Player Matchup

Ra
Ra
Dragimania
Ra
Level 17
God Stats
0W - 3L
1,158 SR
Queue Stats
2W - 5L
1,426 Elo+
Party 3
Fenrir
Fenrir
Geckokare
Fenrir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 3
Nu Wa
Nu Wa
ShiroWP
Nu Wa
Level 49
God Stats
0W - 8L
1,213 SR
Queue Stats
5W - 14L
1,329 Elo+
Party 3
Nemesis
Nemesis
missWanderer
Nemesis
Level 6
God Stats
1W - 2L
1,315 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
thatsmyshotgun
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 24
1,337 SR
1,493 Elo+

VS

Team Averages
Level 91
1,562 SR
1,516 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Erlingaz
Hercules
Level 28
God Stats
31W - 23L
1,562 SR
Queue Stats
60W - 50L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
Ishimatzu
Danzaburou
Level 113
God Stats
19W - 5L
1,864 SR
Queue Stats
209W - 189L
1,498 Elo+
Party 1
Thanatos
Thanatos
TheRipperXx69
Thanatos
Level 88
God Stats
6W - 6L
1,386 SR
Queue Stats
21W - 17L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
4,961
496
2,856
5,471
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Geckokare
Fenrir
11
2 / 3 / 0
5,776
578
2,362
8,656
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
ShiroWP
Nu Wa
8
0 / 5 / 3
5,280
528
3,970
5,452
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
missWanderer
Nemesis
7
0 / 11 / 0
4,482
448
1,173
9,461
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 10 / 1
5,734
573
3,077
11,004
7,014
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
8 / 1 / 8
6,916
692
6,118
4,710
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
9
3 / 0 / 8
6,489
649
3,830
5,682
4,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Erlingaz
Hercules
9
2 / 2 / 3
5,939
594
3,193
7,906
4,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Ishimatzu
Danzaburou
13
12 / 0 / 5
9,104
910
10,369
5,213
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TheRipperXx69
Thanatos
11
7 / 1 / 5
6,663
666
4,613
7,290
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
4
Kills
32
33
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
1
8
12
W
Bacchus
 
Bacchus
3
0
8
7
L
0
4
2
0.25
W
Hercules
Erlingaz
Hercules
2
2
3
1.75
L
Fenrir
Geckokare
Fenrir
2
3
0
0.67
W
Danzaburou
Ishimatzu
Danzaburou
12
0
5
14.5
L
Nu Wa
ShiroWP
Nu Wa
0
5
3
0.3
W
Thanatos
TheRipperXx69
Thanatos
7
1
5
9.5
L
Nemesis
missWanderer
Nemesis
0
11
0
0
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,438
Damage
28,123
40,044
Taken
30,801
14,940
Mitigated
15,218
3,178
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,118
1,095
0
1,660
4,710
1,239
1,089
2,512
2,034
22,088
0
W
Bacchus
 
Bacchus
3,830
924
0
2,475
5,682
4,953
1,004
1,978
3,609
17,069
1,640
L
2,856
68
127
839
5,471
1,097
0
2,024
3,228
23,238
0
W
Hercules
Erlingaz
Hercules
3,193
943
0
2,650
7,906
4,494
0
2,617
4,814
0
23,385
L
Fenrir
Geckokare
Fenrir
2,362
738
0
979
8,656
3,232
0
811
7,701
0
39,856
W
Danzaburou
Ishimatzu
Danzaburou
10,369
4,979
0
3,008
5,213
1,865
688
1,047
4,126
0
60,392
L
Nu Wa
ShiroWP
Nu Wa
3,970
922
0
549
5,452
1,080
0
1,136
4,068
19,412
291
W
Thanatos
TheRipperXx69
Thanatos
4,613
956
0
5,557
7,290
2,667
0
817
6,433
0
39,128
L
Nemesis
missWanderer
Nemesis
1,173
486
0
684
9,461
2,517
0
1,312
8,109
0
10,038
L
3,077
858
0
0
11,004
7,014
0
3,859
6,772
15,235
67

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,233
Gold Earned
35,111
202
Minions Killed
238
0
Camps Cleared
0
1,009,963
Distance Traveled
997,571
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,916
692
25
3
0
192,940
2
W
Bacchus
6,489
649
14
1
0
198,048
1
L
Ra
4,961
496
53
5
0
212,509
0
W
Hercules
5,939
594
45
5
0
180,549
4
L
Fenrir
5,776
578
73
7
0
216,123
0
W
Danzaburou
9,104
910
88
9
0
190,951
2
L
Nu Wa
5,280
528
54
5
0
191,279
0
W
Thanatos
6,663
666
66
7
0
235,083
0
L
Nemesis
4,482
448
13
1
0
185,108
0
L
Cthulhu
5,734
573
9
1
0
204,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role