Player Matchup

Set
Set
 
Set
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
I_Dono-T_F6
Raijin
Level 177
God Stats
2W - 4L
1,406 SR
Queue Stats
279W - 282L
1,529 Elo+
Solo
Hachiman
Hachiman
Joosh96
Hachiman
Level 109
God Stats
6W - 14L
1,474 SR
Queue Stats
540W - 522L
1,552 Elo+
Party 2
Geb
Geb
LadyGirI
Geb
Level 61
God Stats
0W - 5L
1,213 SR
Queue Stats
29W - 16L
1,582 Elo+
Solo
Susano
Susano
TheJniTM
Susano
Level 153
God Stats
1W - 1L
1,723 SR
Queue Stats
394W - 373L
1,534 Elo+
Party 2
Team Averages
Level 129
1,463 SR
1,539 Elo+

VS

Team Averages
Level 130
1,507 SR
1,501 Elo+
Arachne
Arachne
 
Arachne
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Quagsire1990
Kuzenbo
Level 240
God Stats
2W - 4L
1,255 SR
Queue Stats
525W - 515L
1,532 Elo+
Solo
Chernobog
Chernobog
paerlann
Chernobog
Level 128
God Stats
4W - 3L
1,506 SR
Queue Stats
142W - 130L
1,428 Elo+
Solo
Ra
Ra
slydog007
Ra
Level 87
God Stats
11W - 5L
1,645 SR
Queue Stats
177W - 147L
1,518 Elo+
Party 1
Horus
Horus
slydog008
Horus
Level 83
God Stats
72W - 50L
1,629 SR
Queue Stats
186W - 162L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
4 / 3 / 0
6,961
535
7,859
12,242
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
12
0 / 4 / 1
6,489
499
3,907
7,599
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Joosh96
Hachiman
11
1 / 3 / 0
6,225
479
6,325
7,619
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 4 / 2
5,891
453
4,171
12,398
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
TheJniTM
Susano
12
0 / 2 / 1
6,550
504
3,206
13,876
6,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 2 / 4
7,600
585
5,955
9,298
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Quagsire1990
Kuzenbo
13
0 / 1 / 2
7,578
583
8,719
10,026
11,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Chernobog
paerlann
Chernobog
13
3 / 0 / 5
7,544
580
8,528
10,160
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
4 / 1 / 4
8,210
632
7,118
5,505
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
slydog008
Horus
11
3 / 1 / 6
7,384
568
5,336
10,143
7,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
16
16
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
0
1.33
W
Arachne
 
Arachne
6
2
4
4
L
Raijin
0
4
1
0.13
L
Hachiman
Joosh96
Hachiman
1
3
0
0.33
L
0
4
2
0.25
W
Kuzenbo
Quagsire1990
Kuzenbo
0
1
2
1
L
Susano
TheJniTM
Susano
0
2
1
0.25
W
Chernobog
paerlann
Chernobog
3
0
5
5.5
W
4
1
4
6
W
Horus
slydog008
Horus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,468
Damage
35,656
53,734
Taken
45,132
22,814
Mitigated
27,980
13,881
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,859
2,753
0
1,483
12,242
6,151
0
2,849
9,303
0
66,341
W
Arachne
 
Arachne
5,955
3,763
0
5,135
9,298
3,212
439
990
8,308
0
35,669
L
Raijin
3,907
594
0
1,177
7,599
2,456
0
2,477
5,122
47,491
0
L
Hachiman
Joosh96
Hachiman
6,325
2,468
0
3,213
7,619
1,806
0
371
7,248
0
41,905
L
4,171
729
0
3,267
12,398
6,172
0
1,749
10,577
16,529
0
W
Kuzenbo
Quagsire1990
Kuzenbo
8,719
2,443
0
2,940
10,026
11,231
17
0
10,026
47,442
1,999
L
Susano
TheJniTM
Susano
3,206
325
0
4,741
13,876
6,229
0
7,402
5,856
0
43,812
W
Chernobog
paerlann
Chernobog
8,528
4,910
0
5,672
10,160
3,760
424
2,476
7,684
0
63,702
W
7,118
166
1,152
2,873
5,505
2,085
0
2,330
3,175
54,708
1,942
W
Horus
slydog008
Horus
5,336
2,406
798
3,691
10,143
7,692
109
2,282
7,861
0
14,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,116
Gold Earned
38,316
402
Minions Killed
365
0
Camps Cleared
0
1,225,048
Distance Traveled
1,389,214
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,961
535
107
8
0
271,143
0
W
Arachne
7,600
585
61
5
0
316,896
0
L
Raijin
6,489
499
110
8
0
232,358
0
L
Hachiman
6,225
479
79
6
0
238,725
2
L
Geb
5,891
453
15
1
0
271,082
0
W
Kuzenbo
7,578
583
84
6
0
260,156
3
L
Susano
6,550
504
91
7
0
211,740
1
W
Chernobog
7,544
580
104
8
0
245,211
0
W
Ra
8,210
632
96
7
0
295,342
6
W
Horus
7,384
568
20
2
0
271,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role