Player Matchup

Sylvanus
Sylvanus
RNG-Foward
Sylvanus
Level 40
God Stats
5W - 1L
1,702 SR
Queue Stats
66W - 80L
1,387 Elo+
Solo
Tyr
Tyr
Raxiepooh
Tyr
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 81L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
Slumow
Danzaburou
Level 53
God Stats
20W - 17L
1,485 SR
Queue Stats
35W - 48L
1,481 Elo+
Party 2
Arachne
Arachne
Weestals
Arachne
Level 158
God Stats
39W - 33L
1,615 SR
Queue Stats
278W - 277L
1,485 Elo+
Solo
Neith
Neith
joeman123
Neith
Level 27
God Stats
2W - 2L
1,239 SR
Queue Stats
15W - 28L
1,343 Elo+
Party 2
Team Averages
Level 64
1,508 SR
1,413 Elo+

VS

Team Averages
Level 139
1,548 SR
1,638 Elo+
Agni
Agni
Bongory
Agni
Level 97
God Stats
36W - 20L
1,639 SR
Queue Stats
563W - 525L
1,528 Elo+
Solo
Khepri
Khepri
Dream4844
Khepri
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,823 Elo+
Party 1
Hachiman
Hachiman
I Yared I
Hachiman
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,823 Elo+
Party 1
Hades
Hades
PanzerVGrenadier
Hades
Level 120
God Stats
32W - 20L
1,564 SR
Queue Stats
242W - 223L
1,468 Elo+
Solo
Fenrir
Fenrir
iamIPHoRY
Fenrir
Level 164
God Stats
150W - 129L
1,535 SR
Queue Stats
251W - 226L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RNG-Foward
Sylvanus
9
1 / 1 / 4
5,833
583
2,339
7,936
4,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 0 / 3
5,543
554
2,054
6,251
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Slumow
Danzaburou
12
4 / 1 / 2
6,726
673
4,583
6,006
3,173
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Weestals
Arachne
11
2 / 2 / 4
5,836
584
2,598
7,810
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
joeman123
Neith
9
4 / 1 / 1
5,430
543
5,905
5,335
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bongory
Agni
11
0 / 2 / 1
5,443
544
2,917
4,119
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Dream4844
Khepri
8
1 / 2 / 1
4,882
488
2,751
4,426
2,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
I Yared I
Hachiman
8
1 / 2 / 1
4,608
461
4,580
5,263
1,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 3 / 0
4,979
498
3,983
5,693
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
iamIPHoRY
Fenrir
10
2 / 3 / 1
5,348
535
4,175
7,395
2,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
Bongory
Agni
0
2
1
0.25
L
Khepri
Dream4844
Khepri
1
2
1
0.75
L
Hachiman
I Yared I
Hachiman
1
2
1
0.75
L
1
3
0
0.33
W
Sylvanus
RNG-Foward
Sylvanus
1
1
4
3
W
1
0
3
2.5
W
Danzaburou
Slumow
Danzaburou
4
1
2
5
W
Arachne
Weestals
Arachne
2
2
4
2
L
Fenrir
iamIPHoRY
Fenrir
2
3
1
0.83
W
Neith
joeman123
Neith
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,479
Damage
18,406
33,338
Taken
26,896
14,443
Mitigated
9,974
12,671
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Bongory
Agni
2,917
214
0
1,264
4,119
1,038
0
0
4,119
34,383
483
L
Khepri
Dream4844
Khepri
2,751
133
90
484
4,426
2,476
30
790
3,636
12,452
0
L
Hachiman
I Yared I
Hachiman
4,580
2,589
0
1,250
5,263
1,287
0
1,100
4,163
0
27,957
L
3,983
367
0
1,892
5,693
2,371
45
0
5,693
25,477
2,678
W
Sylvanus
RNG-Foward
Sylvanus
2,339
1,024
2,204
2,687
7,936
4,363
266
1,438
6,498
19,105
1,867
W
2,054
334
0
2,299
6,251
2,528
0
2,364
3,887
0
27,339
W
Danzaburou
Slumow
Danzaburou
4,583
1,961
0
1,889
6,006
3,173
0
2,013
3,973
0
44,031
W
Arachne
Weestals
Arachne
2,598
1,631
0
3,063
7,810
2,600
21
2,394
5,395
0
32,170
L
Fenrir
iamIPHoRY
Fenrir
4,175
969
0
1,351
7,395
2,802
0
284
7,111
0
33,154
W
Neith
joeman123
Neith
5,905
2,203
0
529
5,335
1,779
582
1,158
4,177
0
25,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
25,260
264
Minions Killed
259
0
Camps Cleared
0
960,410
Distance Traveled
894,103
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,443
544
69
7
0
204,125
4
L
Khepri
4,882
488
22
2
0
190,564
0
L
Hachiman
4,608
461
54
5
0
174,573
0
L
Hades
4,979
498
50
5
0
114,071
0
W
Sylvanus
5,833
583
33
3
0
148,588
0
W
Tyr
5,543
554
43
4
0
190,743
1
W
Danzaburou
6,726
673
89
9
0
187,679
0
W
Arachne
5,836
584
52
5
0
244,857
0
L
Fenrir
5,348
535
64
6
0
210,770
1
W
Neith
5,430
543
47
5
0
188,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role