Player Matchup

Rama
Rama
Annezcua
Rama
Level 155
God Stats
7W - 4L
1,336 SR
Queue Stats
280W - 276L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FigPucker12
Morgan Le Fay
Level 53
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 19L
1,512 Elo+
Solo
Osiris
Osiris
LamiaSweat
Osiris
Level 61
God Stats
2W - 2L
1,495 SR
Queue Stats
63W - 46L
1,552 Elo+
Solo
Sylvanus
Sylvanus
StraightBread1
Sylvanus
Level 157
God Stats
5W - 4L
1,605 SR
Queue Stats
84W - 82L
1,516 Elo+
Party 1
Serqet
Serqet
Tyonic
Serqet
Level 143
God Stats
2W - 2L
1,372 SR
Queue Stats
31W - 33L
1,479 Elo+
Party 1
Team Averages
Level 114
1,462 SR
1,507 Elo+

VS

Team Averages
Level 115
1,541 SR
1,503 Elo+
Horus
Horus
BeezelBobby69
Horus
Level 81
God Stats
20W - 23L
1,528 SR
Queue Stats
208W - 189L
1,551 Elo+
Party 2
Freya
Freya
BustyTeetss
Freya
Level 146
God Stats
1W - 4L
1,491 SR
Queue Stats
151W - 140L
1,495 Elo+
Party 2
Tiamat
Tiamat
Konos45
Tiamat
Level 99
God Stats
1W - 3L
1,687 SR
Queue Stats
119W - 107L
1,545 Elo+
Solo
King Arthur
King Arthur
PaNeezie
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 61L
1,447 Elo+
Solo
Thor
Thor
Squiddo999
Thor
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
340W - 283L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
5 / 6 / 4
6,299
573
7,830
9,707
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
FigPucker12
Morgan Le Fay
12
4 / 1 / 3
7,242
658
6,785
5,869
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
LamiaSweat
Osiris
12
3 / 2 / 7
7,221
656
9,807
11,322
9,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
10
2 / 5 / 10
6,557
596
5,477
13,423
6,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Tyonic
Serqet
13
9 / 0 / 3
7,281
662
5,832
6,041
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 9
5,689
517
8,455
10,667
5,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
3 / 4 / 6
6,135
558
9,320
9,108
2,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiamat
Konos45
Tiamat
12
4 / 4 / 1
6,799
618
5,448
7,386
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
PaNeezie
King Arthur
10
1 / 4 / 3
5,894
536
4,751
10,935
6,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 7 / 0
5,843
531
2,316
10,034
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
23
Kills
14
14
Deaths
23
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Rama
5
6
4
1.17
L
2
4
9
1.63
L
3
4
6
1.5
W
Morgan Le Fay
FigPucker12
Morgan Le Fay
4
1
3
5.5
L
Tiamat
Konos45
Tiamat
4
4
1
1.13
W
Osiris
LamiaSweat
Osiris
3
2
7
3.25
L
King Arthur
PaNeezie
King Arthur
1
4
3
0.63
L
4
7
0
0.57
W
Sylvanus
2
5
10
1.4
W
Serqet
Tyonic
Serqet
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,731
Damage
30,290
46,362
Taken
48,130
23,069
Mitigated
23,103
16,518
Healing
10,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,830
4,468
0
1,753
9,707
2,176
0
2,251
7,211
0
41,374
L
8,455
3,645
320
2,340
10,667
5,970
0
2,523
7,718
0
19,747
L
9,320
3,317
0
3,826
9,108
2,527
0
2,921
6,187
35,014
1,746
W
Morgan Le Fay
FigPucker12
Morgan Le Fay
6,785
749
0
1,149
5,869
1,869
140
3,025
2,464
45,215
0
L
Tiamat
Konos45
Tiamat
5,448
380
0
915
7,386
4,644
0
5,051
2,255
35,283
937
W
Osiris
LamiaSweat
Osiris
9,807
4,053
0
5,147
11,322
9,808
0
1,510
9,751
514
48,983
L
King Arthur
PaNeezie
King Arthur
4,751
716
0
1,813
10,935
6,547
0
587
10,348
0
31,450
L
2,316
878
0
798
10,034
3,415
0
1,484
8,550
0
31,597
W
Sylvanus
5,477
961
2,288
4,588
13,423
6,858
0
6,373
6,676
15,100
627
W
Serqet
Tyonic
Serqet
5,832
1,043
0
1,593
6,041
2,358
0
822
5,137
0
46,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,600
Gold Earned
30,360
331
Minions Killed
290
0
Camps Cleared
0
1,084,211
Distance Traveled
1,078,280
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,299
573
71
6
0
188,067
2
L
Horus
5,689
517
18
2
0
220,583
0
L
Freya
6,135
558
61
6
0
202,489
0
W
Morgan Le Fay
7,242
658
78
7
0
233,728
3
L
Tiamat
6,799
618
84
8
0
221,353
1
W
Osiris
7,221
656
83
8
0
194,694
0
L
King Arthur
5,894
536
64
6
0
208,072
1
L
Thor
5,843
531
63
6
0
225,783
0
W
Sylvanus
6,557
596
14
1
0
196,407
0
W
Serqet
7,281
662
85
8
0
271,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role