Player Matchup

Serqet
Serqet
Diamond IV
Fakeout1
Serqet
Diamond IV
Level 170
God Stats
7W - 4L
1,890 SR
Queue Stats
265W - 241L
1,940 MMR
Solo
Terra
Terra
Diamond V
Hrbulino
Terra
Diamond V
Level 182
God Stats
4W - 1L
1,934 SR
Queue Stats
353W - 333L
1,904 MMR
Solo
Anhur
Anhur
Platinum I
ShogunZanshin
Anhur
Platinum I
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 44L
1,914 MMR
Solo
Artio
Artio
Platinum III
TreesNClouds
Artio
Platinum III
Level 57
God Stats
4W - 0L
1,835 SR
Queue Stats
70W - 60L
1,847 MMR
Party 2
Merlin
Merlin
Platinum I
edirama
Merlin
Platinum I
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 90L
2,061 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,732 SR
1,933 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,562 SR
1,854 MMR
Chronos
Chronos
Platinum III
 
Chronos
Platinum III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Diamond V
Casemiro
Camazotz
Diamond V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 101L
1,923 MMR
Solo
Kali
Kali
Platinum I
Davidcete
Kali
Platinum I
Level 124
God Stats
62W - 46L
1,596 SR
Queue Stats
135W - 115L
1,965 MMR
Party 1
Maui
Maui
Platinum II
Tchingow
Maui
Platinum II
Level 193
God Stats
0W - 5L
1,486 SR
Queue Stats
154W - 133L
1,915 MMR
Solo
King Arthur
King Arthur
Platinum I
davich199
King Arthur
Platinum I
Level 123
God Stats
1W - 2L
1,729 SR
Queue Stats
100W - 84L
1,965 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Fakeout1
Serqet
18
8 / 1 / 10
10,869
639
10,400
14,040
9,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Terra
Hrbulino
Terra
15
3 / 0 / 10
9,815
577
7,381
18,332
18,283
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
2 / 1 / 1
10,682
628
6,765
13,532
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 1 / 5
10,427
613
15,069
22,675
21,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
edirama
Merlin
18
9 / 2 / 4
11,349
668
24,023
11,752
6,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Chang'eXbalanqueChaac

VS

Bans
AthenaAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
0 / 5 / 1
9,019
531
9,805
14,332
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
Casemiro
Camazotz
12
1 / 5 / 2
7,615
448
8,060
16,794
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kali
14
3 / 7 / 1
7,986
470
7,882
20,120
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Maui
11
0 / 3 / 1
7,104
418
5,192
15,080
10,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
davich199
King Arthur
15
1 / 3 / 0
9,235
543
15,789
24,434
18,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
23
Kills
5
5
Deaths
23
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
5
1
0.1
L
Camazotz
Casemiro
Camazotz
1
5
2
0.4
L
Kali
3
7
1
0.5
W
Serqet
Fakeout1
Serqet
8
1
10
13
W
Terra
Hrbulino
Terra
3
0
10
8
W
2
1
1
2.5
L
Maui
0
3
1
0.17
W
1
1
5
3.5
L
King Arthur
davich199
King Arthur
1
3
0
0.33
W
Merlin
edirama
Merlin
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,638
Damage
46,728
80,331
Taken
90,760
60,356
Mitigated
46,342
33,749
Healing
24,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
9,805
3,086
0
2,490
14,332
3,856
120
2,883
11,032
80,641
464
L
Camazotz
Casemiro
Camazotz
8,060
1,745
0
5,898
16,794
5,284
0
8,769
6,244
0
53,707
L
Kali
7,882
2,895
0
5,494
20,120
8,272
0
7,526
10,429
0
62,784
W
Serqet
Fakeout1
Serqet
10,400
1,566
0
1,574
14,040
9,383
0
1,223
12,817
0
89,946
W
Terra
Hrbulino
Terra
7,381
1,035
5,218
5,470
18,332
18,283
327
4,746
13,586
30,369
0
W
6,765
4,034
0
6,908
13,532
4,549
3,160
7,414
6,118
0
97,673
L
Maui
5,192
920
0
2,424
15,080
10,442
0
7,254
5,857
26,932
0
W
15,069
1,727
1,122
12,161
22,675
21,152
336
1,040
21,635
70,492
841
L
King Arthur
davich199
King Arthur
15,789
1,240
0
8,358
24,434
18,488
0
12,634
9,606
0
82,796
W
Merlin
edirama
Merlin
24,023
2,383
0
1,296
11,752
6,989
1,840
1,281
10,471
87,183
52

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,142
Gold Earned
40,959
625
Minions Killed
483
0
Camps Cleared
0
1,807,209
Distance Traveled
1,640,430
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,019
531
143
8
0
330,676
5
L
Camazotz
7,615
448
81
5
0
285,710
0
L
Kali
7,986
470
84
5
0
340,397
0
W
Serqet
10,869
639
119
7
0
436,856
6
W
Terra
9,815
577
45
3
0
378,100
8
W
Anhur
10,682
628
168
10
0
326,521
3
L
Maui
7,104
418
41
2
0
344,455
0
W
Artio
10,427
613
122
7
0
351,286
2
L
King Arthur
9,235
543
134
8
0
339,192
3
W
Merlin
11,349
668
171
10
0
314,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role