Player Matchup

Nemesis
Nemesis
Body N Blood
Nemesis
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
237W - 235L
1,441 Elo+
Party 3
Jormungandr
Jormungandr
GR1MShady9031
Jormungandr
Level 23
God Stats
1W - 6L
1,209 SR
Queue Stats
8W - 26L
1,098 Elo+
Party 2
Danzaburou
Danzaburou
Justin Kinsoul
Danzaburou
Level 26
God Stats
37W - 25L
1,500 SR
Queue Stats
122W - 135L
1,311 Elo+
Party 3
Poseidon
Poseidon
SolidKewi
Poseidon
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 25L
1,067 Elo+
Party 2
Sun Wukong
Sun Wukong
itzDragxnz
Sun Wukong
Level 35
God Stats
2W - 4L
1,368 SR
Queue Stats
20W - 42L
1,165 Elo+
Party 2
Team Averages
Level 46
1,415 SR
1,216 Elo+

VS

Team Averages
Level 40
1,383 SR
1,336 Elo+
Sol
Sol
LJkilla101mone
Sol
Level 79
God Stats
0W - 2L
1,316 SR
Queue Stats
460W - 473L
1,393 Elo+
Party 1
Bellona
Bellona
RellSoWavyy
Bellona
Level 18
God Stats
1W - 4L
1,078 SR
Queue Stats
49W - 65L
1,330 Elo+
Party 1
King Arthur
King Arthur
Slackaphid69
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,139 Elo+
Solo
Erlang Shen
Erlang Shen
Tsum Tsum8098
Erlang Shen
Level 39
God Stats
3W - 3L
1,609 SR
Queue Stats
36W - 33L
1,459 Elo+
Solo
Ymir
Ymir
superjbones212
Ymir
Level 18
God Stats
32W - 39L
1,414 SR
Queue Stats
54W - 69L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Body N Blood
Nemesis
17
10 / 0 / 4
9,879
617
8,410
9,595
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
GR1MShady9031
Jormungandr
14
6 / 4 / 9
9,764
610
10,290
13,090
10,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Justin Kinsoul
Danzaburou
13
3 / 3 / 12
8,579
536
10,470
8,401
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
SolidKewi
Poseidon
12
1 / 6 / 7
7,946
497
9,089
8,870
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
itzDragxnz
Sun Wukong
14
4 / 3 / 5
8,842
553
13,174
16,545
13,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
8,211
513
5,276
10,792
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bellona
RellSoWavyy
Bellona
13
1 / 5 / 5
7,554
472
4,665
14,205
13,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Slackaphid69
King Arthur
13
3 / 4 / 3
8,457
529
10,987
16,680
13,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
Tsum Tsum8098
Erlang Shen
17
6 / 4 / 3
9,553
597
7,448
17,166
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
3 / 6 / 7
8,341
521
10,116
17,147
14,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
24
Kills
14
16
Deaths
24
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Body N Blood
Nemesis
10
0
4
12
W
Jormungandr
GR1MShady9031
Jormungandr
6
4
9
2.63
W
Danzaburou
Justin Kinsoul
Danzaburou
3
3
12
3
L
1
5
6
0.8
L
Bellona
RellSoWavyy
Bellona
1
5
5
0.7
L
King Arthur
Slackaphid69
King Arthur
3
4
3
1.13
W
Poseidon
SolidKewi
Poseidon
1
6
7
0.75
L
Erlang Shen
Tsum Tsum8098
Erlang Shen
6
4
3
1.88
W
Sun Wukong
itzDragxnz
Sun Wukong
4
3
5
2.17
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,433
Damage
38,492
56,501
Taken
75,990
34,426
Mitigated
52,299
12,664
Healing
15,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Body N Blood
Nemesis
8,410
3,873
0
2,138
9,595
4,435
209
2,021
7,574
0
88,459
W
Jormungandr
GR1MShady9031
Jormungandr
10,290
2,462
0
2,098
13,090
10,887
175
4,743
8,347
34,116
947
W
Danzaburou
Justin Kinsoul
Danzaburou
10,470
5,616
0
2,235
8,401
3,245
793
3,451
4,950
0
47,044
L
5,276
1,824
0
2,892
10,792
3,011
610
1,975
8,817
45,853
3,496
L
Bellona
RellSoWavyy
Bellona
4,665
1,570
0
2,482
14,205
13,335
0
4,260
9,945
0
35,947
L
King Arthur
Slackaphid69
King Arthur
10,987
1,204
0
1,575
16,680
13,234
0
5,312
11,368
1,764
43,801
W
Poseidon
SolidKewi
Poseidon
9,089
1,729
0
250
8,870
2,797
634
2,851
6,019
47,071
646
L
Erlang Shen
Tsum Tsum8098
Erlang Shen
7,448
4,456
0
6,889
17,166
8,143
469
2,412
14,754
0
86,107
W
Sun Wukong
itzDragxnz
Sun Wukong
13,174
4,769
0
5,943
16,545
13,062
105
3,347
13,198
202
49,021
L
10,116
1,801
0
1,936
17,147
14,576
162
5,406
11,741
29,882
1,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
42,116
385
Minions Killed
381
0
Camps Cleared
0
1,577,133
Distance Traveled
1,623,335
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,879
617
135
8
0
379,540
5
W
Jormungandr
9,764
610
37
2
0
306,075
0
W
Danzaburou
8,579
536
67
4
0
287,462
0
L
Sol
8,211
513
80
5
0
300,288
3
L
Bellona
7,554
472
50
3
0
360,613
0
L
King Arthur
8,457
529
67
4
0
285,930
3
W
Poseidon
7,946
497
77
5
0
290,102
0
L
Erlang Shen
9,553
597
130
8
0
391,065
0
W
Sun Wukong
8,842
553
69
4
0
313,954
0
L
Ymir
8,341
521
54
3
0
285,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role