Player Matchup

Kukulkan
Kukulkan
AoDVoltic
Kukulkan
Level 88
God Stats
3W - 2L
1,672 SR
Queue Stats
11W - 19L
1,296 Elo+
Solo
Bacchus
Bacchus
Th3Dude530
Bacchus
Level 54
God Stats
113W - 109L
1,563 SR
Queue Stats
177W - 207L
1,494 Elo+
Party 2
King Arthur
King Arthur
TheOGBeanjuice
King Arthur
Level 148
God Stats
16W - 17L
1,524 SR
Queue Stats
240W - 238L
1,469 Elo+
Solo
Bellona
Bellona
flamefam21
Bellona
Level 107
God Stats
8W - 3L
1,696 SR
Queue Stats
316W - 313L
1,479 Elo+
Solo
Danzaburou
Danzaburou
scottieb530
Danzaburou
Level 86
God Stats
72W - 73L
1,588 SR
Queue Stats
287W - 317L
1,516 Elo+
Party 2
Team Averages
Level 97
1,609 SR
1,450 Elo+

VS

Team Averages
Level 145
1,469 SR
1,487 Elo+
Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AiNeptune
Achilles
Level 155
God Stats
1W - 1L
1,678 SR
Queue Stats
246W - 233L
1,504 Elo+
Party 1
Neith
Neith
ArticSnowFox93
Neith
Level 152
God Stats
70W - 51L
1,063 SR
Queue Stats
276W - 274L
1,492 Elo+
Solo
Chang'e
Chang'e
Gil9505
Chang'e
Level 164
God Stats
12W - 10L
1,532 SR
Queue Stats
651W - 637L
1,434 Elo+
Solo
Thor
Thor
mojuji
Thor
Level 151
God Stats
3W - 3L
1,572 SR
Queue Stats
260W - 239L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AoDVoltic
Kukulkan
14
1 / 1 / 7
8,477
565
4,955
7,081
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Th3Dude530
Bacchus
13
4 / 1 / 4
8,683
579
5,069
10,715
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
TheOGBeanjuice
King Arthur
16
5 / 0 / 5
9,699
647
13,110
15,560
14,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
flamefam21
Bellona
14
3 / 1 / 4
8,259
551
8,356
10,020
5,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Danzaburou
scottieb530
Danzaburou
14
4 / 2 / 4
8,167
544
4,922
7,835
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 4 / 1
6,875
458
2,225
13,785
12,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Achilles
AiNeptune
Achilles
13
2 / 3 / 0
7,407
494
3,870
13,014
12,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 5 / 2
6,929
462
7,625
8,465
2,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Gil9505
Chang'e
13
0 / 1 / 1
7,320
488
4,944
8,533
2,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thor
mojuji
Thor
11
2 / 4 / 0
6,656
444
5,079
11,381
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
17
Kills
5
5
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
4
1
0.38
L
Achilles
AiNeptune
Achilles
2
3
0
0.67
W
Kukulkan
AoDVoltic
Kukulkan
1
1
7
4.5
L
0
5
2
0.2
L
Chang'e
Gil9505
Chang'e
0
1
1
0.5
W
Bacchus
Th3Dude530
Bacchus
4
1
4
6
W
King Arthur
TheOGBeanjuice
King Arthur
5
0
5
7.5
W
Bellona
flamefam21
Bellona
3
1
4
5
L
Thor
mojuji
Thor
2
4
0
0.5
W
Danzaburou
scottieb530
Danzaburou
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,412
Damage
23,743
51,211
Taken
55,178
34,510
Mitigated
35,218
15,613
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,225
436
280
2,797
13,785
12,680
0
4,331
9,454
19,804
0
L
Achilles
AiNeptune
Achilles
3,870
662
0
3,535
13,014
12,107
0
1,116
11,898
0
41,466
W
Kukulkan
AoDVoltic
Kukulkan
4,955
666
0
1,227
7,081
2,651
994
2,066
5,015
54,602
2,117
L
7,625
1,772
0
882
8,465
2,915
0
2,486
5,979
0
49,470
L
Chang'e
Gil9505
Chang'e
4,944
107
618
4,025
8,533
2,951
0
673
7,860
53,495
0
W
Bacchus
Th3Dude530
Bacchus
5,069
620
0
3,096
10,715
9,828
369
1,278
9,356
22,962
1,230
W
King Arthur
TheOGBeanjuice
King Arthur
13,110
735
0
4,843
15,560
14,184
264
2,391
12,650
0
67,606
W
Bellona
flamefam21
Bellona
8,356
3,225
0
3,892
10,020
5,209
0
1,103
8,917
0
66,162
L
Thor
mojuji
Thor
5,079
823
0
1,295
11,381
4,565
0
1,115
10,266
0
47,916
W
Danzaburou
scottieb530
Danzaburou
4,922
2,220
0
2,555
7,835
2,638
1,868
331
7,459
0
48,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,285
Gold Earned
35,187
423
Minions Killed
363
0
Camps Cleared
0
1,573,001
Distance Traveled
1,371,087
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,875
458
37
2
0
289,700
4
L
Achilles
7,407
494
68
5
0
237,523
1
W
Kukulkan
8,477
565
121
8
0
291,119
5
L
Neith
6,929
462
87
6
0
255,353
2
L
Chang'e
7,320
488
86
6
0
271,900
3
W
Bacchus
8,683
579
33
2
0
337,838
6
W
King Arthur
9,699
647
100
7
0
315,579
0
W
Bellona
8,259
551
100
7
0
356,277
0
L
Thor
6,656
444
85
6
0
316,611
0
W
Danzaburou
8,167
544
69
5
0
272,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role