Player Matchup

Zhong Kui
Zhong Kui
Gold IV
 
Zhong Kui
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
MrAliby
King Arthur
Silver III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,488 MMR
Solo
Danzaburou
Danzaburou
Silver II
WinezFN
Danzaburou
Silver II
Level 85
God Stats
3W - 1L
1,481 SR
Queue Stats
3W - 2L
1,512 MMR
Party 2
Bakasura
Bakasura
Bronze IV
claus_jr
Bakasura
Bronze IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Chang'e
Chang'e
Silver II
diiegaum
Chang'e
Silver II
Level 56
God Stats
0W - 1L
1,227 SR
Queue Stats
20W - 20L
1,440 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,442 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 91
1,453 SR
1,474 MMR
Poseidon
Poseidon
Silver II
Intcon
Poseidon
Silver II
Level 74
God Stats
2W - 0L
1,058 SR
Queue Stats
14W - 14L
1,443 MMR
Party 1
Thoth
Thoth
Silver I
NiceTryM8
Thoth
Silver I
Level 47
God Stats
3W - 3L
1,729 SR
Queue Stats
11W - 6L
1,554 MMR
Party 1
Anhur
Anhur
Silver III
SplooshieJuice
Anhur
Silver III
Level 87
God Stats
3W - 5L
1,593 SR
Queue Stats
6W - 11L
1,402 MMR
Party 3
Khepri
Khepri
Silver II
YouNeedSupport
Khepri
Silver II
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 MMR
Party 3
Nike
Nike
Gold I
bloodymist23
Nike
Gold I
Level 144
God Stats
9W - 16L
1,383 SR
Queue Stats
166W - 160L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 2 / 0
5,084
508
448
6,513
3,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MrAliby
King Arthur
8
0 / 2 / 0
4,727
473
2,308
7,502
4,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
WinezFN
Danzaburou
9
1 / 2 / 0
5,118
512
1,863
7,061
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
claus_jr
Bakasura
8
0 / 3 / 0
4,557
456
2,014
7,825
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Chang'e
diiegaum
Chang'e
9
0 / 3 / 1
5,177
518
2,668
10,505
2,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
IzanamiMercuryThanatosFreyaAthena

VS

Bans
Cu ChulainnMedusaKuzenboLancelotErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Intcon
Poseidon
11
5 / 0 / 3
6,321
632
3,594
3,465
1,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thoth
NiceTryM8
Thoth
12
2 / 0 / 2
6,478
648
4,726
1,433
358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 1
5,774
577
7,783
5,274
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 0 / 5
5,596
560
3,701
4,785
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 2
6,474
647
5,042
5,274
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
W
Poseidon
Intcon
Poseidon
5
0
3
6.5
L
King Arthur
MrAliby
King Arthur
0
2
0
0
W
Thoth
NiceTryM8
Thoth
2
0
2
3
W
4
1
1
4.5
L
Danzaburou
WinezFN
Danzaburou
1
2
0
0.5
W
0
0
5
2.5
W
1
0
2
2
L
Bakasura
claus_jr
Bakasura
0
3
0
0
L
Chang'e
diiegaum
Chang'e
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,301
Damage
24,846
39,406
Taken
20,231
15,474
Mitigated
9,764
15,266
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
448
41
0
3,093
6,513
3,974
0
3,483
2,558
32,420
456
W
Poseidon
Intcon
Poseidon
3,594
858
0
772
3,465
1,120
0
0
3,465
39,835
0
L
King Arthur
MrAliby
King Arthur
2,308
400
0
2,855
7,502
4,626
0
945
6,108
0
22,317
W
Thoth
NiceTryM8
Thoth
4,726
214
0
519
1,433
358
0
400
1,033
40,737
182
W
7,783
4,814
0
1,148
5,274
1,552
536
1,167
3,942
0
38,896
L
Danzaburou
WinezFN
Danzaburou
1,863
549
0
1,906
7,061
1,550
0
1,532
5,487
0
32,220
W
3,701
381
0
1,578
4,785
3,175
0
1,501
3,209
17,806
1,789
W
5,042
787
0
1,718
5,274
3,559
0
0
5,274
0
39,590
L
Bakasura
claus_jr
Bakasura
2,014
1,417
0
1,886
7,825
2,375
0
2,240
5,461
0
23,887
L
Chang'e
diiegaum
Chang'e
2,668
289
1,827
3,699
10,505
2,949
0
3,023
7,482
19,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,663
Gold Earned
30,643
259
Minions Killed
339
0
Camps Cleared
0
907,092
Distance Traveled
1,020,486
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,084
508
75
8
0
180,363
3
W
Poseidon
6,321
632
70
7
0
242,786
0
L
King Arthur
4,727
473
46
5
0
147,167
0
W
Thoth
6,478
648
104
10
0
207,962
2
W
Anhur
5,774
577
79
8
0
159,879
1
L
Danzaburou
5,118
512
53
5
0
185,264
0
W
Khepri
5,596
560
13
1
0
217,739
4
W
Nike
6,474
647
73
7
0
192,120
0
L
Bakasura
4,557
456
56
6
0
216,915
1
L
Chang'e
5,177
518
29
3
0
177,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role