Player Matchup

Medusa
Medusa
Clemoxx
Medusa
Level 106
God Stats
2W - 0L
1,569 SR
Queue Stats
31W - 33L
1,436 Elo+
Solo
Fenrir
Fenrir
Guizma
Fenrir
Level 187
God Stats
8W - 8L
1,442 SR
Queue Stats
421W - 427L
1,427 Elo+
Solo
Discordia
Discordia
WiA7343
Discordia
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 105L
1,427 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wolfifi26
Kumbhakarna
Level 43
God Stats
4W - 4L
1,395 SR
Queue Stats
26W - 50L
1,236 Elo+
Party 1
Chaac
Chaac
giovansyl
Chaac
Level 38
God Stats
1W - 2L
1,167 SR
Queue Stats
23W - 41L
1,212 Elo+
Party 1
Team Averages
Level 106
1,415 SR
1,348 Elo+

VS

Team Averages
Level 84
1,441 SR
1,436 Elo+
Bakasura
Bakasura
Gostpatatos03
Bakasura
Level 41
God Stats
0W - 3L
1,159 SR
Queue Stats
35W - 57L
1,357 Elo+
Solo
Kali
Kali
Katarzyn2644
Kali
Level 73
God Stats
8W - 9L
1,497 SR
Queue Stats
146W - 140L
1,489 Elo+
Party 2
Medusa
Medusa
Mateusz200129
Medusa
Level 120
God Stats
44W - 22L
1,632 SR
Queue Stats
331W - 323L
1,477 Elo+
Party 2
Sol
Sol
NeonReaper2001
Sol
Level 85
God Stats
10W - 5L
1,644 SR
Queue Stats
346W - 334L
1,453 Elo+
Solo
Maui
Maui
ThePùnïsher
Maui
Level 103
God Stats
0W - 3L
1,276 SR
Queue Stats
199W - 202L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Clemoxx
Medusa
10
3 / 0 / 4
5,391
674
3,377
3,648
1,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Guizma
Fenrir
9
4 / 2 / 2
5,059
632
4,357
5,051
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
WiA7343
Discordia
9
1 / 2 / 3
4,901
613
2,387
3,422
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Wolfifi26
Kumbhakarna
8
1 / 0 / 4
5,056
632
642
2,472
872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
giovansyl
Chaac
8
1 / 3 / 0
4,544
568
4,084
6,726
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gostpatatos03
Bakasura
10
3 / 1 / 0
5,887
736
3,717
8,818
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
2 / 1 / 1
4,874
609
1,732
5,798
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 3 / 2
5,357
670
3,252
5,644
1,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 2 / 0
3,345
418
1,292
1,454
305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 3 / 0
4,096
512
462
6,100
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
7
7
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Clemoxx
Medusa
3
0
4
5
L
Bakasura
Gostpatatos03
Bakasura
3
1
0
3
W
Fenrir
Guizma
Fenrir
4
2
2
2.5
L
2
1
1
2.5
L
2
3
2
1
L
0
2
0
0
L
0
3
0
0
W
Discordia
WiA7343
Discordia
1
2
3
1.25
W
Kumbhakarna
Wolfifi26
Kumbhakarna
1
0
4
3
W
Chaac
giovansyl
Chaac
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,847
Damage
10,455
21,319
Taken
27,814
9,330
Mitigated
11,219
6,664
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Clemoxx
Medusa
3,377
1,345
0
800
3,648
1,006
37
747
2,901
0
38,451
L
Bakasura
Gostpatatos03
Bakasura
3,717
2,355
0
4,074
8,818
2,888
0
0
8,457
0
27,628
W
Fenrir
Guizma
Fenrir
4,357
628
0
1,029
5,051
1,877
0
0
5,051
0
21,117
L
1,732
433
0
1,870
5,798
2,086
20
164
5,634
0
26,805
L
3,252
813
0
700
5,644
1,642
0
1,910
3,734
0
34,291
L
1,292
873
0
69
1,454
305
0
234
1,220
7,290
985
L
462
245
0
594
6,100
4,298
0
721
5,379
11,407
0
W
Discordia
WiA7343
Discordia
2,387
9
0
900
3,422
768
0
0
3,422
23,693
0
W
Kumbhakarna
Wolfifi26
Kumbhakarna
642
210
1,153
900
2,472
872
242
935
1,537
13,642
0
W
Chaac
giovansyl
Chaac
4,084
1,382
0
1,882
6,726
4,807
0
0
6,479
0
24,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
23,559
211
Minions Killed
204
0
Camps Cleared
0
838,038
Distance Traveled
697,109
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,391
674
53
7
0
167,230
0
L
Bakasura
5,887
736
63
8
0
136,561
1
W
Fenrir
5,059
632
32
4
0
180,216
1
L
Kali
4,874
609
49
6
0
193,237
0
L
Medusa
5,357
670
59
7
0
145,565
0
L
Sol
3,345
418
15
2
0
46,024
0
L
Maui
4,096
512
18
2
0
175,722
0
W
Discordia
4,901
613
45
6
0
153,148
0
W
Kumbhakarna
5,056
632
40
5
0
160,409
0
W
Chaac
4,544
568
41
5
0
177,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role