Player Matchup

Sol
Sol
DvideteGV
Sol
Level 104
God Stats
1W - 4L
1,471 SR
Queue Stats
83W - 62L
1,543 Elo+
Party 2
Thor
Thor
GeroBoy
Thor
Level 129
God Stats
2W - 3L
1,470 SR
Queue Stats
273W - 246L
1,525 Elo+
Solo
Neith
Neith
JhonyGEM
Neith
Level 87
God Stats
20W - 15L
1,626 SR
Queue Stats
55W - 49L
1,481 Elo+
Party 2
Medusa
Medusa
Rubén06
Medusa
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 53L
1,507 Elo+
Party 2
Cabrakan
Cabrakan
ralfda188
Cabrakan
Level 122
God Stats
234W - 236L
1,518 SR
Queue Stats
243W - 256L
1,456 Elo+
Solo
Team Averages
Level 94
1,517 SR
1,502 Elo+

VS

Team Averages
Level 126
1,536 SR
1,490 Elo+
Yemoja
Yemoja
 
Yemoja
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DoctorLapp
Thanatos
Level 138
God Stats
6W - 5L
1,613 SR
Queue Stats
504W - 468L
1,507 Elo+
Party 1
Ix Chel
Ix Chel
LipppM
Ix Chel
Level 73
God Stats
33W - 30L
1,569 SR
Queue Stats
375W - 373L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
Murermesteren
Danzaburou
Level 172
God Stats
266W - 243L
1,532 SR
Queue Stats
506W - 491L
1,463 Elo+
Solo
Guan Yu
Guan Yu
Zepodanslebendo
Guan Yu
Level 177
God Stats
3W - 4L
1,465 SR
Queue Stats
84W - 79L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,132
613
3,931
5,888
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
GeroBoy
Thor
9
1 / 1 / 1
5,218
522
2,148
6,214
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
JhonyGEM
Neith
8
0 / 3 / 0
4,608
461
3,576
6,128
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Medusa
Rubén06
Medusa
9
0 / 3 / 0
5,570
557
2,399
5,666
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
ralfda188
Cabrakan
8
0 / 1 / 0
4,847
485
2,834
5,682
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 0 / 4
5,481
548
1,203
5,126
2,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
DoctorLapp
Thanatos
10
3 / 2 / 6
6,165
617
5,909
9,567
3,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
LipppM
Ix Chel
10
3 / 0 / 2
5,425
543
5,150
4,987
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Murermesteren
Danzaburou
11
2 / 1 / 1
6,619
662
3,840
6,877
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 1
6,307
631
2,151
7,701
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
10
10
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
4
2
W
Thanatos
DoctorLapp
Thanatos
3
2
6
3
L
1
2
1
0.75
L
Thor
GeroBoy
Thor
1
1
1
1.5
L
Neith
JhonyGEM
Neith
0
3
0
0
W
Ix Chel
LipppM
Ix Chel
3
0
2
4
W
Danzaburou
Murermesteren
Danzaburou
2
1
1
2.5
L
Medusa
Rubén06
Medusa
0
3
0
0
W
2
0
1
2.5
L
Cabrakan
ralfda188
Cabrakan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,888
Damage
18,253
29,578
Taken
34,258
10,614
Mitigated
14,311
9,286
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,203
556
2,737
2,172
5,126
2,543
0
1,376
3,750
17,687
0
W
Thanatos
DoctorLapp
Thanatos
5,909
940
0
5,862
9,567
3,387
0
1,307
8,260
0
40,647
L
3,931
1,253
0
3,303
5,888
1,376
0
0
5,888
42,095
4,634
L
Thor
GeroBoy
Thor
2,148
477
0
2,714
6,214
1,674
0
332
5,834
0
32,889
L
Neith
JhonyGEM
Neith
3,576
604
0
948
6,128
1,599
0
2,834
3,006
0
31,590
W
Ix Chel
LipppM
Ix Chel
5,150
897
324
1,135
4,987
1,554
0
1,197
3,790
30,388
997
W
Danzaburou
Murermesteren
Danzaburou
3,840
892
0
2,479
6,877
2,312
0
2,655
4,222
0
47,526
L
Medusa
Rubén06
Medusa
2,399
1,208
0
1,474
5,666
1,385
0
336
5,287
0
33,372
W
2,151
106
180
2,304
7,701
4,515
0
0
7,701
0
34,482
L
Cabrakan
ralfda188
Cabrakan
2,834
555
162
685
5,682
4,580
0
2,199
3,349
15,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,375
Gold Earned
29,997
323
Minions Killed
292
0
Camps Cleared
0
989,661
Distance Traveled
978,847
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,481
548
34
3
0
175,007
4
W
Thanatos
6,165
617
62
6
0
228,361
0
L
Sol
6,132
613
90
9
0
206,420
2
L
Thor
5,218
522
57
6
0
240,568
0
L
Neith
4,608
461
54
5
0
192,558
0
W
Ix Chel
5,425
543
60
6
0
199,049
0
W
Danzaburou
6,619
662
83
8
0
181,676
5
L
Medusa
5,570
557
85
9
0
171,351
2
W
Guan Yu
6,307
631
53
5
0
194,754
5
L
Cabrakan
4,847
485
37
4
0
178,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role