Player Matchup

Freya
Freya
 
Freya
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
JoofMCOOF1
Yemoja
Level 48
God Stats
2W - 0L
1,758 SR
Queue Stats
69W - 58L
1,539 Elo+
Party 1
Loki
Loki
TheLumpiest1
Loki
Level 102
God Stats
3W - 3L
1,493 SR
Queue Stats
59W - 50L
1,541 Elo+
Party 1
Ishtar
Ishtar
gh0stender
Ishtar
Level 25
God Stats
5W - 1L
1,346 SR
Queue Stats
22W - 22L
1,463 Elo+
Party 1
Hera
Hera
xxLilianaxx
Hera
Level 18
God Stats
6W - 6L
1,577 SR
Queue Stats
33W - 41L
1,409 Elo+
Party 2
Team Averages
Level 72
1,535 SR
1,490 Elo+

VS

Team Averages
Level 127
1,607 SR
1,452 Elo+
Surtr
Surtr
Bootyclapasaur
Surtr
Level 129
God Stats
48W - 34L
1,606 SR
Queue Stats
172W - 166L
1,525 Elo+
Party 3
Heimdallr
Heimdallr
Kitten_Shredder4
Heimdallr
Level 126
God Stats
3W - 3L
1,903 SR
Queue Stats
178W - 179L
1,412 Elo+
Solo
Ix Chel
Ix Chel
Medic Of Osiris
Ix Chel
Level 149
God Stats
8W - 7L
1,711 SR
Queue Stats
268W - 267L
1,533 Elo+
Party 3
Hun Batz
Hun Batz
TheWarAtHome
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,302 Elo+
Solo
King Arthur
King Arthur
partypancake101
King Arthur
Level 147
God Stats
2W - 8L
1,316 SR
Queue Stats
154W - 171L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
6 / 3 / 1
7,690
699
9,605
6,980
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
JoofMCOOF1
Yemoja
11
3 / 0 / 1
6,202
564
5,310
8,799
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 3
5,900
536
4,009
7,459
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
gh0stender
Ishtar
11
1 / 1 / 2
5,348
486
2,475
5,175
1,524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 2 / 0
6,774
616
6,584
4,798
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,628
512
4,453
7,504
4,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
8
1 / 3 / 0
5,082
462
5,645
7,186
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 2
5,889
535
2,633
6,061
2,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
TheWarAtHome
Hun Batz
10
3 / 3 / 0
5,622
511
3,651
7,667
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
partypancake101
King Arthur
9
2 / 5 / 2
5,821
529
5,215
11,640
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
13
Kills
7
7
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
3
1
2.17
L
1
1
1
1.5
W
Yemoja
JoofMCOOF1
Yemoja
3
0
1
3.5
L
Heimdallr
1
3
0
0.33
L
0
1
2
1
W
1
1
3
2.5
L
Hun Batz
TheWarAtHome
Hun Batz
3
3
0
1
W
Ishtar
gh0stender
Ishtar
1
1
2
2
L
King Arthur
partypancake101
King Arthur
2
5
2
0.6
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,983
Damage
21,597
33,211
Taken
40,058
13,220
Mitigated
17,056
13,402
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,605
3,319
0
3,941
6,980
2,112
0
0
6,980
41,196
5,867
L
4,453
1,895
120
1,885
7,504
4,448
5
2,116
5,388
1,149
31,655
W
Yemoja
JoofMCOOF1
Yemoja
5,310
1,217
1,227
2,461
8,799
5,763
0
174
8,625
31,514
3,105
L
Heimdallr
5,645
2,010
0
1,335
7,186
2,298
0
4,008
3,178
0
29,621
L
2,633
205
278
1,978
6,061
2,142
0
3,853
2,208
44,798
2,262
W
4,009
1,197
0
3,847
7,459
2,174
0
369
7,090
0
48,478
L
Hun Batz
TheWarAtHome
Hun Batz
3,651
1,135
0
703
7,667
2,447
0
3,018
4,649
0
32,130
W
Ishtar
gh0stender
Ishtar
2,475
1,524
0
1,676
5,175
1,524
0
70
5,105
0
26,336
L
King Arthur
partypancake101
King Arthur
5,215
1,317
0
1,839
11,640
5,721
0
7,663
3,977
0
29,575
W
6,584
1,776
0
250
4,798
1,647
119
2,237
2,561
49,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,914
Gold Earned
28,042
369
Minions Killed
288
0
Camps Cleared
0
1,165,047
Distance Traveled
1,074,261
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,690
699
75
7
0
192,088
0
L
Surtr
5,628
512
56
5
0
233,467
0
W
Yemoja
6,202
564
52
5
0
206,556
2
L
Heimdallr
5,082
462
41
4
0
187,036
0
L
Ix Chel
5,889
535
78
7
0
211,667
1
W
Loki
5,900
536
80
7
0
295,198
0
L
Hun Batz
5,622
511
53
5
0
248,588
1
W
Ishtar
5,348
486
53
5
0
243,936
0
L
King Arthur
5,821
529
60
5
0
193,503
2
W
Hera
6,774
616
109
10
0
227,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role