Player Matchup

Horus
Horus
ItsHoppie
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,582 Elo+
Party 1
Surtr
Surtr
menosmurfing
Surtr
Level 8
God Stats
4W - 2L
1,773 SR
Queue Stats
5W - 4L
1,585 Elo+
Party 1
Ymir
Ymir
xBlaad3r
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,541 Elo+
Party 1
Team Averages
Level 74
1,591 SR
1,569 Elo+

VS

Team Averages
Level 124
1,585 SR
1,529 Elo+
Surtr
Surtr
DarkChibiWeebie
Surtr
Level 142
God Stats
3W - 0L
1,728 SR
Queue Stats
25W - 15L
1,664 Elo+
Solo
Mercury
Mercury
Lidor
Mercury
Level 150
God Stats
1W - 1L
1,586 SR
Queue Stats
41W - 49L
1,511 Elo+
Party 2
Ra
Ra
Noob
Ra
Level 81
God Stats
2W - 2L
1,440 SR
Queue Stats
27W - 28L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ItsHoppie
Horus
13
2 / 9 / 1
9,290
774
6,775
17,775
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 6 / 3
9,084
757
7,671
18,316
17,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ymir
15
1 / 5 / 5
9,289
774
6,051
15,695
14,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 13
10,974
915
15,497
11,783
11,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
Lidor
Mercury
18
10 / 1 / 8
11,836
986
13,172
10,115
4,089
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
Noob
Ra
17
4 / 4 / 14
10,911
909
12,206
7,381
3,688
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
20
20
Deaths
6
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
1
13
12.5
L
Horus
ItsHoppie
Horus
2
9
1
0.28
W
Mercury
Lidor
Mercury
10
1
8
14
W
Ra
Noob
Ra
4
4
14
2.75
L
3
6
3
0.75
L
Ymir
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,497
Damage
40,875
51,786
Taken
29,279
43,041
Mitigated
18,880
6,314
Healing
13,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,497
5,097
0
4,510
11,783
11,103
177
3,388
7,906
2,044
25,261
L
Horus
ItsHoppie
Horus
6,775
2,666
840
1,808
17,775
11,651
130
3,892
13,423
0
19,562
W
Mercury
Lidor
Mercury
13,172
6,675
0
4,177
10,115
4,089
1,044
1,597
8,108
0
55,885
W
Ra
Noob
Ra
12,206
1,961
2,215
2,151
7,381
3,688
540
1,410
5,324
55,388
1,218
L
7,671
1,596
0
3,556
18,316
17,325
55
5,483
12,141
771
18,241
L
Ymir
6,051
511
0
110
15,695
14,065
0
3,073
11,839
27,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,663
Gold Earned
33,721
106
Minions Killed
203
0
Camps Cleared
0
560,829
Distance Traveled
707,271
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,974
915
32
3
0
226,417
0
L
Horus
9,290
774
27
2
0
174,574
0
W
Mercury
11,836
986
72
6
0
262,575
0
W
Ra
10,911
909
99
8
0
218,279
2
L
Surtr
9,084
757
27
2
0
196,086
0
L
Ymir
9,289
774
52
4
0
190,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role