Player Matchup

Ix Chel
Ix Chel
BeanSickel
Ix Chel
Level 140
God Stats
3W - 4L
1,488 SR
Queue Stats
55W - 61L
1,487 Elo+
Party 2
Hercules
Hercules
HohSiss
Hercules
Level 129
God Stats
0W - 1L
1,297 SR
Queue Stats
71W - 93L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
Kielthehobo28
Cthulhu
Level 100
God Stats
7W - 6L
1,639 SR
Queue Stats
38W - 43L
1,485 Elo+
Party 2
Shiva
Shiva
iHands
Shiva
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,521 Elo+
Party 2
Rama
Rama
soupwitdawontons
Rama
Level 128
God Stats
0W - 3L
1,140 SR
Queue Stats
71W - 89L
1,474 Elo+
Party 2
Team Averages
Level 105
1,413 SR
1,486 Elo+

VS

Team Averages
Level 133
1,648 SR
1,484 Elo+
Sylvanus
Sylvanus
BornaB3ast
Sylvanus
Level 99
God Stats
8W - 8L
1,551 SR
Queue Stats
449W - 437L
1,522 Elo+
Party 1
Ix Chel
Ix Chel
DrSnakeQc8311
Ix Chel
Level 119
God Stats
7W - 5L
1,656 SR
Queue Stats
263W - 223L
1,511 Elo+
Solo
Apollo
Apollo
SeshiomanHMK
Apollo
Level 149
God Stats
2W - 1L
1,796 SR
Queue Stats
22W - 32L
1,472 Elo+
Solo
Mulan
Mulan
SpotBurrito4493
Mulan
Level 142
God Stats
6W - 6L
1,662 SR
Queue Stats
122W - 159L
1,424 Elo+
Party 1
Bacchus
Bacchus
SullysRhino
Bacchus
Level 154
God Stats
17W - 14L
1,577 SR
Queue Stats
189W - 210L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeanSickel
Ix Chel
12
3 / 2 / 2
6,896
575
9,726
4,514
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
HohSiss
Hercules
11
3 / 1 / 3
6,321
527
6,095
7,637
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
10
1 / 2 / 1
6,138
512
3,850
8,005
5,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
iHands
Shiva
11
2 / 5 / 0
6,838
570
5,875
12,839
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 3 / 0
5,184
432
2,973
5,994
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BornaB3ast
Sylvanus
14
5 / 2 / 0
8,208
684
7,747
10,585
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
11
1 / 4 / 2
6,590
549
3,313
7,792
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
13
4 / 0 / 1
7,144
595
6,551
9,295
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 3
6,549
546
5,396
12,172
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SullysRhino
Bacchus
10
0 / 0 / 4
5,914
493
3,827
9,539
7,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
9
Kills
13
13
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BeanSickel
Ix Chel
3
2
2
2
W
Sylvanus
BornaB3ast
Sylvanus
5
2
0
2.5
W
Ix Chel
1
4
2
0.5
L
Hercules
HohSiss
Hercules
3
1
3
4.5
L
Cthulhu
1
2
1
0.75
W
Apollo
4
0
1
4.5
W
3
3
3
1.5
W
Bacchus
SullysRhino
Bacchus
0
0
4
2
L
Shiva
iHands
Shiva
2
5
0
0.4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
26,834
38,989
Taken
49,383
15,834
Mitigated
23,312
13,864
Healing
21,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BeanSickel
Ix Chel
9,726
1,195
318
1,421
4,514
1,410
0
1,700
2,600
42,717
584
W
Sylvanus
BornaB3ast
Sylvanus
7,747
2,292
60
5,166
10,585
6,110
0
0
10,585
45,206
15,013
W
Ix Chel
3,313
274
559
1,464
7,792
2,362
21
3,239
4,109
45,746
0
L
Hercules
HohSiss
Hercules
6,095
3,067
0
3,520
7,637
2,966
0
1,050
6,515
0
27,990
L
Cthulhu
3,850
305
164
2,707
8,005
5,356
0
2,797
5,074
23,249
932
W
Apollo
6,551
4,977
0
4,261
9,295
3,011
245
1,979
7,238
0
65,396
W
5,396
1,294
0
4,927
12,172
4,771
0
4,086
7,808
0
49,618
W
Bacchus
SullysRhino
Bacchus
3,827
232
1,785
3,708
9,539
7,058
0
3,198
6,208
11,238
1,035
L
Shiva
iHands
Shiva
5,875
1,611
0
3,865
12,839
4,691
0
7,085
5,754
0
43,766
L
2,973
1,961
0
1,869
5,994
1,411
0
926
5,028
0
26,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,377
Gold Earned
34,405
342
Minions Killed
417
0
Camps Cleared
0
1,190,518
Distance Traveled
1,186,430
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,896
575
89
7
0
237,282
0
W
Sylvanus
8,208
684
119
10
0
188,848
0
W
Ix Chel
6,590
549
90
8
0
232,615
0
L
Hercules
6,321
527
49
4
0
217,786
0
L
Cthulhu
6,138
512
42
4
0
266,634
0
W
Apollo
7,144
595
104
9
0
237,017
5
W
Mulan
6,549
546
83
7
0
247,150
6
W
Bacchus
5,914
493
21
2
0
280,800
1
L
Shiva
6,838
570
100
8
0
244,852
0
L
Rama
5,184
432
62
5
0
223,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role