Player Matchup

Pele
Pele
Silver V
ClutchCross
Pele
Silver V
Level 103
God Stats
1W - 3L
1,599 SR
Queue Stats
11W - 21L
1,258 MMR
Party 3
Serqet
Serqet
Silver I
Spicy Dang
Serqet
Silver I
Level 145
God Stats
4W - 4L
1,159 SR
Queue Stats
236W - 238L
1,202 MMR
Solo
Sol
Sol
Silver V
ZillaTek
Sol
Silver V
Level 111
God Stats
2W - 0L
1,940 SR
Queue Stats
3W - 10L
1,272 MMR
Party 3
Shiva
Shiva
Gold IV
celestinewishes
Shiva
Gold IV
Level 118
God Stats
80W - 59L
1,585 SR
Queue Stats
111W - 109L
1,205 MMR
Party 1
Agni
Agni
Gold IV
enimga686
Agni
Gold IV
Level 89
God Stats
4W - 7L
1,397 SR
Queue Stats
184W - 187L
1,456 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,536 SR
1,279 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,601 SR
1,252 MMR
Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Erlang Shen
Erlang Shen
Gold V
Holymuck
Erlang Shen
Gold V
Level 148
God Stats
9W - 12L
1,596 SR
Queue Stats
553W - 558L
1,235 MMR
Solo
Rama
Rama
Silver I
MunchPapi
Rama
Silver I
Level 148
God Stats
2W - 1L
1,754 SR
Queue Stats
87W - 94L
1,244 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver I
NLBean
Tsukuyomi
Silver I
Level 121
God Stats
0W - 3L
1,203 SR
Queue Stats
176W - 191L
1,160 MMR
Party 2
Charon
Charon
Silver II
VIP 720
Charon
Silver II
Level 159
God Stats
1W - 1L
1,950 SR
Queue Stats
86W - 96L
1,120 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 3
9,191
613
7,232
10,825
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serqet
Spicy Dang
Serqet
13
1 / 3 / 3
7,378
492
6,056
13,923
10,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
3 / 1 / 2
8,026
535
9,818
7,833
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
4 / 0 / 5
9,235
616
10,224
15,470
9,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
13
1 / 0 / 4
7,467
498
8,946
7,210
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
King ArthurFreyaCliodhna

VS

Bans
PoseidonMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 4 / 2
7,373
492
8,414
8,976
3,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Holymuck
Erlang Shen
14
0 / 5 / 0
8,364
558
7,489
15,398
8,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
11
1 / 2 / 2
7,098
473
6,541
9,442
3,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
NLBean
Tsukuyomi
13
2 / 7 / 0
7,785
519
8,796
13,072
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
VIP 720
Charon
11
1 / 1 / 4
7,336
489
4,046
12,141
7,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
5
5
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
2
0.5
W
10
1
3
11.5
L
Erlang Shen
Holymuck
Erlang Shen
0
5
0
0
L
Rama
1
2
2
1
L
Tsukuyomi
NLBean
Tsukuyomi
2
7
0
0.29
W
Serqet
Spicy Dang
Serqet
1
3
3
0.83
L
Charon
VIP 720
Charon
1
1
4
3
W
3
1
2
4
W
4
0
5
6.5
W
Agni
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,276
Damage
35,286
55,261
Taken
59,029
28,745
Mitigated
26,690
16,496
Healing
19,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,414
245
0
1,514
8,976
3,069
0
3,642
5,184
52,565
0
W
7,232
1,020
0
3,434
10,825
3,994
0
3,186
7,639
0
70,816
L
Erlang Shen
Holymuck
Erlang Shen
7,489
3,240
0
5,481
15,398
8,983
492
28
15,370
0
63,356
L
Rama
6,541
4,989
0
3,330
9,442
3,253
0
5,562
3,812
0
45,082
L
Tsukuyomi
NLBean
Tsukuyomi
8,796
1,548
0
3,380
13,072
4,072
0
2,936
9,743
0
49,991
W
Serqet
Spicy Dang
Serqet
6,056
655
204
3,370
13,923
10,790
0
4,809
9,114
0
20,875
L
Charon
VIP 720
Charon
4,046
902
2,245
3,966
12,141
7,313
0
6,570
5,316
27,196
0
W
9,818
4,267
0
4,845
7,833
2,496
401
1,847
5,986
66,164
860
W
10,224
2,932
42
4,106
15,470
9,430
83
308
15,162
0
64,475
W
Agni
8,946
339
0
495
7,210
2,035
0
2,913
4,297
48,736
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
37,956
437
Minions Killed
430
0
Camps Cleared
0
1,502,339
Distance Traveled
1,427,316
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,373
492
114
8
0
306,325
2
W
Pele
9,191
613
99
7
0
314,346
2
L
Erlang Shen
8,364
558
121
8
0
255,660
4
L
Rama
7,098
473
83
6
0
263,804
4
L
Tsukuyomi
7,785
519
76
5
0
311,364
0
W
Serqet
7,378
492
30
2
0
311,353
4
L
Charon
7,336
489
36
2
0
290,163
0
W
Sol
8,026
535
94
6
0
277,658
4
W
Shiva
9,235
616
125
8
0
287,619
4
W
Agni
7,467
498
89
6
0
311,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role