Player Matchup

Ra
Ra
COLLINxBINE
Ra
Level 153
God Stats
8W - 13L
1,419 SR
Queue Stats
231W - 286L
1,415 Elo+
Party 1
Freya
Freya
CubchooMeNut
Freya
Level 89
God Stats
14W - 10L
1,679 SR
Queue Stats
374W - 420L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
Elusive19
Kuzenbo
Level 98
God Stats
9W - 8L
1,724 SR
Queue Stats
82W - 82L
1,530 Elo+
Solo
Shiva
Shiva
Frank Cor1eone
Shiva
Level 141
God Stats
0W - 1L
1,740 SR
Queue Stats
124W - 118L
1,479 Elo+
Solo
Mercury
Mercury
i LockUpCxmp
Mercury
Level 140
God Stats
0W - 5L
1,329 SR
Queue Stats
112W - 140L
1,442 Elo+
Party 1
Team Averages
Level 124
1,578 SR
1,463 Elo+

VS

Team Averages
Level 46
1,476 SR
1,463 Elo+
Cu Chulainn
Cu Chulainn
IGENGHISI3945
Cu Chulainn
Level 47
God Stats
4W - 8L
1,166 SR
Queue Stats
36W - 56L
1,358 Elo+
Solo
Charybdis
Charybdis
JRE1D1
Charybdis
Level 44
God Stats
5W - 2L
1,728 SR
Queue Stats
61W - 58L
1,519 Elo+
Solo
Fenrir
Fenrir
NxC_Chemesis
Fenrir
Level 39
God Stats
1W - 1L
1,333 SR
Queue Stats
19W - 17L
1,507 Elo+
Solo
Ra
Ra
RJ0711
Ra
Level 60
God Stats
4W - 1L
1,654 SR
Queue Stats
115W - 113L
1,503 Elo+
Solo
Cthulhu
Cthulhu
hycarnihy
Cthulhu
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 150L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,960
535
4,363
5,120
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 5 / 2
6,503
500
5,040
8,061
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
Elusive19
Kuzenbo
8
1 / 4 / 4
5,796
446
4,306
12,173
11,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

12
1 / 4 / 0
6,289
484
2,967
11,910
7,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
i LockUpCxmp
Mercury
10
0 / 3 / 1
5,633
433
3,221
9,249
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IGENGHISI3945
Cu Chulainn
14
2 / 1 / 2
7,997
615
4,925
7,999
6,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
JRE1D1
Charybdis
12
2 / 1 / 6
7,222
556
10,988
5,634
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
5 / 1 / 3
7,431
572
5,853
7,804
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ra
15
5 / 0 / 1
8,489
653
3,888
5,366
1,729
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
hycarnihy
Cthulhu
12
3 / 3 / 6
6,382
491
4,868
10,117
7,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
3
5
2
0.8
L
Kuzenbo
Elusive19
Kuzenbo
1
4
4
0.75
L
1
4
0
0.25
W
Cu Chulainn
IGENGHISI3945
Cu Chulainn
2
1
2
3
W
Charybdis
JRE1D1
Charybdis
2
1
6
5
W
Fenrir
5
1
3
6.5
W
Ra
5
0
1
5.5
W
Cthulhu
hycarnihy
Cthulhu
3
3
6
2
L
Mercury
i LockUpCxmp
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,897
Damage
30,522
46,513
Taken
36,920
25,268
Mitigated
20,392
9,758
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,363
136
232
2,014
5,120
1,495
0
1,696
3,270
49,594
0
L
5,040
1,479
0
1,468
8,061
2,376
0
1,384
6,677
26,879
1,572
L
Kuzenbo
Elusive19
Kuzenbo
4,306
1,841
0
1,452
12,173
11,399
0
3,722
8,411
9,061
0
L
2,967
392
0
3,757
11,910
7,110
0
0
11,910
0
44,889
W
Cu Chulainn
IGENGHISI3945
Cu Chulainn
4,925
843
0
1,484
7,999
6,612
354
0
7,529
0
57,982
W
Charybdis
JRE1D1
Charybdis
10,988
6,275
0
1,770
5,634
1,881
461
2,412
2,955
0
56,908
W
Fenrir
5,853
993
0
1,537
7,804
2,914
0
1,682
5,803
0
49,412
W
Ra
3,888
297
324
3,154
5,366
1,729
0
2,563
2,524
62,398
427
W
Cthulhu
hycarnihy
Cthulhu
4,868
476
60
2,428
10,117
7,256
170
5,808
3,880
24,561
0
L
Mercury
i LockUpCxmp
Mercury
3,221
1,484
0
835
9,249
2,888
0
1,528
7,525
0
43,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,181
Gold Earned
37,521
339
Minions Killed
424
0
Camps Cleared
0
1,310,710
Distance Traveled
1,279,882
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,960
535
104
8
0
246,374
0
L
Freya
6,503
500
74
6
0
262,244
0
L
Kuzenbo
5,796
446
11
1
0
254,150
6
L
Shiva
6,289
484
78
6
0
242,119
1
W
Cu Chulainn
7,997
615
89
7
0
217,639
0
W
Charybdis
7,222
556
92
7
0
220,622
2
W
Fenrir
7,431
572
76
6
0
312,468
0
W
Ra
8,489
653
135
10
0
275,215
2
W
Cthulhu
6,382
491
32
2
0
253,938
0
L
Mercury
5,633
433
72
6
0
305,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role