Player Matchup

Scylla
Scylla
BoubouleBaton
Scylla
Level 52
God Stats
11W - 7L
1,577 SR
Queue Stats
139W - 126L
1,513 Elo+
Party 2
King Arthur
King Arthur
DerLeckere
King Arthur
Level 195
God Stats
1W - 4L
1,442 SR
Queue Stats
412W - 407L
1,492 Elo+
Solo
Izanami
Izanami
Footusws
Izanami
Level 125
God Stats
2W - 5L
1,436 SR
Queue Stats
207W - 195L
1,512 Elo+
Party 2
Bacchus
Bacchus
Real0ceanMan
Bacchus
Level 158
God Stats
1W - 5L
1,339 SR
Queue Stats
205W - 191L
1,488 Elo+
Party 3
Set
Set
bobing555
Set
Level 124
God Stats
5W - 2L
1,773 SR
Queue Stats
55W - 51L
1,543 Elo+
Party 3
Team Averages
Level 131
1,513 SR
1,510 Elo+

VS

Team Averages
Level 144
1,634 SR
1,559 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
BurriToo335
Hades
Level 181
God Stats
2W - 2L
1,918 SR
Queue Stats
25W - 32L
1,430 Elo+
Solo
Fenrir
Fenrir
CardinalWithNoK
Fenrir
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
158W - 129L
1,830 Elo+
Party 1
Sobek
Sobek
CataL1n
Sobek
Level 157
God Stats
1W - 0L
1,683 SR
Queue Stats
20W - 7L
1,485 Elo+
Solo
Fafnir
Fafnir
Celebrimbør
Fafnir
Level 157
God Stats
5W - 0L
1,567 SR
Queue Stats
207W - 192L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
6,186
562
2,741
5,978
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
DerLeckere
King Arthur
7
0 / 2 / 0
4,663
424
1,481
4,570
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
Footusws
Izanami
13
3 / 1 / 1
7,158
651
4,995
4,995
1,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
Real0ceanMan
Bacchus
9
1 / 2 / 5
5,894
536
4,976
7,267
7,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
5 / 4 / 3
6,485
590
7,886
9,912
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 2 / 2
5,933
539
3,001
6,473
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 4 / 2
6,672
607
3,393
8,225
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
5 / 3 / 6
7,310
665
6,522
9,972
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Sobek
CataL1n
Sobek
10
2 / 1 / 2
6,332
576
2,036
6,494
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
12
5 / 1 / 4
6,999
636
6,237
9,465
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
11
Kills
14
14
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
2
2
0.5
L
2
5
3
0.7
W
2
4
2
0.75
W
5
3
6
2.67
W
Sobek
CataL1n
Sobek
2
1
2
3
W
Fafnir
5
1
4
7
L
King Arthur
DerLeckere
King Arthur
0
2
0
0
L
Izanami
Footusws
Izanami
3
1
1
3.5
L
Bacchus
Real0ceanMan
Bacchus
1
2
5
1.75
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,079
Damage
21,189
32,722
Taken
40,629
16,861
Mitigated
22,507
8,377
Healing
14,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,001
1,044
0
809
6,473
1,821
0
1,014
5,459
0
46,527
L
2,741
446
0
51
5,978
1,711
0
3,399
2,530
35,649
0
W
3,393
181
125
3,063
8,225
2,829
0
3,075
5,150
42,994
0
W
6,522
1,195
0
4,507
9,972
4,386
24
1,001
8,971
0
52,102
W
Sobek
CataL1n
Sobek
2,036
148
0
3,165
6,494
3,781
27
1,577
4,917
17,020
0
W
Fafnir
6,237
1,728
0
2,731
9,465
9,690
51
1,050
8,415
26,363
2,763
L
King Arthur
DerLeckere
King Arthur
1,481
199
0
585
4,570
1,793
0
1,550
2,759
0
18,008
L
Izanami
Footusws
Izanami
4,995
3,219
0
1,861
4,995
1,706
0
622
4,373
0
67,008
L
Bacchus
Real0ceanMan
Bacchus
4,976
731
0
1,970
7,267
7,665
0
2,590
4,598
13,172
0
L
7,886
3,890
0
3,910
9,912
3,986
0
2,531
7,232
0
41,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
33,246
307
Minions Killed
325
0
Camps Cleared
0
1,031,230
Distance Traveled
1,142,813
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,933
539
92
8
0
239,626
2
L
Scylla
6,186
562
68
6
0
222,514
0
W
Hades
6,672
607
89
8
0
216,374
0
W
Fenrir
7,310
665
86
8
0
242,956
0
W
Sobek
6,332
576
17
2
0
247,715
6
W
Fafnir
6,999
636
41
4
0
196,142
0
L
King Arthur
4,663
424
34
3
0
99,135
0
L
Izanami
7,158
651
123
11
0
219,353
2
L
Bacchus
5,894
536
9
1
0
265,076
2
L
Set
6,485
590
73
7
0
225,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role