Player Matchup

Hachiman
Hachiman
Damiem
Hachiman
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 139L
1,519 Elo+
Party 2
Mulan
Mulan
DrowsyDodo
Mulan
Level 115
God Stats
5W - 3L
1,752 SR
Queue Stats
120W - 115L
1,579 Elo+
Party 2
Cabrakan
Cabrakan
FlyingFishCleo
Cabrakan
Level 25
God Stats
9W - 5L
1,734 SR
Queue Stats
290W - 292L
1,521 Elo+
Party 2
Ao Kuang
Ao Kuang
StormSinner
Ao Kuang
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 258L
1,537 Elo+
Party 2
Anubis
Anubis
VaderLupas
Anubis
Level 26
God Stats
1W - 2L
1,775 SR
Queue Stats
3W - 4L
1,802 Elo+
Party 2
Team Averages
Level 85
1,652 SR
1,592 Elo+

VS

Team Averages
Level 120
1,542 SR
1,476 Elo+
Sol
Sol
CrazyRachii
Sol
Level 129
God Stats
8W - 4L
1,538 SR
Queue Stats
27W - 27L
1,464 Elo+
Party 1
Erlang Shen
Erlang Shen
Solimo
Erlang Shen
Level 107
God Stats
5W - 2L
1,550 SR
Queue Stats
47W - 73L
1,427 Elo+
Solo
Shiva
Shiva
TerribleWarden
Shiva
Level 109
God Stats
8W - 8L
1,565 SR
Queue Stats
107W - 85L
1,460 Elo+
Party 1
Anhur
Anhur
ThatGuyChain
Anhur
Level 127
God Stats
2W - 2L
1,442 SR
Queue Stats
179W - 178L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
licher96
Cthulhu
Level 126
God Stats
25W - 13L
1,613 SR
Queue Stats
229W - 223L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Damiem
Hachiman
6
0 / 0 / 0
3,409
568
1,361
2,933
490
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
8
0 / 4 / 0
4,081
680
1,478
5,812
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cabrakan
1
0 / 0 / 0
2,691
449
0
0
0
Ao Kuang
StormSinner
Ao Kuang
7
0 / 1 / 0
3,520
587
1,456
4,016
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
VaderLupas
Anubis
6
0 / 4 / 0
3,681
614
1,332
3,596
1,169
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
4,519
753
1,916
2,248
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Erlang Shen
Solimo
Erlang Shen
9
6 / 0 / 1
4,865
811
2,892
4,587
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
3 / 0 / 1
5,436
906
2,312
4,627
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 0
4,024
671
1,568
3,476
760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
licher96
Cthulhu
7
0 / 0 / 1
4,253
709
856
4,128
1,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
9
9
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Hachiman
Damiem
Hachiman
0
0
0
0
L
Mulan
0
4
0
0
L
Cabrakan
0
0
0
0
W
Erlang Shen
Solimo
Erlang Shen
6
0
1
6.5
L
Ao Kuang
StormSinner
Ao Kuang
0
1
0
0
W
3
0
1
3.5
W
0
0
0
0
L
Anubis
VaderLupas
Anubis
0
4
0
0
W
Cthulhu
licher96
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,627
Damage
9,544
16,357
Taken
19,066
4,632
Mitigated
7,534
4,284
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,916
308
22
1,291
2,248
457
0
848
1,400
22,158
1,083
L
Hachiman
Damiem
Hachiman
1,361
567
0
568
2,933
490
0
579
2,354
0
15,435
L
Mulan
1,478
349
0
1,394
5,812
1,898
0
0
5,812
0
22,643
L
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
Solimo
Erlang Shen
2,892
1,715
0
2,747
4,587
1,592
0
1,551
3,036
0
23,194
L
Ao Kuang
StormSinner
Ao Kuang
1,456
588
0
1,631
4,016
1,075
0
451
3,565
13,141
0
W
2,312
572
0
1,313
4,627
2,777
0
0
4,627
0
28,573
W
1,568
602
0
853
3,476
760
577
170
3,306
0
23,859
L
Anubis
VaderLupas
Anubis
1,332
97
0
691
3,596
1,169
175
1,659
1,937
18,748
0
W
Cthulhu
licher96
Cthulhu
856
33
859
1,469
4,128
1,948
0
219
3,909
18,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,382
Gold Earned
23,097
134
Minions Killed
216
0
Camps Cleared
0
500,334
Distance Traveled
647,148
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,519
753
45
8
0
113,988
3
L
Hachiman
3,409
568
26
4
0
132,662
1
L
Mulan
4,081
680
45
8
0
109,620
2
L
Cabrakan
2,691
449
0
0
0
0
0
W
Erlang Shen
4,865
811
42
7
0
161,465
2
L
Ao Kuang
3,520
587
28
5
0
134,240
0
W
Shiva
5,436
906
60
10
0
126,966
0
W
Anhur
4,024
671
41
7
0
109,890
0
L
Anubis
3,681
614
35
6
0
123,812
0
W
Cthulhu
4,253
709
28
5
0
134,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role