Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Platinum II
 
Olorun
Platinum II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
SainteJeanneDArc
Hercules
Platinum I
Level 139
God Stats
33W - 30L
1,680 SR
Queue Stats
136W - 146L
1,807 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,560 SR
1,602 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,599 SR
1,952 MMR
Geb
Geb
Platinum I
BuC_Slayser07
Geb
Platinum I
Level 142
God Stats
63W - 44L
1,646 SR
Queue Stats
240W - 244L
1,980 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Sasquatch69
Ah Muzen Cab
Platinum I
Level 183
God Stats
2W - 0L
1,625 SR
Queue Stats
188W - 184L
1,848 MMR
Solo
Nox
Nox
Platinum I
TheRealSnake4398
Nox
Platinum I
Level 155
God Stats
6W - 8L
1,526 SR
Queue Stats
253W - 254L
2,027 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 2 / 1
6,405
801
3,338
7,073
2,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
 
Olorun
9
0 / 1 / 1
5,903
738
879
2,522
734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
2 / 3 / 0
6,737
842
3,817
10,064
5,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothKuzenboAchillesNe ZhaMedusa

VS

Bans
CthulhuHou YiBacchusHorusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
7,122
890
5,666
5,798
4,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
Sasquatch69
Ah Muzen Cab
14
3 / 1 / 2
7,770
971
5,174
4,118
861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 3
7,505
938
4,738
3,603
1,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
6
6
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
1
0.25
L
Olorun
 
Olorun
0
1
1
0.5
W
1
1
4
3
L
2
3
0
0.67
W
Ah Muzen Cab
Sasquatch69
Ah Muzen Cab
3
1
2
4
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,034
Damage
15,578
19,659
Taken
13,519
8,390
Mitigated
6,661
4,738
Healing
2,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,338
1,511
0
1,009
7,073
2,193
0
2,619
4,272
0
23,515
L
Olorun
 
Olorun
879
129
240
1,075
2,522
734
0
1,283
1,200
10,223
0
W
5,666
368
0
1,567
5,798
4,553
346
233
5,393
12,139
132
L
3,817
434
0
2,414
10,064
5,463
0
5,872
3,759
0
12,112
W
Ah Muzen Cab
Sasquatch69
Ah Muzen Cab
5,174
1,025
0
210
4,118
861
1,700
475
3,610
0
32,301
W
4,738
200
0
500
3,603
1,247
1,403
191
3,295
21,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,045
Gold Earned
22,397
100
Minions Killed
118
0
Camps Cleared
0
377,753
Distance Traveled
524,987
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,405
801
52
7
0
159,605
0
L
Olorun
5,903
738
26
3
0
67,546
0
W
Geb
7,122
890
15
2
0
183,239
2
L
Hercules
6,737
842
22
3
0
150,602
0
W
Ah Muzen Cab
7,770
971
65
8
0
168,813
0
W
Nox
7,505
938
38
5
0
172,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role