Player Matchup

Raijin
Raijin
Platinum V
BΛBΛCΛN
Raijin
Platinum V
Level 159
God Stats
14W - 12L
1,635 SR
Queue Stats
122W - 113L
1,769 MMR
Solo
Apollo
Apollo
Platinum III
MrKapy
Apollo
Platinum III
Level 212
God Stats
16W - 8L
1,717 SR
Queue Stats
291W - 279L
1,775 MMR
Solo
Thor
Thor
Platinum III
balloon001
Thor
Platinum III
Level 66
God Stats
5W - 3L
1,645 SR
Queue Stats
145W - 127L
1,775 MMR
Solo
Janus
Janus
Platinum V
bambilionar
Janus
Platinum V
Level 129
God Stats
63W - 81L
1,560 SR
Queue Stats
563W - 568L
1,762 MMR
Solo
Sobek
Sobek
Platinum V
rzn110
Sobek
Platinum V
Level 129
God Stats
12W - 12L
1,721 SR
Queue Stats
236W - 230L
1,762 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,656 SR
1,769 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,642 SR
1,767 MMR
Awilix
Awilix
Platinum II
HDCoBRaZ
Awilix
Platinum II
Level 156
God Stats
75W - 54L
1,713 SR
Queue Stats
122W - 111L
1,724 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum I
Mìdas
Erlang Shen
Platinum I
Level 159
God Stats
4W - 3L
1,584 SR
Queue Stats
181W - 162L
1,853 MMR
Party 2
Agni
Agni
Gold II
Sanarar71
Agni
Gold II
Level 116
God Stats
13W - 11L
1,811 SR
Queue Stats
333W - 332L
1,751 MMR
Solo
Sylvanus
Sylvanus
Platinum V
elmonoyusepe
Sylvanus
Platinum V
Level 103
God Stats
14W - 18L
1,519 SR
Queue Stats
235W - 222L
1,708 MMR
Party 1
Skadi
Skadi
Platinum III
kareteiker98
Skadi
Platinum III
Level 117
God Stats
28W - 26L
1,585 SR
Queue Stats
228W - 223L
1,800 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BΛBΛCΛN
Raijin
13
1 / 6 / 0
7,778
519
7,954
16,685
10,047
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Apollo
MrKapy
Apollo
13
4 / 6 / 0
7,906
527
8,622
14,292
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 3 / 3
7,146
476
7,271
14,460
5,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 6 / 2
8,024
535
1,936
10,042
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
rzn110
Sobek
10
0 / 7 / 3
5,798
387
4,956
14,294
12,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
MulanAo KuangKing ArthurAthena

VS

Bans
MedusaSusanoAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HDCoBRaZ
Awilix
16
13 / 0 / 6
9,774
652
15,041
11,059
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Mìdas
Erlang Shen
15
4 / 1 / 2
9,948
663
13,019
14,901
10,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
15
3 / 3 / 4
9,035
602
8,190
9,029
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
elmonoyusepe
Sylvanus
13
2 / 1 / 10
8,227
548
4,873
10,893
8,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
6 / 2 / 3
10,211
681
11,828
6,864
3,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
28
28
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Raijin
BΛBΛCΛN
Raijin
1
6
0
0.17
W
Awilix
HDCoBRaZ
Awilix
13
0
6
16
L
Apollo
MrKapy
Apollo
4
6
0
0.67
W
Erlang Shen
Mìdas
Erlang Shen
4
1
2
5
W
Agni
3
3
4
1.67
L
1
3
3
0.83
L
1
6
2
0.33
W
Sylvanus
elmonoyusepe
Sylvanus
2
1
10
7
W
6
2
3
3.75
L
Sobek
rzn110
Sobek
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,739
Damage
52,951
69,773
Taken
52,746
36,120
Mitigated
28,636
16,854
Healing
21,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BΛBΛCΛN
Raijin
7,954
1,104
0
3,875
16,685
10,047
0
478
16,207
57,918
0
W
Awilix
HDCoBRaZ
Awilix
15,041
5,877
0
4,253
11,059
4,166
36
2,268
8,751
0
69,665
L
Apollo
MrKapy
Apollo
8,622
4,606
0
3,646
14,292
5,302
0
2,286
11,960
0
49,363
W
Erlang Shen
Mìdas
Erlang Shen
13,019
7,163
0
8,258
14,901
10,100
0
7,628
7,273
1,012
66,785
W
Agni
8,190
600
0
908
9,029
3,091
196
2,798
6,181
62,644
0
L
7,271
1,289
0
4,469
14,460
5,896
0
2,058
12,240
0
51,166
L
1,936
131
0
1,821
10,042
2,710
0
4,297
5,357
68,490
407
W
Sylvanus
elmonoyusepe
Sylvanus
4,873
868
3,208
4,205
10,893
8,092
0
1,639
9,254
25,273
1,623
W
11,828
4,496
0
488
6,864
3,187
0
376
6,488
0
84,586
L
Sobek
rzn110
Sobek
4,956
1,132
0
3,043
14,294
12,165
0
3,236
10,881
14,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,652
Gold Earned
47,195
465
Minions Killed
519
0
Camps Cleared
0
1,480,749
Distance Traveled
1,647,844
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,778
519
108
7
0
248,117
0
W
Awilix
9,774
652
107
7
0
414,844
0
L
Apollo
7,906
527
98
7
0
292,590
2
W
Erlang Shen
9,948
663
114
8
0
326,420
0
W
Agni
9,035
602
129
9
0
316,234
0
L
Thor
7,146
476
74
5
0
314,760
1
L
Janus
8,024
535
163
11
0
326,326
2
W
Sylvanus
8,227
548
27
2
0
291,198
3
W
Skadi
10,211
681
142
9
0
299,148
0
L
Sobek
5,798
387
22
1
0
298,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role