Player Matchup

Osiris
Osiris
Jackking1721
Osiris
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,372 Elo+
Solo
Hou Yi
Hou Yi
Snorlaxan
Hou Yi
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 113L
1,486 Elo+
Solo
Sylvanus
Sylvanus
TREE FIDDl
Sylvanus
Level 128
God Stats
0W - 1L
1,545 SR
Queue Stats
96W - 98L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
Yoowiiiiii
Kukulkan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,485 Elo+
Party 1
Nemesis
Nemesis
jleonard331
Nemesis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 252L
1,531 Elo+
Solo
Team Averages
Level 97
1,509 SR
1,474 Elo+

VS

Team Averages
Level 147
1,545 SR
1,497 Elo+
Horus
Horus
CoolTieGuy
Horus
Level 193
God Stats
4W - 7L
1,379 SR
Queue Stats
768W - 784L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Dread2367
Nu Wa
Level 141
God Stats
3W - 0L
1,868 SR
Queue Stats
125W - 98L
1,541 Elo+
Party 2
Ah Puch
Ah Puch
HolierMoss49775
Ah Puch
Level 155
God Stats
4W - 3L
1,262 SR
Queue Stats
206W - 214L
1,443 Elo+
Solo
Awilix
Awilix
RiskyD00mslay3r
Awilix
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 162L
1,561 Elo+
Party 2
Odin
Odin
ZenakuShinigami
Odin
Level 160
God Stats
3W - 0L
1,716 SR
Queue Stats
334W - 320L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 4 / 5
6,866
687
2,184
8,616
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
Snorlaxan
Hou Yi
15
7 / 4 / 3
9,006
901
11,997
9,523
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
TREE FIDDl
Sylvanus
13
2 / 4 / 7
8,089
809
7,734
12,128
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kukulkan
Yoowiiiiii
Kukulkan
15
3 / 4 / 4
8,332
833
11,186
7,283
2,491
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
jleonard331
Nemesis
13
1 / 3 / 6
7,525
753
7,315
8,877
6,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
5 / 1 / 10
9,987
999
4,862
14,707
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Dread2367
Nu Wa
15
2 / 2 / 9
8,346
835
15,119
9,424
3,958
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 5
8,027
803
6,067
5,002
1,899
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 4 / 4
9,440
944
7,539
9,539
3,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
3 / 5 / 10
8,607
861
8,133
13,509
14,168
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
14
Kills
19
19
Deaths
15
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Horus
5
1
10
10
W
Nu Wa
Dread2367
Nu Wa
2
2
9
3.25
W
2
3
5
1.5
L
Osiris
1
4
5
0.88
W
7
4
4
2.25
L
Hou Yi
Snorlaxan
Hou Yi
7
4
3
2.13
L
Sylvanus
TREE FIDDl
Sylvanus
2
4
7
1.38
L
Kukulkan
Yoowiiiiii
Kukulkan
3
4
4
1.25
W
3
5
10
1.6
L
Nemesis
jleonard331
Nemesis
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,416
Damage
41,720
46,427
Taken
52,181
32,089
Mitigated
37,502
11,976
Healing
22,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
4,862
2,057
5,060
9,153
14,707
13,532
168
4,419
10,128
0
10,738
W
Nu Wa
Dread2367
Nu Wa
15,119
5,641
685
1,839
9,424
3,958
1,629
4,183
4,956
29,164
0
W
6,067
445
682
753
5,002
1,899
413
1,353
3,492
10,558
0
L
Osiris
2,184
1,036
0
291
8,616
8,578
0
3,433
5,183
0
8,127
W
7,539
2,334
1,157
1,358
9,539
3,945
987
3,351
5,923
0
17,777
L
Hou Yi
Snorlaxan
Hou Yi
11,997
7,843
215
2,266
9,523
3,715
0
3,283
6,240
0
35,116
L
Sylvanus
TREE FIDDl
Sylvanus
7,734
1,608
3,122
3,829
12,128
10,383
0
7,011
5,117
12,827
0
L
Kukulkan
Yoowiiiiii
Kukulkan
11,186
1,735
115
214
7,283
2,491
0
3,574
3,709
26,280
387
W
8,133
1,737
493
1,328
13,509
14,168
0
5,492
7,867
4,474
12,397
L
Nemesis
jleonard331
Nemesis
7,315
3,231
525
1,399
8,877
6,922
0
5,670
3,207
0
13,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,818
Gold Earned
44,407
140
Minions Killed
97
0
Camps Cleared
0
856,714
Distance Traveled
827,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,987
999
15
2
0
220,334
0
W
Nu Wa
8,346
835
35
4
0
164,634
0
W
Ah Puch
8,027
803
13
1
0
86,626
0
L
Osiris
6,866
687
9
1
0
186,314
0
W
Awilix
9,440
944
21
2
0
194,784
0
L
Hou Yi
9,006
901
52
5
0
153,197
0
L
Sylvanus
8,089
809
12
1
0
171,892
0
L
Kukulkan
8,332
833
50
5
0
148,344
0
W
Odin
8,607
861
13
1
0
161,592
0
L
Nemesis
7,525
753
17
2
0
196,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role