Player Matchup

Merlin
Merlin
Coletrain7
Merlin
Level 75
God Stats
1W - 2L
1,699 SR
Queue Stats
12W - 10L
1,396 Elo+
Solo
King Arthur
King Arthur
OneInchWizard17
King Arthur
Level 21
God Stats
1W - 2L
1,503 SR
Queue Stats
95W - 90L
1,496 Elo+
Party 2
Pele
Pele
Shart_Sniff42
Pele
Level 122
God Stats
8W - 5L
1,474 SR
Queue Stats
371W - 350L
1,515 Elo+
Party 2
Chiron
Chiron
ThunderKingLion
Chiron
Level 88
God Stats
5W - 4L
1,509 SR
Queue Stats
138W - 121L
1,497 Elo+
Solo
Ix Chel
Ix Chel
mrBaguvix
Ix Chel
Level 66
God Stats
12W - 25L
1,383 SR
Queue Stats
257W - 288L
1,340 Elo+
Solo
Team Averages
Level 74
1,514 SR
1,449 Elo+

VS

Team Averages
Level 67
1,455 SR
1,408 Elo+
Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Boldvin
Eset
Level 69
God Stats
5W - 2L
1,646 SR
Queue Stats
71W - 63L
1,448 Elo+
Solo
Medusa
Medusa
Goldmanba646
Medusa
Level 43
God Stats
2W - 2L
1,184 SR
Queue Stats
43W - 70L
1,298 Elo+
Party 1
Fenrir
Fenrir
RDT weileun
Fenrir
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
48W - 75L
1,330 Elo+
Party 1
Xing Tian
Xing Tian
dragonfigth
Xing Tian
Level 104
God Stats
30W - 25L
1,445 SR
Queue Stats
165W - 139L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Coletrain7
Merlin
13
0 / 5 / 1
7,504
417
4,766
8,545
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
OneInchWizard17
King Arthur
11
0 / 4 / 1
7,196
400
7,761
18,480
12,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 1 / 0
9,101
506
9,014
10,441
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

15
2 / 2 / 1
8,297
461
9,136
12,858
4,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
mrBaguvix
Ix Chel
13
1 / 2 / 1
7,606
423
3,879
11,153
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 1 / 4
9,931
552
13,046
20,561
20,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Eset
Boldvin
Eset
16
7 / 1 / 3
9,968
554
12,263
7,908
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
14
1 / 4 / 2
8,555
475
5,613
11,513
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
15
4 / 2 / 1
9,038
502
5,450
9,384
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
dragonfigth
Xing Tian
15
0 / 0 / 6
9,248
514
7,247
11,716
7,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
14
14
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
4
4
W
Eset
Boldvin
Eset
7
1
3
8.5
L
Merlin
Coletrain7
Merlin
0
5
1
0.1
W
Medusa
1
4
2
0.5
L
King Arthur
OneInchWizard17
King Arthur
0
4
1
0.13
W
Fenrir
4
2
1
2.25
L
5
1
0
5
L
2
2
1
1.25
W
Xing Tian
dragonfigth
Xing Tian
0
0
6
3
L
Ix Chel
mrBaguvix
Ix Chel
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,556
Damage
43,619
61,477
Taken
61,082
30,068
Mitigated
39,074
20,630
Healing
16,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,046
2,379
0
4,784
20,561
20,994
66
697
19,864
0
68,821
W
Eset
Boldvin
Eset
12,263
197
145
1,918
7,908
2,582
260
2,562
5,346
71,333
1,954
L
Merlin
Coletrain7
Merlin
4,766
0
0
565
8,545
2,567
0
4,688
3,857
49,494
0
W
Medusa
5,613
1,814
0
1,727
11,513
4,073
3,896
1,934
9,579
0
66,758
L
King Arthur
OneInchWizard17
King Arthur
7,761
1,581
0
5,009
18,480
12,178
0
2,331
16,149
0
36,559
W
Fenrir
5,450
814
0
1,651
9,384
3,969
336
779
8,605
0
58,647
L
9,014
2,083
0
4,620
10,441
3,584
0
2,575
7,866
0
72,194
L
9,136
3,070
487
5,401
12,858
4,667
0
4,345
8,429
0
59,899
W
Xing Tian
dragonfigth
Xing Tian
7,247
325
3,213
2,710
11,716
7,456
567
2,496
9,220
29,047
4,124
L
Ix Chel
mrBaguvix
Ix Chel
3,879
370
372
4,176
11,153
7,072
0
5,009
6,144
24,922
572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,704
Gold Earned
46,740
401
Minions Killed
485
0
Camps Cleared
0
1,657,536
Distance Traveled
1,736,934
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,931
552
115
6
0
317,819
0
W
Eset
9,968
554
121
7
0
363,123
0
L
Merlin
7,504
417
92
5
0
321,940
0
W
Medusa
8,555
475
106
6
0
305,988
0
L
King Arthur
7,196
400
63
4
0
247,025
1
W
Fenrir
9,038
502
89
5
0
393,050
0
L
Pele
9,101
506
119
7
0
405,212
0
L
Chiron
8,297
461
88
5
0
338,705
0
W
Xing Tian
9,248
514
54
3
0
356,954
4
L
Ix Chel
7,606
423
39
2
0
344,654
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role