Player Matchup

Atlas
Atlas
ColdFlames
Atlas
Level 149
God Stats
1W - 4L
1,282 SR
Queue Stats
105W - 100L
1,489 Elo+
Solo
Chaac
Chaac
N00BButcheR
Chaac
Level 149
God Stats
15W - 18L
1,570 SR
Queue Stats
43W - 45L
1,535 Elo+
Solo
Ix Chel
Ix Chel
SeidLord
Ix Chel
Level 128
God Stats
1W - 2L
1,419 SR
Queue Stats
161W - 143L
1,642 Elo+
Party 1
Lancelot
Lancelot
maximsan
Lancelot
Level 264
God Stats
7W - 12L
1,417 SR
Queue Stats
225W - 234L
1,629 Elo+
Party 1
Medusa
Medusa
maximsantiago
Medusa
Level 106
God Stats
17W - 14L
1,571 SR
Queue Stats
209W - 200L
1,576 Elo+
Party 1
Team Averages
Level 159
1,452 SR
1,574 Elo+

VS

Team Averages
Level 174
1,599 SR
1,530 Elo+
Vulcan
Vulcan
HarounTaziief
Vulcan
Level 149
God Stats
7W - 2L
1,721 SR
Queue Stats
328W - 325L
1,594 Elo+
Party 3
Terra
Terra
MrAndrewGallen
Terra
Level 156
God Stats
1W - 0L
1,300 SR
Queue Stats
178W - 180L
1,496 Elo+
Party 2
Susano
Susano
oPanduh
Susano
Level 181
God Stats
4W - 7L
1,578 SR
Queue Stats
259W - 243L
1,555 Elo+
Solo
Medusa
Medusa
tolodevilladun
Medusa
Level 154
God Stats
6W - 5L
1,744 SR
Queue Stats
268W - 264L
1,498 Elo+
Party 2
King Arthur
King Arthur
x Thomaster x
King Arthur
Level 228
God Stats
28W - 30L
1,653 SR
Queue Stats
421W - 418L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 2 / 4
6,026
430
4,184
10,859
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 1
7,270
519
7,059
16,517
13,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
SeidLord
Ix Chel
14
2 / 3 / 3
7,715
551
6,950
10,528
3,401
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
maximsan
Lancelot
12
3 / 2 / 3
7,142
510
5,561
9,245
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 1
7,276
520
3,980
9,159
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
7,296
521
4,584
5,983
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 9
6,877
491
5,455
10,267
7,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
oPanduh
Susano
15
7 / 2 / 1
7,988
571
6,976
9,469
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 3
8,192
585
8,938
8,014
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
x Thomaster x
King Arthur
15
3 / 0 / 2
8,460
604
10,253
13,844
11,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
15
15
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Atlas
1
2
4
1.5
W
1
4
5
0.88
W
0
0
9
4.5
L
0
4
1
0.13
L
Ix Chel
SeidLord
Ix Chel
2
3
3
1.17
L
Lancelot
maximsan
Lancelot
3
2
3
2.25
L
1
4
1
0.38
W
Susano
oPanduh
Susano
7
2
1
3.75
W
4
1
3
5.5
W
King Arthur
x Thomaster x
King Arthur
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,734
Damage
36,206
56,308
Taken
47,577
30,395
Mitigated
27,350
18,314
Healing
18,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
4,184
1,048
0
3,112
10,859
6,767
0
3,495
7,167
14,413
0
W
4,584
0
0
452
5,983
2,169
0
3,339
2,644
42,922
0
W
5,455
737
2,573
3,070
10,267
7,533
0
2,745
7,522
19,852
996
L
7,059
914
0
5,288
16,517
13,153
0
885
15,632
0
58,541
L
Ix Chel
SeidLord
Ix Chel
6,950
627
967
5,085
10,528
3,401
0
3,343
7,000
64,463
1,754
L
Lancelot
maximsan
Lancelot
5,561
1,837
0
1,710
9,245
4,274
0
1,112
8,127
0
54,359
L
3,980
1,295
0
2,152
9,159
2,800
98
824
8,335
0
56,274
W
Susano
oPanduh
Susano
6,976
1,217
0
4,578
9,469
3,172
0
2,410
7,059
0
52,055
W
8,938
3,105
0
2,334
8,014
3,029
440
1,120
6,894
0
70,006
W
King Arthur
x Thomaster x
King Arthur
10,253
1,292
0
5,372
13,844
11,447
0
1,360
12,484
0
66,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
38,813
437
Minions Killed
457
0
Camps Cleared
0
1,434,154
Distance Traveled
1,520,453
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,026
430
25
2
0
298,739
7
W
Vulcan
7,296
521
97
7
0
295,436
1
W
Terra
6,877
491
44
3
0
322,413
1
L
Chaac
7,270
519
113
8
0
257,719
4
L
Ix Chel
7,715
551
126
9
0
280,726
1
L
Lancelot
7,142
510
80
6
0
337,448
3
L
Medusa
7,276
520
93
7
0
259,522
0
W
Susano
7,988
571
81
6
0
308,598
1
W
Medusa
8,192
585
116
8
0
309,963
2
W
King Arthur
8,460
604
119
9
0
284,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role