Player Matchup

Horus
Horus
BeezelBobby69
Horus
Level 81
God Stats
20W - 23L
1,507 SR
Queue Stats
208W - 189L
1,543 Elo+
Party 1
Freya
Freya
BustyTeetss
Freya
Level 146
God Stats
1W - 4L
1,249 SR
Queue Stats
149W - 140L
1,486 Elo+
Party 1
Achilles
Achilles
Prerolleds
Achilles
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
512W - 439L
1,468 Elo+
Solo
Ah Puch
Ah Puch
Psychadelic145
Ah Puch
Level 107
God Stats
30W - 32L
1,702 SR
Queue Stats
318W - 301L
1,497 Elo+
Solo
Arachne
Arachne
appealsmitebans
Arachne
Level 87
God Stats
7W - 1L
1,850 SR
Queue Stats
146W - 136L
1,444 Elo+
Solo
Team Averages
Level 106
1,562 SR
1,488 Elo+

VS

Team Averages
Level 97
1,539 SR
1,450 Elo+
Ra
Ra
EdgrAllanDro
Ra
Level 118
God Stats
36W - 31L
1,507 SR
Queue Stats
86W - 78L
1,437 Elo+
Solo
Izanami
Izanami
His Doubt
Izanami
Level 32
God Stats
11W - 18L
1,477 SR
Queue Stats
17W - 29L
1,386 Elo+
Party 2
Ymir
Ymir
Spike SpiegeII
Ymir
Level 113
God Stats
5W - 5L
1,512 SR
Queue Stats
16W - 26L
1,287 Elo+
Party 2
Sylvanus
Sylvanus
TrapLord2346
Sylvanus
Level 115
God Stats
3W - 1L
1,568 SR
Queue Stats
103W - 88L
1,538 Elo+
Solo
Amaterasu
Amaterasu
dragonpriest101
Amaterasu
Level 108
God Stats
0W - 1L
1,632 SR
Queue Stats
22W - 16L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 7
7,036
704
9,451
7,296
3,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
9 / 1 / 9
7,317
732
10,346
7,640
2,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Prerolleds
Achilles
11
5 / 1 / 0
6,614
661
7,773
8,483
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 0 / 6
6,458
646
3,169
4,010
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 1 / 4
6,153
615
3,345
7,128
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,319
632
3,319
5,724
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
His Doubt
Izanami
8
0 / 8 / 1
5,075
508
2,725
8,129
1,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 7 / 0
5,609
561
3,092
11,859
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
TrapLord2346
Sylvanus
9
1 / 5 / 1
5,196
520
4,136
11,145
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
dragonpriest101
Amaterasu
11
0 / 3 / 1
6,102
610
3,824
10,695
7,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
26
Kills
4
4
Deaths
26
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
W
9
1
9
13.5
L
2
3
0
0.67
L
Izanami
His Doubt
Izanami
0
8
1
0.06
W
Achilles
Prerolleds
Achilles
5
1
0
5
W
0
0
6
3
L
1
7
0
0.14
L
Sylvanus
TrapLord2346
Sylvanus
1
5
1
0.3
W
3
1
4
5
L
Amaterasu
dragonpriest101
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
17,096
34,557
Taken
47,552
15,781
Mitigated
19,831
17,069
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,451
3,956
480
2,554
7,296
3,944
234
1,811
5,485
0
29,658
W
10,346
3,910
0
4,341
7,640
2,501
807
3,999
3,641
35,041
1,858
L
3,319
122
221
1,186
5,724
1,696
0
1,664
3,808
43,213
0
L
Izanami
His Doubt
Izanami
2,725
1,789
0
277
8,129
1,282
0
3,419
4,369
0
24,029
W
Achilles
Prerolleds
Achilles
7,773
2,439
0
4,410
8,483
5,562
0
812
7,671
0
38,935
W
3,169
278
0
1,739
4,010
1,247
0
2,065
1,821
38,688
642
L
3,092
621
0
1,107
11,859
4,877
0
6,099
5,541
11,375
0
L
Sylvanus
TrapLord2346
Sylvanus
4,136
988
202
4,398
11,145
4,859
0
1,916
9,013
27,338
822
W
3,345
1,887
0
3,545
7,128
2,527
0
1,639
5,489
0
35,942
L
Amaterasu
dragonpriest101
Amaterasu
3,824
1,887
0
4,717
10,695
7,117
0
0
10,073
0
41,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
28,301
332
Minions Killed
302
0
Camps Cleared
0
1,061,046
Distance Traveled
932,145
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,036
704
39
4
0
197,793
0
W
Freya
7,317
732
57
6
0
183,029
0
L
Ra
6,319
632
97
10
0
195,687
0
L
Izanami
5,075
508
55
6
0
181,768
1
W
Achilles
6,614
661
76
8
0
205,371
0
W
Ah Puch
6,458
646
103
10
0
226,240
0
L
Ymir
5,609
561
6
1
0
177,978
1
L
Sylvanus
5,196
520
62
6
0
175,518
0
W
Arachne
6,153
615
57
6
0
248,613
1
L
Amaterasu
6,102
610
82
8
0
201,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role