Player Matchup

Rama
Rama
Dbob2004
Rama
Level 51
God Stats
1W - 2L
1,252 SR
Queue Stats
101W - 108L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
Freshavacado136
Cthulhu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 276L
1,454 Elo+
Party 1
Arachne
Arachne
JeanGrylls
Arachne
Level 82
God Stats
6W - 7L
1,281 SR
Queue Stats
172W - 172L
1,475 Elo+
Solo
Anubis
Anubis
MissAvacado260
Anubis
Level 29
God Stats
47W - 51L
1,501 SR
Queue Stats
75W - 97L
1,419 Elo+
Party 1
Sylvanus
Sylvanus
sudzybeast167-_-
Sylvanus
Level 66
God Stats
22W - 13L
1,591 SR
Queue Stats
328W - 311L
1,426 Elo+
Party 1
Team Averages
Level 60
1,425 SR
1,449 Elo+

VS

Team Averages
Level 95
1,384 SR
1,446 Elo+
Izanami
Izanami
MirosGameplay
Izanami
Level 128
God Stats
2W - 1L
1,301 SR
Queue Stats
194W - 162L
1,494 Elo+
Solo
Awilix
Awilix
Nyzereath
Awilix
Level 57
God Stats
2W - 2L
1,289 SR
Queue Stats
82W - 94L
1,441 Elo+
Party 2
Ah Puch
Ah Puch
Volthia
Ah Puch
Level 155
God Stats
2W - 2L
1,379 SR
Queue Stats
97W - 84L
1,491 Elo+
Solo
Horus
Horus
bradieboi
Horus
Level 64
God Stats
17W - 10L
1,673 SR
Queue Stats
106W - 114L
1,470 Elo+
Party 2
Ratatoskr
Ratatoskr
shadowtayler77
Ratatoskr
Level 72
God Stats
3W - 3L
1,277 SR
Queue Stats
74W - 53L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
3 / 4 / 1
5,772
525
7,561
8,300
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

11
0 / 1 / 1
5,768
524
4,320
7,011
6,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
JeanGrylls
Arachne
11
3 / 2 / 1
5,869
534
4,658
8,353
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 7 / 0
5,019
456
1,678
6,803
2,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 3 / 4
5,421
493
2,879
11,382
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 2 / 3
6,128
557
11,501
8,332
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Nyzereath
Awilix
11
4 / 1 / 2
6,255
569
3,619
5,682
1,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Volthia
Ah Puch
13
6 / 0 / 3
7,550
686
4,994
3,513
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
bradieboi
Horus
9
3 / 2 / 5
6,234
567
4,423
8,892
5,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ratatoskr
shadowtayler77
Ratatoskr
12
1 / 1 / 0
6,715
610
4,204
8,262
3,976
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
17
17
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
3
4
1
0.88
L
0
1
1
0.5
L
Arachne
JeanGrylls
Arachne
3
2
1
1.75
W
Izanami
3
2
3
2.25
L
0
7
0
0
W
Awilix
Nyzereath
Awilix
4
1
2
5
W
Ah Puch
Volthia
Ah Puch
6
0
3
7.5
W
Horus
bradieboi
Horus
3
2
5
2.75
W
Ratatoskr
shadowtayler77
Ratatoskr
1
1
0
1
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,096
Damage
28,741
41,849
Taken
34,681
20,271
Mitigated
15,157
14,296
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
7,561
6,412
0
2,047
8,300
2,008
0
0
8,300
0
40,520
L
4,320
649
0
1,988
7,011
6,709
0
398
6,569
35,720
587
L
Arachne
JeanGrylls
Arachne
4,658
2,957
0
4,077
8,353
2,428
0
671
7,638
0
36,400
W
Izanami
11,501
7,317
0
3,163
8,332
2,396
0
1,351
6,981
0
55,696
L
1,678
0
0
1,014
6,803
2,085
0
3,069
3,346
33,644
0
W
Awilix
Nyzereath
Awilix
3,619
1,444
0
250
5,682
1,965
0
812
4,870
0
44,132
W
Ah Puch
Volthia
Ah Puch
4,994
0
0
482
3,513
1,077
0
900
2,613
51,365
1,971
W
Horus
bradieboi
Horus
4,423
2,066
745
2,336
8,892
5,743
0
1,494
7,398
0
9,421
W
Ratatoskr
shadowtayler77
Ratatoskr
4,204
1,348
0
3,731
8,262
3,976
0
4,315
3,947
0
44,507
L
2,879
1,422
989
4,181
11,382
7,041
0
334
11,002
19,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,849
Gold Earned
32,882
286
Minions Killed
358
0
Camps Cleared
0
956,327
Distance Traveled
1,149,600
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,772
525
84
8
0
192,317
0
L
Cthulhu
5,768
524
69
6
0
199,393
0
L
Arachne
5,869
534
68
6
0
212,185
1
W
Izanami
6,128
557
88
8
0
196,993
1
L
Anubis
5,019
456
52
5
0
160,987
0
W
Awilix
6,255
569
72
7
0
283,769
0
W
Ah Puch
7,550
686
102
9
0
221,873
2
W
Horus
6,234
567
15
1
0
224,303
3
W
Ratatoskr
6,715
610
81
7
0
222,662
2
L
Sylvanus
5,421
493
13
1
0
191,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role