Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Fir3bal1
Kukulkan
Level 156
God Stats
1W - 0L
1,539 SR
Queue Stats
14W - 18L
1,419 Elo+
Solo
Medusa
Medusa
InnerAimbot
Medusa
Level 5
God Stats
1W - 0L
1,568 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nike
Nike
Its-Callxm
Nike
Level 46
God Stats
7W - 7L
1,424 SR
Queue Stats
72W - 70L
1,386 Elo+
Party 3
Anubis
Anubis
VenomSpiritUK
Anubis
Level 102
God Stats
9W - 7L
1,624 SR
Queue Stats
180W - 181L
1,385 Elo+
Party 3
Team Averages
Level 78
1,531 SR
1,438 Elo+

VS

Team Averages
Level 67
1,587 SR
1,477 Elo+
Nemesis
Nemesis
Lord Lexiose59
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
NewLatte
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 84L
1,410 Elo+
Solo
Neith
Neith
Pestelis
Neith
Level 67
God Stats
21W - 20L
1,493 SR
Queue Stats
74W - 64L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
erwad
Baron Samedi
Level 109
God Stats
6W - 3L
1,944 SR
Queue Stats
142W - 142L
1,471 Elo+
Solo
Bacchus
Bacchus
witchhunter59
Bacchus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 5
5,338
534
4,151
2,070
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Fir3bal1
Kukulkan
12
2 / 1 / 1
6,682
668
4,355
3,695
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
11
5 / 0 / 1
6,332
633
3,999
3,886
1,196
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
2 / 0 / 2
6,682
668
4,277
4,921
3,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 0 / 2
6,309
631
3,747
4,477
1,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
4,993
499
1,789
7,380
2,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
NewLatte
Gilgamesh
9
0 / 4 / 0
4,678
468
1,825
9,478
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Pestelis
Neith
8
1 / 4 / 1
4,800
480
3,031
6,418
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
erwad
Baron Samedi
10
0 / 3 / 1
5,705
571
2,341
5,222
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
8
1 / 2 / 1
4,959
496
569
5,540
3,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
3
3
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
5
1.75
W
Kukulkan
Fir3bal1
Kukulkan
2
1
1
2.5
W
Medusa
5
0
1
5.5
W
2
0
2
3
L
1
3
1
0.5
L
Gilgamesh
NewLatte
Gilgamesh
0
4
0
0
L
Neith
Pestelis
Neith
1
4
1
0.38
W
6
0
2
7
L
Baron Samedi
erwad
Baron Samedi
0
3
1
0.17
L
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,529
Damage
9,555
19,049
Taken
34,038
8,022
Mitigated
13,031
4,595
Healing
4,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,151
796
0
0
2,070
409
496
194
1,876
14,197
589
W
Kukulkan
Fir3bal1
Kukulkan
4,355
251
0
627
3,695
1,132
0
1,396
2,059
38,707
562
W
Medusa
3,999
1,284
0
0
3,886
1,196
468
331
3,555
0
38,907
W
4,277
1,012
0
2,242
4,921
3,435
0
0
4,921
0
42,262
L
1,789
585
0
212
7,380
2,052
0
2,860
4,339
0
37,081
L
Gilgamesh
NewLatte
Gilgamesh
1,825
946
0
1,680
9,478
4,558
0
1,189
7,958
0
25,506
L
Neith
Pestelis
Neith
3,031
624
0
1,001
6,418
1,365
0
1,333
5,085
0
35,061
W
3,747
448
0
1,726
4,477
1,850
0
668
3,754
36,097
0
L
Baron Samedi
erwad
Baron Samedi
2,341
187
0
785
5,222
1,213
0
4,263
544
28,244
910
L
Bacchus
569
0
0
1,077
5,540
3,843
0
1,857
3,683
6,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
25,135
316
Minions Killed
256
0
Camps Cleared
0
1,011,088
Distance Traveled
970,498
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,338
534
29
3
0
204,429
0
W
Kukulkan
6,682
668
95
10
0
208,152
4
W
Medusa
6,332
633
61
6
0
204,850
0
W
Nike
6,682
668
79
8
0
180,471
0
L
Nemesis
4,993
499
59
6
0
243,393
0
L
Gilgamesh
4,678
468
46
5
0
157,261
0
L
Neith
4,800
480
65
7
0
171,486
0
W
Anubis
6,309
631
52
5
0
213,186
2
L
Baron Samedi
5,705
571
77
8
0
191,890
2
L
Bacchus
4,959
496
9
1
0
206,468
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role