Player Matchup

Geb
Geb
 
Geb
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
F4llenEx1le
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 101L
1,545 Elo+
Party 2
Janus
Janus
Smoovcriminalx4
Janus
Level 142
God Stats
1W - 4L
1,306 SR
Queue Stats
84W - 186L
1,326 Elo+
Party 2
King Arthur
King Arthur
TheMOODYDUCK108
King Arthur
Level 129
God Stats
2W - 3L
1,539 SR
Queue Stats
35W - 84L
1,446 Elo+
Party 2
Thor
Thor
VaniszH
Thor
Level 187
God Stats
388W - 400L
1,516 SR
Queue Stats
508W - 564L
1,525 Elo+
Party 2
Team Averages
Level 152
1,472 SR
1,468 Elo+

VS

Team Averages
Level 134
1,588 SR
1,589 Elo+
Sol
Sol
EXPtoxic
Sol
Level 105
God Stats
12W - 8L
1,755 SR
Queue Stats
104W - 75L
1,618 Elo+
Party 1
Nemesis
Nemesis
HomelandersMilk
Nemesis
Level 147
God Stats
1W - 1L
1,261 SR
Queue Stats
153W - 119L
1,547 Elo+
Solo
Ymir
Ymir
Iovemeplz
Ymir
Level 136
God Stats
49W - 46L
1,603 SR
Queue Stats
407W - 380L
1,640 Elo+
Solo
Mulan
Mulan
blackeon1
Mulan
Level 149
God Stats
26W - 19L
1,603 SR
Queue Stats
363W - 340L
1,525 Elo+
Solo
Medusa
Medusa
zemater1234
Medusa
Level 135
God Stats
4W - 0L
1,715 SR
Queue Stats
107W - 76L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 5 / 1
5,055
506
5,618
8,365
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
F4llenEx1le
Heimdallr
9
0 / 4 / 1
4,842
484
3,065
6,012
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 4
5,574
557
2,574
4,419
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheMOODYDUCK108
King Arthur
8
0 / 3 / 1
4,947
495
2,781
9,283
5,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thor
VaniszH
Thor
9
3 / 2 / 1
5,333
533
2,355
7,835
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,105
611
3,353
4,119
978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
4 / 1 / 1
6,269
627
4,333
5,751
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
3 / 0 / 8
7,024
702
4,769
7,163
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
blackeon1
Mulan
12
2 / 1 / 1
6,919
692
5,764
8,835
5,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
12
6 / 0 / 4
7,359
736
5,353
4,687
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
15
16
Deaths
4
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
1
0.3
W
0
2
3
0.75
L
Heimdallr
F4llenEx1le
Heimdallr
0
4
1
0.13
W
4
1
1
4.5
W
Ymir
3
0
8
7
L
0
2
4
1
L
King Arthur
TheMOODYDUCK108
King Arthur
0
3
1
0.17
L
Thor
VaniszH
Thor
3
2
1
1.75
W
Mulan
blackeon1
Mulan
2
1
1
2.5
W
Medusa
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,393
Damage
23,572
35,914
Taken
30,555
14,837
Mitigated
13,929
6,354
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,618
312
0
888
8,365
3,785
0
3,150
5,215
15,592
0
W
3,353
583
0
1,250
4,119
978
0
1,278
2,577
32,542
887
L
Heimdallr
F4llenEx1le
Heimdallr
3,065
906
0
487
6,012
1,652
0
1,449
4,563
0
20,270
W
4,333
1,308
0
669
5,751
2,018
0
1,177
4,460
0
48,839
W
Ymir
4,769
908
0
2,380
7,163
4,326
0
2,593
4,107
17,502
2,134
L
2,574
227
0
1,059
4,419
1,424
0
2,463
1,956
33,025
1,252
L
King Arthur
TheMOODYDUCK108
King Arthur
2,781
540
0
1,360
9,283
5,753
0
123
9,160
0
25,595
L
Thor
VaniszH
Thor
2,355
1,103
0
2,560
7,835
2,223
0
753
7,082
0
31,854
W
Mulan
blackeon1
Mulan
5,764
765
0
3,395
8,835
5,131
0
639
8,146
0
52,658
W
Medusa
5,353
2,313
0
2,073
4,687
1,476
722
1,641
2,780
0
51,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
33,676
231
Minions Killed
361
0
Camps Cleared
0
1,048,669
Distance Traveled
1,113,983
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,055
506
20
2
0
231,747
1
W
Sol
6,105
611
70
7
0
221,533
0
L
Heimdallr
4,842
484
42
4
0
216,922
0
W
Nemesis
6,269
627
82
8
0
254,030
0
W
Ymir
7,024
702
39
4
0
232,818
3
L
Janus
5,574
557
73
7
0
217,611
2
L
King Arthur
4,947
495
45
5
0
162,334
0
L
Thor
5,333
533
51
5
0
220,055
0
W
Mulan
6,919
692
85
9
0
194,079
2
W
Medusa
7,359
736
85
9
0
211,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role