zha
Wufei7
Ne Zha
9,556
481
1,731
1,420
8,885
3,999
422
3,394
5,491
0
18,239
L
Chang'e
Xlypso
Chang'e
5,299
724
14,818
8,029
13,172
4,827
78
5,388
7,607
14,508
578
W
12,645
129
783
368
5,751
2,293
112
2,766
2,985
33,062
0
W
Tsukuyomi
scrungebungle
Tsukuyomi
16,105
1,856
0
626
8,454
3,978
0
4,564
3,890
0
23,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,820
Gold Earned
40,614
105
Minions Killed
124
0
Camps Cleared
0
1,000,250
Distance Traveled
991,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,166
817
13
1
0
180,851
0
L
Ah Puch
7,922
792
38
4
0
204,627
0
L
He Bo
7,268
727
17
2
0
186,846
0
W
Geb
7,578
758
11
1
0
191,392
0
L
Thor
9,167
917
16
2
0
194,677
0
L
Hercules
8,351
835
16
2
0
212,827
0
W
Ne Zha
8,457
846
15
2
0
204,381
0
L
Chang'e
7,112
711
18
2
0
201,273
0
W
Janus
8,743
874
66
7
0
211,251
0
W
Tsukuyomi
7,670
767
19
2
0
203,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role