Player Matchup

Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Hallanger
Anubis
Level 195
God Stats
1W - 4L
1,385 SR
Queue Stats
71W - 86L
1,440 Elo+
Party 1
Ra
Ra
Orchiric
Ra
Level 156
God Stats
17W - 6L
1,864 SR
Queue Stats
235W - 205L
1,591 Elo+
Solo
Ymir
Ymir
PhengChi
Ymir
Level 8
God Stats
1W - 9L
1,287 SR
Queue Stats
5W - 24L
1,270 Elo+
Party 1
Odin
Odin
SirDudeManGuy
Odin
Level 5
God Stats
0W - 3L
1,287 SR
Queue Stats
3W - 15L
1,270 Elo+
Party 1
Team Averages
Level 87
1,465 SR
1,414 Elo+

VS

Team Averages
Level 109
1,475 SR
1,470 Elo+
Awilix
Awilix
Amphitrite4139
Awilix
Level 149
God Stats
18W - 19L
1,552 SR
Queue Stats
133W - 121L
1,470 Elo+
Party 2
Zhong Kui
Zhong Kui
JreeseCups
Zhong Kui
Level 59
God Stats
10W - 11L
1,294 SR
Queue Stats
69W - 73L
1,447 Elo+
Party 2
Bacchus
Bacchus
Kduff
Bacchus
Level 67
God Stats
17W - 13L
1,468 SR
Queue Stats
137W - 125L
1,461 Elo+
Party 2
Freya
Freya
RTR Ilumi
Freya
Level 135
God Stats
7W - 6L
1,560 SR
Queue Stats
321W - 325L
1,499 Elo+
Solo
Ra
Ra
lXDestructorXl
Ra
Level 137
God Stats
20W - 16L
1,500 SR
Queue Stats
71W - 68L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 4 / 1
4,140
460
3,366
4,455
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
Hallanger
Anubis
10
2 / 3 / 1
5,387
599
4,990
6,846
2,809
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 4 / 1
4,605
512
850
4,996
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
7
1 / 4 / 0
4,688
521
1,642
6,477
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 4 / 0
4,327
481
1,624
5,156
2,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 2
6,111
679
4,420
5,981
1,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
JreeseCups
Zhong Kui
10
4 / 0 / 0
6,112
679
3,926
4,636
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Kduff
Bacchus
9
1 / 2 / 7
5,945
661
3,298
7,453
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Freya
RTR Ilumi
Freya
11
6 / 0 / 1
6,443
716
4,723
3,405
930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 0 / 4
5,715
635
3,477
3,057
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
19
19
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
1
0.13
W
6
1
2
7
L
Anubis
Hallanger
Anubis
2
3
1
0.83
W
Zhong Kui
JreeseCups
Zhong Kui
4
0
0
4
W
Bacchus
Kduff
Bacchus
1
2
7
2.25
L
0
4
1
0.13
L
Ymir
1
4
0
0.25
W
Freya
RTR Ilumi
Freya
6
0
1
6.5
L
0
4
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,472
Damage
19,844
27,930
Taken
24,532
10,725
Mitigated
12,210
5,764
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,366
1,761
0
835
4,455
1,071
0
3,300
1,155
0
18,700
W
4,420
1,897
0
642
5,981
1,477
0
2,452
3,529
0
37,601
L
Anubis
Hallanger
Anubis
4,990
337
0
2,752
6,846
2,809
0
1,289
5,557
35,802
0
W
Zhong Kui
JreeseCups
Zhong Kui
3,926
699
0
1,900
4,636
2,939
266
268
4,119
26,426
4,767
W
Bacchus
Kduff
Bacchus
3,298
515
0
2,168
7,453
6,131
170
2,424
5,029
12,644
227
L
850
56
206
966
4,996
1,348
0
2,871
2,047
23,783
519
L
Ymir
1,642
742
0
603
6,477
2,946
0
3,787
2,690
9,068
0
W
Freya
RTR Ilumi
Freya
4,723
2,051
0
2,035
3,405
930
611
531
2,874
33,862
4,249
L
1,624
485
0
402
5,156
2,551
0
3,606
1,550
0
11,111
W
3,477
297
720
2,369
3,057
733
329
1,807
1,250
33,114
1,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,147
Gold Earned
30,326
166
Minions Killed
242
0
Camps Cleared
0
818,887
Distance Traveled
945,973
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,140
460
24
3
0
133,924
1
W
Awilix
6,111
679
54
6
0
215,205
0
L
Anubis
5,387
599
63
7
0
182,089
2
W
Zhong Kui
6,112
679
49
5
0
167,017
0
W
Bacchus
5,945
661
22
2
0
196,952
2
L
Ra
4,605
512
52
6
0
161,704
0
L
Ymir
4,688
521
14
2
0
172,466
0
W
Freya
6,443
716
69
8
0
182,811
0
L
Odin
4,327
481
13
1
0
168,704
0
W
Ra
5,715
635
48
5
0
183,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role