Player Matchup

Horus
Horus
Agent_Hokie
Horus
Level 49
God Stats
1W - 4L
1,399 SR
Queue Stats
231W - 233L
1,433 Elo+
Solo
Jormungandr
Jormungandr
DaLOLZ46
Jormungandr
Level 101
God Stats
0W - 2L
1,277 SR
Queue Stats
38W - 36L
1,495 Elo+
Solo
Ishtar
Ishtar
Dally710
Ishtar
Level 48
God Stats
1W - 1L
1,699 SR
Queue Stats
172W - 190L
1,475 Elo+
Solo
Fenrir
Fenrir
Pmmmmmmmmmnmmnmm
Fenrir
Level 43
God Stats
3W - 3L
1,480 SR
Queue Stats
331W - 338L
1,525 Elo+
Solo
Mercury
Mercury
Tyrannyrex
Mercury
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 206L
1,531 Elo+
Solo
Team Averages
Level 58
1,471 SR
1,492 Elo+

VS

Team Averages
Level 84
1,497 SR
1,532 Elo+
Hera
Hera
IsoBab-
Hera
Level 91
God Stats
1W - 2L
1,161 SR
Queue Stats
115W - 126L
1,484 Elo+
Party 1
Agni
Agni
PootinBear
Agni
Level 47
God Stats
4W - 3L
1,490 SR
Queue Stats
208W - 218L
1,475 Elo+
Solo
Horus
Horus
Ura_Trash_Canlol
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,469 Elo+
Solo
Scylla
Scylla
ballinshotcollin
Scylla
Level 127
God Stats
8W - 2L
1,857 SR
Queue Stats
137W - 134L
1,496 Elo+
Party 1
Surtr
Surtr
iiTzKris
Surtr
Level 140
God Stats
1W - 0L
1,476 SR
Queue Stats
2W - 0L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
9,500
731
6,666
16,644
17,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
DaLOLZ46
Jormungandr
14
1 / 5 / 7
8,360
643
12,707
16,091
19,482
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ishtar
Dally710
Ishtar
15
3 / 6 / 4
8,896
684
9,156
12,085
6,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 6
8,787
676
5,981
19,796
15,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mercury
Tyrannyrex
Mercury
15
3 / 2 / 5
8,316
640
5,851
8,690
4,156
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
IsoBab-
Hera
17
6 / 1 / 5
10,191
784
10,696
4,635
2,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 5 / 6
9,190
707
12,572
9,011
4,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 1 / 14
10,340
795
9,031
14,461
13,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

18
2 / 1 / 11
10,466
805
20,168
7,078
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
iiTzKris
Surtr
17
6 / 5 / 9
10,538
811
16,171
17,995
16,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
63
13
Kills
18
18
Deaths
13
31
Assists
45
Player
Kills
Deaths
Assists
KDA
L
2
2
9
3.25
L
Jormungandr
DaLOLZ46
Jormungandr
1
5
7
0.9
L
Ishtar
Dally710
Ishtar
3
6
4
0.83
W
Hera
IsoBab-
Hera
6
1
5
8.5
L
4
3
6
2.33
W
2
5
6
1
L
Mercury
Tyrannyrex
Mercury
3
2
5
2.75
W
2
1
14
9
W
2
1
11
7.5
W
Surtr
iiTzKris
Surtr
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,361
Damage
68,638
73,306
Taken
53,180
63,388
Mitigated
39,057
29,837
Healing
18,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,666
2,382
6,227
7,441
16,644
17,824
0
9,811
6,833
2,367
7,799
L
Jormungandr
DaLOLZ46
Jormungandr
12,707
2,730
2,097
1,474
16,091
19,482
0
9,314
6,777
33,717
181
L
Ishtar
Dally710
Ishtar
9,156
5,262
581
825
12,085
6,166
0
7,596
4,489
0
34,724
W
Hera
IsoBab-
Hera
10,696
1,738
506
278
4,635
2,086
472
1,003
3,544
22,915
185
L
5,981
1,213
1,165
7,075
19,796
15,760
0
11,646
8,150
0
9,553
W
12,572
1,437
215
406
9,011
4,420
456
2,165
6,686
27,981
435
L
Mercury
Tyrannyrex
Mercury
5,851
1,033
1,884
1,068
8,690
4,156
0
5,097
3,593
0
15,802
W
9,031
3,834
4,296
7,740
14,461
13,035
0
5,936
8,393
0
13,044
W
20,168
1,154
565
822
7,078
3,391
580
1,876
5,202
39,264
1,760
W
Surtr
iiTzKris
Surtr
16,171
5,636
92
3,300
17,995
16,125
320
3,198
14,527
627
28,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
50,725
133
Minions Killed
147
0
Camps Cleared
0
1,249,388
Distance Traveled
1,279,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,500
731
8
1
0
257,545
0
L
Jormungandr
8,360
643
35
3
0
226,608
0
L
Ishtar
8,896
684
64
5
0
197,999
0
W
Hera
10,191
784
22
2
0
256,922
0
L
Fenrir
8,787
676
13
1
0
291,286
0
W
Agni
9,190
707
31
2
0
226,175
0
L
Mercury
8,316
640
13
1
0
275,950
0
W
Horus
10,340
795
14
1
0
274,451
0
W
Scylla
10,466
805
53
4
0
272,936
0
W
Surtr
10,538
811
27
2
0
248,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role