Player Matchup

Awilix
Awilix
IllumDecimator
Awilix
Level 105
God Stats
2W - 1L
1,254 SR
Queue Stats
79W - 68L
1,387 Elo+
Party 1
Neith
Neith
Mr Marbles 000
Neith
Level 126
God Stats
8W - 4L
1,493 SR
Queue Stats
156W - 144L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
PimpSoup
Sylvanus
Level 121
God Stats
15W - 9L
1,477 SR
Queue Stats
177W - 154L
1,457 Elo+
Party 2
Hades
Hades
TyKilla5star
Hades
Level 54
God Stats
3W - 2L
1,269 SR
Queue Stats
78W - 68L
1,330 Elo+
Party 1
Janus
Janus
WRLD2019
Janus
Level 66
God Stats
11W - 8L
1,599 SR
Queue Stats
287W - 235L
1,518 Elo+
Solo
Team Averages
Level 94
1,418 SR
1,429 Elo+

VS

Team Averages
Level 81
1,376 SR
1,452 Elo+
Kukulkan
Kukulkan
Bad-Phoenix1
Kukulkan
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,488 Elo+
Solo
Hades
Hades
BryantG
Hades
Level 89
God Stats
2W - 1L
1,497 SR
Queue Stats
50W - 50L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
Murdoek95
Zhong Kui
Level 127
God Stats
6W - 9L
1,429 SR
Queue Stats
258W - 249L
1,425 Elo+
Solo
Jing Wei
Jing Wei
PIoAC
Jing Wei
Level 62
God Stats
0W - 3L
1,140 SR
Queue Stats
14W - 13L
1,420 Elo+
Party 3
Ne Zha
Ne Zha
VA3NO
Ne Zha
Level 93
God Stats
0W - 2L
1,315 SR
Queue Stats
19W - 19L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 5
6,702
670
8,830
6,987
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
3 / 0 / 2
5,651
565
5,220
3,149
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
PimpSoup
Sylvanus
10
3 / 0 / 7
5,991
599
2,995
6,208
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
2 / 1 / 1
5,786
579
3,506
6,440
3,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
WRLD2019
Janus
11
3 / 1 / 4
6,238
624
4,522
4,208
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bad-Phoenix1
Kukulkan
7
0 / 6 / 0
4,494
449
1,817
5,739
1,353
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
BryantG
Hades
9
2 / 3 / 0
5,544
554
4,600
7,670
4,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
Murdoek95
Zhong Kui
9
0 / 4 / 0
4,738
474
3,256
7,375
4,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
PIoAC
Jing Wei
10
0 / 3 / 1
5,033
503
3,103
7,179
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
VA3NO
Ne Zha
8
0 / 4 / 0
4,417
442
1,607
7,879
2,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
20
Kills
2
3
Deaths
20
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bad-Phoenix1
Kukulkan
0
6
0
0
L
Hades
BryantG
Hades
2
3
0
0.67
W
9
1
5
11.5
W
3
0
2
4
L
Zhong Kui
Murdoek95
Zhong Kui
0
4
0
0
L
Jing Wei
PIoAC
Jing Wei
0
3
1
0.17
W
Sylvanus
PimpSoup
Sylvanus
3
0
7
6.5
W
2
1
1
2.5
L
Ne Zha
VA3NO
Ne Zha
0
4
0
0
W
Janus
WRLD2019
Janus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,073
Damage
14,383
26,992
Taken
35,842
12,208
Mitigated
13,611
11,103
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bad-Phoenix1
Kukulkan
1,817
172
0
0
5,739
1,353
0
1,729
3,788
15,593
516
L
Hades
BryantG
Hades
4,600
527
104
3,238
7,670
4,101
0
3,832
3,728
27,768
504
W
8,830
4,570
0
1,686
6,987
2,546
56
2,967
3,980
0
30,417
W
5,220
1,724
0
1,624
3,149
1,005
533
255
2,854
0
32,701
L
Zhong Kui
Murdoek95
Zhong Kui
3,256
393
0
2,383
7,375
4,071
0
2,390
4,723
29,770
0
L
Jing Wei
PIoAC
Jing Wei
3,103
2,058
0
1,737
7,179
1,682
0
845
6,334
0
31,198
W
Sylvanus
PimpSoup
Sylvanus
2,995
1,436
823
2,709
6,208
3,743
0
1,931
4,225
21,308
8,404
W
3,506
187
85
2,909
6,440
3,747
0
2,143
4,297
31,777
0
L
Ne Zha
VA3NO
Ne Zha
1,607
849
0
1,339
7,879
2,404
0
1,295
6,584
0
22,401
W
Janus
WRLD2019
Janus
4,522
573
0
1,267
4,208
1,167
0
1,854
2,216
42,797
2,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
24,226
300
Minions Killed
221
0
Camps Cleared
0
977,529
Distance Traveled
887,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,494
449
34
3
0
172,721
0
L
Hades
5,544
554
49
5
0
167,524
0
W
Awilix
6,702
670
46
5
0
253,160
0
W
Neith
5,651
565
49
5
0
174,578
0
L
Zhong Kui
4,738
474
49
5
0
166,728
0
L
Jing Wei
5,033
503
54
5
0
178,815
0
W
Sylvanus
5,991
599
55
6
0
176,194
0
W
Hades
5,786
579
63
6
0
178,376
0
L
Ne Zha
4,417
442
35
4
0
201,642
0
W
Janus
6,238
624
87
9
0
195,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role