Player Matchup

Shiva
Shiva
 
Shiva
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HorseWrangler69
Anhur
Level 7
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 5L
1,698 Elo+
Party 3
Charon
Charon
TiamatTingler
Charon
Level 132
God Stats
24W - 16L
1,632 SR
Queue Stats
153W - 136L
1,573 Elo+
Party 3
Anubis
Anubis
VonWix
Anubis
Level 34
God Stats
1W - 5L
1,500 SR
Queue Stats
34W - 43L
1,354 Elo+
Solo
Freya
Freya
swiftkillex
Freya
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 106L
1,560 Elo+
Party 3
Team Averages
Level 67
1,526 SR
1,537 Elo+

VS

Team Averages
Level 86
1,454 SR
1,457 Elo+
Cu Chulainn
Cu Chulainn
DragonOfWinds
Cu Chulainn
Level 134
God Stats
3W - 4L
1,544 SR
Queue Stats
154W - 142L
1,585 Elo+
Party 2
Izanami
Izanami
His Doubt
Izanami
Level 32
God Stats
11W - 18L
1,466 SR
Queue Stats
17W - 29L
1,324 Elo+
Party 1
Mercury
Mercury
MinnesotaLakes
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,672 Elo+
Party 2
Ra
Ra
SSJStarstorm4
Ra
Level 129
God Stats
1W - 1L
1,298 SR
Queue Stats
167W - 147L
1,489 Elo+
Party 2
Ymir
Ymir
Spike SpiegeII
Ymir
Level 113
God Stats
5W - 5L
1,464 SR
Queue Stats
16W - 26L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
3 / 0 / 0
6,420
642
4,651
8,331
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

12
5 / 0 / 1
7,068
707
9,430
5,868
1,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 6
6,225
623
5,801
6,549
3,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
VonWix
Anubis
11
0 / 4 / 1
5,937
594
2,098
6,728
2,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 1
6,188
619
2,765
7,198
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DragonOfWinds
Cu Chulainn
11
1 / 3 / 0
6,396
640
4,913
9,735
6,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
His Doubt
Izanami
9
0 / 4 / 1
4,940
494
1,719
5,958
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
5,717
572
4,704
8,640
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 1 / 1
6,579
658
6,520
4,557
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 1
5,115
512
979
9,099
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
12
Kills
6
7
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
0
3
L
Cu Chulainn
DragonOfWinds
Cu Chulainn
1
3
0
0.33
L
Izanami
His Doubt
Izanami
0
4
1
0.13
W
5
0
1
5.5
L
1
1
2
2
L
4
1
1
4.5
L
0
3
1
0.17
W
0
1
6
3
W
Anubis
VonWix
Anubis
0
4
1
0.13
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,745
Damage
18,835
34,674
Taken
37,989
15,877
Mitigated
15,209
14,188
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,651
799
0
1,143
8,331
6,179
0
591
7,661
0
35,115
L
Cu Chulainn
DragonOfWinds
Cu Chulainn
4,913
842
0
2,068
9,735
6,129
0
892
8,416
0
45,280
L
Izanami
His Doubt
Izanami
1,719
1,634
0
760
5,958
1,003
0
1,341
4,617
0
32,914
W
9,430
6,804
0
3,526
5,868
1,720
764
865
5,003
0
62,231
L
4,704
2,898
0
1,357
8,640
3,190
0
2,444
6,163
0
41,085
L
6,520
264
204
998
4,557
1,018
0
3,367
1,190
47,956
830
L
979
233
263
2,350
9,099
3,869
0
2,588
6,511
9,243
0
W
5,801
1,813
0
2,175
6,549
3,881
494
1,076
5,473
18,841
926
W
Anubis
VonWix
Anubis
2,098
200
0
3,306
6,728
2,185
710
3,444
3,219
48,580
0
W
2,765
1,012
0
4,038
7,198
1,912
0
1,123
6,007
33,908
1,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,838
Gold Earned
28,747
350
Minions Killed
339
0
Camps Cleared
0
1,064,449
Distance Traveled
1,117,118
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,420
642
63
6
0
218,923
0
L
Cu Chulainn
6,396
640
86
9
0
213,510
4
L
Izanami
4,940
494
68
7
0
189,304
1
W
Anhur
7,068
707
114
11
0
212,714
1
L
Mercury
5,717
572
81
8
0
275,203
1
L
Ra
6,579
658
86
9
0
231,323
5
L
Ymir
5,115
512
18
2
0
207,778
1
W
Charon
6,225
623
16
2
0
212,988
2
W
Anubis
5,937
594
87
9
0
192,257
0
W
Freya
6,188
619
70
7
0
227,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role