Player Matchup

Camazotz
Camazotz
Amorill
Camazotz
Level 150
God Stats
4W - 4L
1,643 SR
Queue Stats
46W - 49L
1,548 Elo+
Party 1
Osiris
Osiris
ISellCabbages
Osiris
Level 82
God Stats
1W - 0L
1,514 SR
Queue Stats
17W - 13L
1,621 Elo+
Party 1
Cabrakan
Cabrakan
Truu Central
Cabrakan
Level 124
God Stats
21W - 21L
1,522 SR
Queue Stats
341W - 324L
1,483 Elo+
Solo
Danzaburou
Danzaburou
WHIT3HAMM3R322
Danzaburou
Level 143
God Stats
5W - 5L
1,666 SR
Queue Stats
65W - 63L
1,578 Elo+
Party 1
Janus
Janus
iinfiniitii
Janus
Level 123
God Stats
50W - 36L
1,604 SR
Queue Stats
398W - 386L
1,519 Elo+
Solo
Team Averages
Level 124
1,590 SR
1,550 Elo+

VS

Team Averages
Level 130
1,607 SR
1,545 Elo+
Anubis
Anubis
DeadliestSteak
Anubis
Level 109
God Stats
29W - 24L
1,692 SR
Queue Stats
207W - 187L
1,516 Elo+
Solo
Shiva
Shiva
DrScath
Shiva
Level 127
God Stats
0W - 1L
1,715 SR
Queue Stats
112W - 88L
1,590 Elo+
Solo
Serqet
Serqet
XWarmachine97X
Serqet
Level 195
God Stats
1W - 2L
1,409 SR
Queue Stats
21W - 23L
1,462 Elo+
Solo
Sylvanus
Sylvanus
ZeSwindler
Sylvanus
Level 159
God Stats
14W - 16L
1,716 SR
Queue Stats
424W - 399L
1,516 Elo+
Party 2
Chronos
Chronos
cokecancaulk
Chronos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Amorill
Camazotz
14
4 / 1 / 4
7,379
615
6,430
9,182
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 2
7,487
624
6,994
12,866
13,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cabrakan
Truu Central
Cabrakan
9
0 / 1 / 3
5,771
481
1,845
7,429
5,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
WHIT3HAMM3R322
Danzaburou
10
0 / 2 / 0
5,653
471
6,939
7,021
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 1 / 3
7,529
627
6,156
4,103
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,638
553
2,696
9,889
3,750
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
DrScath
Shiva
12
0 / 3 / 1
7,178
598
6,195
12,281
6,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
2 / 0 / 1
4,807
401
1,097
1,748
372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
ZeSwindler
Sylvanus
10
0 / 1 / 3
6,022
502
5,442
9,275
6,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
cokecancaulk
Chronos
11
3 / 1 / 0
5,932
494
5,472
8,127
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
6
6
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Amorill
Camazotz
4
1
4
6
L
1
6
0
0.17
L
Shiva
DrScath
Shiva
0
3
1
0.17
W
3
1
2
4
W
Cabrakan
Truu Central
Cabrakan
0
1
3
1.5
W
Danzaburou
WHIT3HAMM3R322
Danzaburou
0
2
0
0
L
2
0
1
2.5
L
Sylvanus
ZeSwindler
Sylvanus
0
1
3
1.5
L
Chronos
cokecancaulk
Chronos
3
1
0
3
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,364
Damage
20,902
40,601
Taken
41,320
25,751
Mitigated
20,172
16,946
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Amorill
Camazotz
6,430
2,268
0
6,225
9,182
2,783
0
1,820
7,362
0
54,581
L
2,696
40
0
3,128
9,889
3,750
0
4,233
5,206
53,645
0
L
Shiva
DrScath
Shiva
6,195
860
0
2,197
12,281
6,785
0
1,618
9,818
0
57,654
W
6,994
1,537
0
4,461
12,866
13,894
0
342
12,524
0
53,605
W
Cabrakan
Truu Central
Cabrakan
1,845
331
0
3,212
7,429
5,945
0
4,202
3,227
10,914
895
W
Danzaburou
WHIT3HAMM3R322
Danzaburou
6,939
1,995
0
2,798
7,021
2,196
0
5,071
1,950
0
51,085
L
1,097
439
0
1,351
1,748
372
0
0
1,748
0
6,640
L
Sylvanus
ZeSwindler
Sylvanus
5,442
1,490
1,984
3,831
9,275
6,516
0
945
8,229
19,147
1,414
L
Chronos
cokecancaulk
Chronos
5,472
2,653
0
1,333
8,127
2,749
0
531
7,556
36,380
0
W
6,156
301
0
250
4,103
933
32
2,018
2,085
56,557
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,819
Gold Earned
30,577
400
Minions Killed
323
0
Camps Cleared
0
1,318,061
Distance Traveled
976,724
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,379
615
95
8
0
295,501
0
L
Anubis
6,638
553
98
8
0
196,929
4
L
Shiva
7,178
598
107
9
0
235,106
0
W
Osiris
7,487
624
98
8
0
255,264
1
W
Cabrakan
5,771
481
23
2
0
240,755
3
W
Danzaburou
5,653
471
73
6
0
238,052
0
L
Serqet
4,807
401
18
2
0
68,374
0
L
Sylvanus
6,022
502
24
2
0
233,667
6
L
Chronos
5,932
494
76
6
0
242,648
0
W
Janus
7,529
627
111
9
0
288,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role