Player Matchup

Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
EXPtoxic
Loki
Level 105
God Stats
14W - 9L
1,580 SR
Queue Stats
111W - 81L
1,614 Elo+
Party 3
Danzaburou
Danzaburou
iinfiniitii
Danzaburou
Level 123
God Stats
6W - 4L
1,488 SR
Queue Stats
398W - 386L
1,531 Elo+
Solo
Ix Chel
Ix Chel
xRagingNick
Ix Chel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,358 Elo+
Party 2
Cerberus
Cerberus
zemater1234
Cerberus
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 84L
1,613 Elo+
Party 3
Team Averages
Level 97
1,514 SR
1,523 Elo+

VS

Team Averages
Level 116
1,562 SR
1,495 Elo+
Janus
Janus
DawgFart
Janus
Level 126
God Stats
7W - 12L
1,478 SR
Queue Stats
140W - 128L
1,504 Elo+
Solo
Danzaburou
Danzaburou
FinchOfDeath
Danzaburou
Level 132
God Stats
2W - 2L
1,646 SR
Queue Stats
109W - 87L
1,510 Elo+
Party 1
King Arthur
King Arthur
PrincipeAzul312
King Arthur
Level 128
God Stats
1W - 1L
1,801 SR
Queue Stats
154W - 142L
1,502 Elo+
Solo
Bacchus
Bacchus
jphtaylor
Bacchus
Level 67
God Stats
4W - 6L
1,602 SR
Queue Stats
541W - 521L
1,480 Elo+
Party 1
Erlang Shen
Erlang Shen
tDOVAKINGt
Erlang Shen
Level 125
God Stats
0W - 2L
1,286 SR
Queue Stats
233W - 227L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 0 / 1
7,032
703
9,142
9,164
9,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Loki
11
2 / 1 / 3
5,744
574
4,298
5,802
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
iinfiniitii
Danzaburou
11
6 / 0 / 2
6,393
639
7,038
3,604
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
xRagingNick
Ix Chel
11
1 / 1 / 2
5,651
565
1,849
3,579
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
zemater1234
Cerberus
10
2 / 0 / 6
6,211
621
4,262
6,293
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DawgFart
Janus
10
2 / 3 / 0
5,741
574
2,968
5,366
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
FinchOfDeath
Danzaburou
8
0 / 6 / 0
4,470
447
3,533
8,171
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
PrincipeAzul312
King Arthur
8
0 / 5 / 0
4,734
473
3,857
11,351
6,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
jphtaylor
Bacchus
9
0 / 2 / 0
4,873
487
2,719
7,937
6,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
tDOVAKINGt
Erlang Shen
8
0 / 0 / 1
4,744
474
2,905
7,488
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
2
2
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
1
5.5
L
Janus
DawgFart
Janus
2
3
0
0.67
W
Loki
2
1
3
3.5
L
Danzaburou
FinchOfDeath
Danzaburou
0
6
0
0
L
King Arthur
PrincipeAzul312
King Arthur
0
5
0
0
W
Danzaburou
iinfiniitii
Danzaburou
6
0
2
7
L
Bacchus
jphtaylor
Bacchus
0
2
0
0
L
Erlang Shen
tDOVAKINGt
Erlang Shen
0
0
1
0.5
W
Ix Chel
xRagingNick
Ix Chel
1
1
2
2
W
Cerberus
zemater1234
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,589
Damage
15,982
28,442
Taken
40,313
17,720
Mitigated
20,419
12,381
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,142
1,720
0
3,106
9,164
9,829
0
0
9,164
0
45,446
L
Janus
DawgFart
Janus
2,968
43
0
1,910
5,366
1,540
0
1,553
3,813
40,916
109
W
Loki
4,298
929
0
2,235
5,802
1,591
0
1,146
4,656
0
37,621
L
Danzaburou
FinchOfDeath
Danzaburou
3,533
1,272
0
1,506
8,171
2,101
0
2,597
5,574
0
25,057
L
King Arthur
PrincipeAzul312
King Arthur
3,857
597
0
2,400
11,351
6,446
0
0
10,797
0
25,899
W
Danzaburou
iinfiniitii
Danzaburou
7,038
2,367
0
2,389
3,604
1,239
0
806
2,798
0
47,988
L
Bacchus
jphtaylor
Bacchus
2,719
358
0
1,973
7,937
6,666
0
1,665
6,272
19,271
0
L
Erlang Shen
tDOVAKINGt
Erlang Shen
2,905
1,413
0
4,453
7,488
3,666
0
296
7,098
0
31,663
W
Ix Chel
xRagingNick
Ix Chel
1,849
591
213
665
3,579
1,035
0
2,191
1,388
27,874
0
W
Cerberus
zemater1234
Cerberus
4,262
223
0
3,773
6,293
4,026
0
1,491
4,802
17,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
24,562
325
Minions Killed
261
0
Camps Cleared
0
1,024,069
Distance Traveled
977,898
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,032
703
70
7
0
193,554
0
L
Janus
5,741
574
81
8
0
181,469
3
W
Loki
5,744
574
62
6
0
243,525
0
L
Danzaburou
4,470
447
46
5
0
172,003
0
L
King Arthur
4,734
473
42
4
0
186,476
0
W
Danzaburou
6,393
639
93
9
0
189,763
0
L
Bacchus
4,873
487
31
3
0
205,008
3
L
Erlang Shen
4,744
474
61
6
0
232,942
0
W
Ix Chel
5,651
565
56
6
0
198,393
0
W
Cerberus
6,211
621
44
4
0
198,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role