Player Matchup

King Arthur
King Arthur
Silver I
JxvxxrQxxnzx
King Arthur
Silver I
Level 163
God Stats
26W - 28L
1,586 SR
Queue Stats
430W - 462L
1,140 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Kaleesi1930
Jormungandr
Silver IV
Level 60
God Stats
43W - 57L
1,402 SR
Queue Stats
48W - 74L
886 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
Lefko187396
Danzaburou
Silver IV
Level 61
God Stats
24W - 20L
1,536 SR
Queue Stats
48W - 74L
886 MMR
Party 1
Pele
Pele
Silver V
MorriGangstA
Pele
Silver V
Level 87
God Stats
2W - 4L
1,267 SR
Queue Stats
49W - 92L
778 MMR
Solo
Ra
Ra
Silver V
Raging_Sir_Otto
Ra
Silver V
Level 122
God Stats
5W - 2L
1,694 SR
Queue Stats
46W - 65L
896 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,497 SR
917 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,523 SR
917 MMR
Horus
Horus
Silver II
BlackWidow7433
Horus
Silver II
Level 80
God Stats
7W - 10L
1,550 SR
Queue Stats
97W - 126L
1,151 MMR
Solo
Nemesis
Nemesis
Silver III
ConnorCannibal
Nemesis
Silver III
Level 158
God Stats
1W - 1L
1,690 SR
Queue Stats
168W - 209L
946 MMR
Solo
Artemis
Artemis
Silver III
Freemanator7
Artemis
Silver III
Level 149
God Stats
24W - 17L
1,492 SR
Queue Stats
870W - 913L
1,023 MMR
Solo
Nu Wa
Nu Wa
Silver III
LinaInveres
Nu Wa
Silver III
Level 156
God Stats
32W - 38L
1,546 SR
Queue Stats
511W - 542L
862 MMR
Solo
Bastet
Bastet
Silver V
platinplayer
Bastet
Silver V
Level 146
God Stats
5W - 13L
1,340 SR
Queue Stats
476W - 543L
605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JxvxxrQxxnzx
King Arthur
14
1 / 2 / 1
8,635
617
7,195
12,717
10,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
Kaleesi1930
Jormungandr
11
0 / 0 / 3
7,861
562
1,755
7,534
5,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
Lefko187396
Danzaburou
15
2 / 2 / 0
9,484
677
3,118
6,989
2,283
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 2
7,767
555
619
8,360
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
4 / 0 / 0
8,900
636
5,345
6,377
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bans
FafnirMulanAo KuangAphrodite

VS

Bans
MedusaAnubisLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
6,943
496
6,168
11,168
9,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 0
6,954
497
1,820
10,615
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
Freemanator7
Artemis
7
1 / 3 / 1
5,290
378
2,269
5,044
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
0 / 0 / 1
6,289
449
9,313
3,135
774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bastet
2
0 / 0 / 0
4,406
315
0
388
86
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
4
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
2
2
0
1
L
Artemis
Freemanator7
Artemis
1
3
1
0.5
W
King Arthur
JxvxxrQxxnzx
King Arthur
1
2
1
0.75
W
Jormungandr
Kaleesi1930
Jormungandr
0
0
3
1.5
W
Danzaburou
Lefko187396
Danzaburou
2
2
0
1
L
0
0
1
0.5
W
0
0
2
1
W
4
0
0
4
L
Bastet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,032
Damage
19,570
41,977
Taken
30,350
23,692
Mitigated
15,850
11,475
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,168
1,841
70
3,999
11,168
9,957
0
1,008
10,160
13,278
28,902
L
1,820
615
0
3,468
10,615
3,766
0
2,620
7,995
0
55,499
L
Artemis
Freemanator7
Artemis
2,269
824
0
1,517
5,044
1,267
0
1,841
3,203
0
15,407
W
King Arthur
JxvxxrQxxnzx
King Arthur
7,195
938
0
2,116
12,717
10,601
212
2,696
10,021
556
50,730
W
Jormungandr
Kaleesi1930
Jormungandr
1,755
259
0
1,250
7,534
5,368
730
2,550
4,984
27,765
0
W
Danzaburou
Lefko187396
Danzaburou
3,118
1,527
0
3,513
6,989
2,283
6,766
2,114
4,875
0
76,281
L
9,313
1,654
0
284
3,135
774
0
2,082
1,053
40,531
1,054
W
619
110
0
1,424
8,360
3,130
500
1,221
7,139
0
55,040
W
5,345
502
626
2,546
6,377
2,310
1,272
2,621
3,756
81,761
561
L
Bastet
0
0
0
23
388
86
0
0
388
0
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,647
Gold Earned
29,882
549
Minions Killed
247
0
Camps Cleared
0
1,319,226
Distance Traveled
914,954
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,943
496
77
6
0
232,223
0
L
Nemesis
6,954
497
84
6
0
274,908
0
L
Artemis
5,290
378
26
2
0
134,800
1
W
King Arthur
8,635
617
85
6
0
255,287
0
W
Jormungandr
7,861
562
55
4
0
271,280
8
W
Danzaburou
9,484
677
148
11
0
224,088
0
L
Nu Wa
6,289
449
57
4
0
258,036
0
W
Pele
7,767
555
93
7
0
302,265
2
W
Ra
8,900
636
168
12
0
266,306
0
L
Bastet
4,406
315
3
0
0
14,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role