Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Blobliba
Neith
Level 112
God Stats
31W - 20L
1,620 SR
Queue Stats
92W - 91L
1,494 Elo+
Party 1
King Arthur
King Arthur
ElGrandeChile
King Arthur
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 3
Arachne
Arachne
Mason-Reaper-God
Arachne
Level 149
God Stats
2W - 3L
1,546 SR
Queue Stats
108W - 113L
1,512 Elo+
Party 3
Nu Wa
Nu Wa
Tillie01
Nu Wa
Level 96
God Stats
1W - 2L
1,696 SR
Queue Stats
86W - 89L
1,439 Elo+
Party 1
Team Averages
Level 113
1,572 SR
1,489 Elo+

VS

Team Averages
Level 106
1,432 SR
1,470 Elo+
Kuzenbo
Kuzenbo
EttCooltNamn
Kuzenbo
Level 113
God Stats
1W - 2L
1,212 SR
Queue Stats
52W - 53L
1,425 Elo+
Party 4
Neith
Neith
JÅNAS
Neith
Level 28
God Stats
12W - 13L
1,436 SR
Queue Stats
19W - 19L
1,401 Elo+
Party 4
Arachne
Arachne
OptimusRollsOut
Arachne
Level 147
God Stats
11W - 8L
1,419 SR
Queue Stats
72W - 53L
1,511 Elo+
Party 2
Ravana
Ravana
Rexoar
Ravana
Level 103
God Stats
27W - 13L
1,525 SR
Queue Stats
86W - 62L
1,556 Elo+
Party 2
Anubis
Anubis
StromRanger
Anubis
Level 139
God Stats
77W - 78L
1,569 SR
Queue Stats
242W - 224L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 2 / 5
5,365
488
3,650
8,008
4,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Blobliba
Neith
10
4 / 1 / 1
5,966
542
6,481
6,447
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
ElGrandeChile
King Arthur
9
0 / 3 / 0
4,689
426
330
6,618
2,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
2 / 3 / 0
5,301
482
3,611
12,281
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
Tillie01
Nu Wa
10
1 / 2 / 0
5,773
525
2,795
4,286
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EttCooltNamn
Kuzenbo
9
3 / 0 / 0
6,007
546
2,726
7,777
6,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Neith
JÅNAS
Neith
9
0 / 4 / 2
5,115
465
4,439
6,082
1,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 3
6,549
595
5,035
7,946
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Rexoar
Ravana
12
3 / 0 / 0
7,299
664
5,427
3,279
1,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
3 / 2 / 0
6,754
614
2,970
5,178
2,108
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
11
11
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
5
1.25
L
Neith
Blobliba
Neith
4
1
1
4.5
L
King Arthur
ElGrandeChile
King Arthur
0
3
0
0
W
Kuzenbo
EttCooltNamn
Kuzenbo
3
0
0
3
W
Neith
JÅNAS
Neith
0
4
2
0.25
L
2
3
0
0.67
W
2
1
3
3.5
W
Ravana
Rexoar
Ravana
3
0
0
3
W
Anubis
3
2
0
1.5
L
Nu Wa
Tillie01
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,867
Damage
20,597
37,640
Taken
30,262
14,329
Mitigated
15,231
9,551
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,650
957
0
1,568
8,008
4,453
3
1,393
6,573
17,463
0
L
Neith
Blobliba
Neith
6,481
2,782
0
1,578
6,447
1,986
39
763
5,644
0
39,153
L
King Arthur
ElGrandeChile
King Arthur
330
49
0
740
6,618
2,507
0
0
6,291
0
15,900
W
Kuzenbo
EttCooltNamn
Kuzenbo
2,726
1,074
0
2,999
7,777
6,704
0
2,553
5,224
11,686
1,604
W
Neith
JÅNAS
Neith
4,439
2,034
0
908
6,082
1,796
0
869
5,213
0
27,359
L
3,611
2,292
0
4,630
12,281
4,513
29
956
11,241
0
42,309
W
5,035
3,234
0
5,088
7,946
2,714
608
609
7,337
0
46,776
W
Ravana
Rexoar
Ravana
5,427
1,538
0
1,354
3,279
1,909
0
522
2,757
0
50,156
W
Anubis
2,970
99
0
2,727
5,178
2,108
0
2,006
3,172
43,243
2,232
L
Nu Wa
Tillie01
Nu Wa
2,795
644
0
1,035
4,286
870
123
2,301
1,985
37,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
31,724
256
Minions Killed
299
0
Camps Cleared
0
1,059,745
Distance Traveled
1,112,600
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,365
488
31
3
0
207,713
0
L
Neith
5,966
542
71
6
0
212,567
0
L
King Arthur
4,689
426
24
2
0
208,993
4
W
Kuzenbo
6,007
546
13
1
0
229,403
3
W
Neith
5,115
465
37
3
0
209,082
0
L
Arachne
5,301
482
62
6
0
229,290
0
W
Arachne
6,549
595
84
8
0
250,992
0
W
Ravana
7,299
664
89
8
0
228,558
0
W
Anubis
6,754
614
76
7
0
194,565
1
L
Nu Wa
5,773
525
68
6
0
201,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role