Player Matchup

Cthulhu
Cthulhu
CosmiChampionxX
Cthulhu
Level 134
God Stats
2W - 3L
1,477 SR
Queue Stats
73W - 73L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
EPIC-J-1997
Danzaburou
Level 166
God Stats
7W - 5L
1,690 SR
Queue Stats
363W - 308L
1,605 Elo+
Solo
Yemoja
Yemoja
Faith3
Yemoja
Level 218
God Stats
60W - 88L
1,405 SR
Queue Stats
687W - 637L
1,628 Elo+
Solo
Tyr
Tyr
StewBeefComics
Tyr
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 58L
1,530 Elo+
Party 2
Chang'e
Chang'e
Thanatoxx
Chang'e
Level 154
God Stats
12W - 2L
1,903 SR
Queue Stats
165W - 132L
1,594 Elo+
Solo
Team Averages
Level 165
1,595 SR
1,576 Elo+

VS

Team Averages
Level 124
1,531 SR
1,609 Elo+
Erlang Shen
Erlang Shen
AlexE88
Erlang Shen
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 179L
1,600 Elo+
Solo
Ares
Ares
Aurelius12180
Ares
Level 21
God Stats
0W - 1L
1,712 SR
Queue Stats
25W - 31L
1,612 Elo+
Party 1
Sol
Sol
Axwell555
Sol
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 262L
1,639 Elo+
Solo
Loki
Loki
PolyN0va
Loki
Level 165
God Stats
5W - 8L
1,563 SR
Queue Stats
244W - 230L
1,584 Elo+
Party 1
Heimdallr
Heimdallr
flourecentStride
Heimdallr
Level 156
God Stats
1W - 5L
1,379 SR
Queue Stats
304W - 266L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,230
516
3,701
10,406
10,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
EPIC-J-1997
Danzaburou
14
4 / 1 / 4
7,910
565
10,077
9,141
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Yemoja
Faith3
Yemoja
13
2 / 0 / 6
7,480
534
6,407
11,193
8,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 3 / 3
8,411
601
5,733
11,239
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chang'e
Thanatoxx
Chang'e
13
2 / 2 / 4
7,449
532
8,322
9,742
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlexE88
Erlang Shen
15
4 / 1 / 1
8,917
637
10,252
10,982
8,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 1
6,051
432
4,973
9,415
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 3 / 1
7,463
533
5,411
10,468
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Loki
13
5 / 4 / 0
7,547
539
7,427
11,407
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
12
0 / 4 / 0
6,810
486
5,042
9,889
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
9
9
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AlexE88
Erlang Shen
4
1
1
4.5
L
0
3
1
0.17
L
0
3
1
0.17
W
0
3
3
0.5
W
Danzaburou
EPIC-J-1997
Danzaburou
4
1
4
6
W
Yemoja
Faith3
Yemoja
2
0
6
5
L
Loki
5
4
0
1.25
W
6
3
3
2.5
W
Chang'e
Thanatoxx
Chang'e
2
2
4
2
L
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,240
Damage
33,105
51,721
Taken
52,161
32,046
Mitigated
25,678
24,354
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AlexE88
Erlang Shen
10,252
5,013
0
2,890
10,982
8,781
0
3,799
7,183
1,556
62,414
L
4,973
504
0
3,037
9,415
5,617
0
2,965
6,450
18,701
0
L
5,411
2,723
0
4,065
10,468
2,921
0
5,303
5,165
52,852
6,863
W
3,701
374
157
2,346
10,406
10,624
0
351
9,254
49,372
0
W
Danzaburou
EPIC-J-1997
Danzaburou
10,077
4,380
0
5,106
9,141
3,387
420
1,742
7,357
0
61,746
W
Yemoja
Faith3
Yemoja
6,407
1,369
3,668
3,634
11,193
8,109
0
3,253
7,846
27,162
0
L
Loki
7,427
2,067
0
1,022
11,407
4,913
0
4,736
6,671
0
50,744
W
5,733
1,015
0
4,770
11,239
6,684
0
1,903
9,294
0
54,252
W
Chang'e
Thanatoxx
Chang'e
8,322
621
1,116
3,557
9,742
3,242
0
2,789
6,911
58,462
0
L
Heimdallr
5,042
2,680
0
2,510
9,889
3,446
0
1,627
8,262
0
56,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,480
Gold Earned
36,788
441
Minions Killed
429
0
Camps Cleared
0
1,468,660
Distance Traveled
1,362,037
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,917
637
105
8
0
256,657
0
L
Ares
6,051
432
22
2
0
274,948
2
L
Sol
7,463
533
112
8
0
264,171
0
W
Cthulhu
7,230
516
96
7
0
259,587
0
W
Danzaburou
7,910
565
106
8
0
294,368
3
W
Yemoja
7,480
534
38
3
0
269,164
6
L
Loki
7,547
539
90
6
0
320,509
3
W
Tyr
8,411
601
97
7
0
332,814
0
W
Chang'e
7,449
532
104
7
0
312,727
3
L
Heimdallr
6,810
486
100
7
0
245,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role