Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
DoYouEvenDerp
Athena
Silver I
Level 113
God Stats
3W - 1L
1,836 SR
Queue Stats
7W - 8L
1,451 MMR
Solo
Nike
Nike
Bronze III
MrAutomatic7
Nike
Bronze III
Level 127
God Stats
3W - 0L
1,467 SR
Queue Stats
66W - 81L
1,434 MMR
Solo
Hun Batz
Hun Batz
Gold I
Patriotsfan8112
Hun Batz
Gold I
Level 144
God Stats
39W - 35L
1,562 SR
Queue Stats
254W - 261L
1,458 MMR
Solo
Hel
Hel
Gold IV
TTVSlick_Knifer
Hel
Gold IV
Level 82
God Stats
31W - 35L
1,480 SR
Queue Stats
209W - 229L
1,463 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,569 SR
1,461 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,627 SR
1,447 MMR
Awilix
Awilix
Gold V
Awalks
Awilix
Gold V
Level 107
God Stats
6W - 7L
1,454 SR
Queue Stats
146W - 158L
1,427 MMR
Solo
Hercules
Hercules
Bronze III
Chowde
Hercules
Bronze III
Level 145
God Stats
1W - 1L
1,867 SR
Queue Stats
84W - 94L
1,453 MMR
Solo
Medusa
Medusa
Gold IV
Deacon885
Medusa
Gold IV
Level 149
God Stats
15W - 14L
1,612 SR
Queue Stats
356W - 378L
1,446 MMR
Solo
Poseidon
Poseidon
Gold IV
X59fiftyastros
Poseidon
Gold IV
Level 125
God Stats
22W - 12L
1,627 SR
Queue Stats
114W - 117L
1,433 MMR
Party 1
Cthulhu
Cthulhu
Gold III
X59fiftyrangers
Cthulhu
Gold III
Level 123
God Stats
40W - 39L
1,574 SR
Queue Stats
109W - 111L
1,476 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 0 / 1
7,570
757
3,105
4,878
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
1 / 1 / 6
6,069
607
4,608
10,255
7,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
6,439
644
4,177
8,244
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
12
4 / 0 / 4
6,713
671
6,246
3,856
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 1 / 4
7,281
728
4,907
5,854
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JanusGaneshaThanatos

VS

Bans
AgniNeithErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Awalks
Awilix
11
2 / 2 / 1
5,694
569
1,636
7,498
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
Chowde
Hercules
8
0 / 2 / 0
4,820
482
4,040
8,290
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Deacon885
Medusa
10
0 / 3 / 0
5,436
544
3,106
6,191
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
11
2 / 2 / 1
6,103
610
4,743
4,799
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
5,779
578
5,027
6,857
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
4
4
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
1
3.5
L
Awilix
Awalks
Awilix
2
2
1
1.25
L
Hercules
Chowde
Hercules
0
2
0
0
L
Medusa
Deacon885
Medusa
0
3
0
0
W
1
1
6
4
W
1
2
2
1
W
Hun Batz
4
0
4
6
W
2
1
4
4
L
Poseidon
2
2
1
1.25
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
18,552
33,087
Taken
33,635
17,350
Mitigated
13,837
14,179
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,105
2,213
0
2,417
4,878
1,563
2,995
0
4,878
0
66,615
L
Awilix
Awalks
Awilix
1,636
437
0
3,142
7,498
2,098
0
1,198
6,233
0
35,850
L
Hercules
Chowde
Hercules
4,040
1,662
0
2,616
8,290
3,923
0
3,960
4,330
0
11,741
L
Medusa
Deacon885
Medusa
3,106
911
0
750
6,191
1,605
0
501
5,690
0
42,563
W
4,608
1,311
0
2,897
10,255
7,753
12
1,797
8,376
19,470
0
W
4,177
320
0
2,069
8,244
4,995
0
4,658
3,576
0
34,425
W
Hun Batz
6,246
2,100
0
2,270
3,856
1,210
0
442
3,342
0
44,817
W
4,907
287
1,445
3,081
5,854
1,829
0
2,623
2,943
51,531
2,033
L
Poseidon
4,743
573
0
500
4,799
1,210
0
2,552
2,247
43,489
50
L
5,027
355
166
1,180
6,857
5,001
0
1,100
5,327
37,468
1,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
27,832
409
Minions Killed
311
0
Camps Cleared
0
1,116,501
Distance Traveled
1,065,219
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,570
757
128
13
0
195,411
0
L
Awilix
5,694
569
70
7
0
246,645
0
L
Hercules
4,820
482
16
2
0
225,437
2
L
Medusa
5,436
544
66
7
0
198,569
0
W
Athena
6,069
607
27
3
0
247,198
3
W
Nike
6,439
644
74
7
0
184,555
2
W
Hun Batz
6,713
671
75
8
0
252,543
1
W
Hel
7,281
728
105
11
0
236,794
2
L
Poseidon
6,103
610
97
10
0
216,019
3
L
Cthulhu
5,779
578
62
6
0
178,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role