Player Matchup

Serqet
Serqet
Gold I
Buff Cupid
Serqet
Gold I
Level 154
God Stats
14W - 9L
1,633 SR
Queue Stats
370W - 369L
1,665 MMR
Party 1
Vulcan
Vulcan
Platinum IV
KBIOLAMX
Vulcan
Platinum IV
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,589 MMR
Solo
King Arthur
King Arthur
Gold III
cozoah
King Arthur
Gold III
Level 106
God Stats
7W - 8L
1,520 SR
Queue Stats
192W - 184L
1,588 MMR
Solo
Apollo
Apollo
Bronze III
manuelsu
Apollo
Bronze III
Level 54
God Stats
2W - 1L
1,551 SR
Queue Stats
51W - 48L
1,600 MMR
Solo
Cthulhu
Cthulhu
Gold V
mendaciousx
Cthulhu
Gold V
Level 178
God Stats
1W - 3L
1,545 SR
Queue Stats
94W - 93L
1,508 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,550 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,592 SR
1,590 MMR
Geb
Geb
Gold II
BadAtSupport
Geb
Gold II
Level 148
God Stats
5W - 3L
1,639 SR
Queue Stats
73W - 61L
1,585 MMR
Party 2
Zhong Kui
Zhong Kui
Gold II
Pornography69
Zhong Kui
Gold II
Level 149
God Stats
4W - 2L
1,694 SR
Queue Stats
155W - 150L
1,554 MMR
Party 3
Scylla
Scylla
Gold I
SuperSlave69
Scylla
Gold I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 109L
1,628 MMR
Party 3
Charybdis
Charybdis
Gold I
TSmith1314
Charybdis
Gold I
Level 68
God Stats
27W - 25L
1,611 SR
Queue Stats
61W - 52L
1,600 MMR
Party 2
Nemesis
Nemesis
Platinum V
my409
Nemesis
Platinum V
Level 86
God Stats
2W - 5L
1,516 SR
Queue Stats
49W - 49L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Buff Cupid
Serqet
15
4 / 1 / 6
8,946
559
9,108
15,000
6,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
KBIOLAMX
Vulcan
17
8 / 1 / 3
10,999
687
14,815
6,166
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
cozoah
King Arthur
16
5 / 1 / 3
9,680
605
7,557
15,967
12,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
manuelsu
Apollo
16
2 / 0 / 2
9,277
580
5,272
8,894
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
mendaciousx
Cthulhu
13
2 / 1 / 5
8,473
530
5,738
10,721
8,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AgniArtioAres

VS

Bans
Ix ChelThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,868
492
5,358
14,000
11,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Pornography69
Zhong Kui
14
0 / 5 / 1
8,813
551
8,937
13,445
8,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Scylla
13
1 / 6 / 0
7,898
494
4,176
9,756
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
TSmith1314
Charybdis
15
1 / 2 / 0
8,505
532
7,570
10,166
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nemesis
my409
Nemesis
13
1 / 5 / 2
7,942
496
6,413
13,818
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
21
Kills
4
4
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Serqet
Buff Cupid
Serqet
4
1
6
7
W
Vulcan
KBIOLAMX
Vulcan
8
1
3
9.5
L
Zhong Kui
Pornography69
Zhong Kui
0
5
1
0.1
L
Scylla
1
6
0
0.17
L
Charybdis
TSmith1314
Charybdis
1
2
0
0.5
W
King Arthur
cozoah
King Arthur
5
1
3
6.5
W
Apollo
manuelsu
Apollo
2
0
2
3
W
Cthulhu
mendaciousx
Cthulhu
2
1
5
4.5
L
Nemesis
my409
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,490
Damage
32,454
56,748
Taken
61,185
32,990
Mitigated
31,477
17,408
Healing
20,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,358
906
0
1,982
14,000
11,165
0
4,957
8,873
23,228
861
W
Serqet
Buff Cupid
Serqet
9,108
2,103
0
3,231
15,000
6,410
0
3,756
11,244
0
75,552
W
Vulcan
KBIOLAMX
Vulcan
14,815
508
0
2,346
6,166
2,198
62
845
5,321
92,427
2,184
L
Zhong Kui
Pornography69
Zhong Kui
8,937
2,326
0
5,683
13,445
8,825
678
3,057
10,001
64,828
10,796
L
Scylla
4,176
644
0
1,624
9,756
2,897
0
4,725
4,555
58,063
0
L
Charybdis
TSmith1314
Charybdis
7,570
3,499
0
5,407
10,166
3,320
0
2,042
7,937
0
85,250
W
King Arthur
cozoah
King Arthur
7,557
676
0
3,692
15,967
12,340
140
7,671
8,296
405
65,516
W
Apollo
manuelsu
Apollo
5,272
3,604
0
5,897
8,894
3,663
634
642
8,252
0
71,212
W
Cthulhu
mendaciousx
Cthulhu
5,738
327
375
1,867
10,721
8,379
28
4,806
5,915
33,315
297
L
Nemesis
my409
Nemesis
6,413
1,892
0
5,465
13,818
5,270
0
4,362
8,922
0
57,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,375
Gold Earned
41,026
552
Minions Killed
549
0
Camps Cleared
0
1,820,636
Distance Traveled
1,621,821
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,868
492
36
2
0
352,569
5
W
Serqet
8,946
559
100
6
0
405,915
0
W
Vulcan
10,999
687
157
10
0
374,595
1
L
Zhong Kui
8,813
551
139
9
0
291,065
0
L
Scylla
7,898
494
120
8
0
283,918
0
L
Charybdis
8,505
532
150
9
0
313,149
2
W
King Arthur
9,680
605
115
7
0
334,900
3
W
Apollo
9,277
580
145
9
0
345,573
0
W
Cthulhu
8,473
530
35
2
0
359,653
7
L
Nemesis
7,942
496
104
7
0
381,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role