Player Matchup

Bacchus
Bacchus
DecidingFate
Bacchus
Level 42
God Stats
5W - 2L
1,672 SR
Queue Stats
8W - 11L
1,465 Elo+
Party 2
Izanami
Izanami
Dexious
Izanami
Level 105
God Stats
1W - 0L
1,482 SR
Queue Stats
72W - 75L
1,553 Elo+
Party 2
Achilles
Achilles
MrPiggys
Achilles
Level 208
God Stats
2W - 1L
1,461 SR
Queue Stats
80W - 39L
1,706 Elo+
Solo
Awilix
Awilix
Xxjuanu
Awilix
Level 89
God Stats
3W - 1L
1,472 SR
Queue Stats
103W - 86L
1,552 Elo+
Solo
Scylla
Scylla
YogiYogaBear
Scylla
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 78L
1,581 Elo+
Party 2
Team Averages
Level 121
1,517 SR
1,571 Elo+

VS

Team Averages
Level 137
1,548 SR
1,525 Elo+
Morgan Le Fay
Morgan Le Fay
Ethereal22
Morgan Le Fay
Level 141
God Stats
93W - 71L
1,422 SR
Queue Stats
227W - 225L
1,514 Elo+
Solo
Bastet
Bastet
J0SE07
Bastet
Level 199
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 233L
1,530 Elo+
Solo
Janus
Janus
LegacyBalla
Janus
Level 65
God Stats
4W - 5L
1,651 SR
Queue Stats
108W - 117L
1,510 Elo+
Party 1
Surtr
Surtr
Vorpalim
Surtr
Level 193
God Stats
273W - 177L
1,682 SR
Queue Stats
363W - 330L
1,541 Elo+
Solo
Chernobog
Chernobog
glipps22
Chernobog
Level 88
God Stats
4W - 9L
1,484 SR
Queue Stats
227W - 223L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DecidingFate
Bacchus
8
1 / 0 / 2
4,858
607
2,899
4,202
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Dexious
Izanami
9
0 / 1 / 1
4,550
569
1,454
4,022
1,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
MrPiggys
Achilles
10
3 / 1 / 0
5,709
714
6,626
9,792
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Awilix
Xxjuanu
Awilix
10
4 / 0 / 1
5,761
720
3,400
5,599
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
10
2 / 1 / 3
5,741
718
4,676
3,928
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ethereal22
Morgan Le Fay
8
0 / 1 / 1
4,680
585
3,808
6,278
2,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
J0SE07
Bastet
10
1 / 2 / 0
5,185
648
1,585
6,292
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 0
4,468
559
1,617
4,201
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
Vorpalim
Surtr
9
0 / 3 / 1
5,247
656
5,499
9,884
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
glipps22
Chernobog
9
1 / 2 / 0
4,971
621
2,895
4,388
1,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DecidingFate
Bacchus
1
0
2
2
W
Izanami
Dexious
Izanami
0
1
1
0.5
L
Morgan Le Fay
Ethereal22
Morgan Le Fay
0
1
1
0.5
L
Bastet
J0SE07
Bastet
1
2
0
0.5
L
1
2
0
0.5
W
Achilles
MrPiggys
Achilles
3
1
0
3
L
Surtr
Vorpalim
Surtr
0
3
1
0.17
W
Awilix
Xxjuanu
Awilix
4
0
1
4.5
W
Scylla
2
1
3
3.5
L
Chernobog
glipps22
Chernobog
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
15,404
27,543
Taken
31,043
14,190
Mitigated
10,406
13,751
Healing
11,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DecidingFate
Bacchus
2,899
91
0
2,246
4,202
2,828
0
761
3,441
12,093
1,335
W
Izanami
Dexious
Izanami
1,454
720
0
1,938
4,022
1,200
0
1,382
2,640
0
30,281
L
Morgan Le Fay
Ethereal22
Morgan Le Fay
3,808
556
131
2,212
6,278
2,669
0
2,540
3,562
15,099
0
L
Bastet
J0SE07
Bastet
1,585
721
0
3,629
6,292
1,518
0
813
5,349
0
30,978
L
1,617
38
0
771
4,201
1,077
0
1,858
2,101
23,091
0
W
Achilles
MrPiggys
Achilles
6,626
1,971
0
4,296
9,792
7,517
0
326
9,466
0
38,066
L
Surtr
Vorpalim
Surtr
5,499
2,799
0
3,666
9,884
3,825
0
0
9,302
678
31,757
W
Awilix
Xxjuanu
Awilix
3,400
1,349
0
4,314
5,599
1,648
0
678
4,895
0
38,553
W
Scylla
4,676
541
50
907
3,928
997
0
2,430
1,350
29,792
794
L
Chernobog
glipps22
Chernobog
2,895
1,649
0
1,390
4,388
1,317
177
1,385
3,003
0
39,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,619
Gold Earned
24,551
289
Minions Killed
271
0
Camps Cleared
0
947,369
Distance Traveled
862,382
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,858
607
11
1
0
192,176
2
W
Izanami
4,550
569
58
7
0
170,310
2
L
Morgan Le Fay
4,680
585
25
3
0
170,652
5
L
Bastet
5,185
648
66
8
0
213,079
0
L
Janus
4,468
559
50
6
0
146,884
0
W
Achilles
5,709
714
71
9
0
172,680
0
L
Surtr
5,247
656
63
8
0
164,313
0
W
Awilix
5,761
720
72
9
0
231,314
0
W
Scylla
5,741
718
77
10
0
180,889
1
L
Chernobog
4,971
621
67
8
0
167,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role