Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ByakuyaTheLight
Cliodhna
Level 130
God Stats
2W - 2L
1,488 SR
Queue Stats
222W - 228L
1,508 Elo+
Party 1
Hel
Hel
CLCO
Hel
Level 146
God Stats
4W - 4L
1,780 SR
Queue Stats
122W - 120L
1,552 Elo+
Solo
Charybdis
Charybdis
Chaos15Warrior
Charybdis
Level 142
God Stats
5W - 10L
1,400 SR
Queue Stats
300W - 297L
1,505 Elo+
Party 1
Fenrir
Fenrir
Thanss03
Fenrir
Level 61
God Stats
4W - 9L
1,393 SR
Queue Stats
94W - 98L
1,517 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,516 Elo+

VS

Team Averages
Level 120
1,568 SR
1,597 Elo+
Sun Wukong
Sun Wukong
CallmeDirty
Sun Wukong
Level 173
God Stats
11W - 8L
1,663 SR
Queue Stats
44W - 42L
1,562 Elo+
Party 3
Scylla
Scylla
Chepok86
Scylla
Level 158
God Stats
11W - 18L
1,478 SR
Queue Stats
162W - 171L
1,502 Elo+
Party 3
Lancelot
Lancelot
NicinatorBTW
Lancelot
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 95L
1,601 Elo+
Solo
Cabrakan
Cabrakan
Talonsky
Cabrakan
Level 174
God Stats
4W - 2L
1,670 SR
Queue Stats
101W - 74L
1,661 Elo+
Party 2
Heimdallr
Heimdallr
XYOUP
Heimdallr
Level 28
God Stats
3W - 5L
1,526 SR
Queue Stats
71W - 52L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 0
8,083
385
7,153
8,437
7,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
18
4 / 4 / 3
10,971
522
17,680
19,248
6,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hel
CLCO
Hel
17
6 / 10 / 1
11,866
565
11,444
21,824
5,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Chaos15Warrior
Charybdis
8
0 / 0 / 1
7,057
336
846
1,446
338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
Thanss03
Fenrir
13
0 / 7 / 3
8,280
394
4,297
17,753
4,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CallmeDirty
Sun Wukong
18
0 / 3 / 5
11,784
561
8,234
19,532
13,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Chepok86
Scylla
20
16 / 4 / 3
14,304
681
18,643
11,721
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
NicinatorBTW
Lancelot
20
4 / 2 / 11
12,183
580
10,985
12,229
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
Talonsky
Cabrakan
16
1 / 0 / 4
10,995
524
5,275
9,803
12,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
XYOUP
Heimdallr
18
2 / 4 / 4
11,357
541
8,606
13,213
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
13
Kills
23
23
Deaths
13
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
2
0
1.5
L
Cliodhna
4
4
3
1.38
L
Hel
CLCO
Hel
6
10
1
0.65
W
Sun Wukong
CallmeDirty
Sun Wukong
0
3
5
0.83
L
Charybdis
Chaos15Warrior
Charybdis
0
0
1
0.5
W
Scylla
Chepok86
Scylla
16
4
3
4.38
W
Lancelot
NicinatorBTW
Lancelot
4
2
11
4.75
W
Cabrakan
Talonsky
Cabrakan
1
0
4
3
L
Fenrir
Thanss03
Fenrir
0
7
3
0.21
W
Heimdallr
XYOUP
Heimdallr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,420
Damage
51,743
68,708
Taken
66,498
24,857
Mitigated
40,567
18,271
Healing
16,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,153
765
0
880
8,437
7,486
0
2,182
6,219
31,296
648
L
Cliodhna
17,680
939
0
6,255
19,248
6,175
0
5,333
13,785
0
84,900
L
Hel
CLCO
Hel
11,444
247
1,001
4,400
21,824
5,868
604
8,825
12,532
71,044
0
W
Sun Wukong
CallmeDirty
Sun Wukong
8,234
598
0
5,236
19,532
13,645
1,153
568
18,964
216
87,135
L
Charybdis
Chaos15Warrior
Charybdis
846
508
0
423
1,446
338
0
14
1,432
0
17,809
W
Scylla
Chepok86
Scylla
18,643
2,386
0
950
11,721
3,729
515
3,440
8,241
104,437
0
W
Lancelot
NicinatorBTW
Lancelot
10,985
2,014
0
4,753
12,229
5,432
0
4,292
7,937
0
105,193
W
Cabrakan
Talonsky
Cabrakan
5,275
595
0
1,965
9,803
12,988
1,908
2,280
7,191
25,741
1,568
L
Fenrir
Thanss03
Fenrir
4,297
640
0
5,312
17,753
4,990
0
6,638
10,783
0
56,788
W
Heimdallr
XYOUP
Heimdallr
8,606
3,939
0
3,304
13,213
4,773
5,155
7,659
5,078
0
96,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,257
Gold Earned
60,623
465
Minions Killed
632
0
Camps Cleared
0
1,707,486
Distance Traveled
2,074,302
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,083
385
54
3
0
317,165
0
L
Cliodhna
10,971
522
131
6
0
461,750
0
L
Hel
11,866
565
127
6
0
409,886
8
W
Sun Wukong
11,784
561
135
6
0
375,729
5
L
Charybdis
7,057
336
47
2
0
92,105
0
W
Scylla
14,304
681
168
8
0
441,206
0
W
Lancelot
12,183
580
133
6
0
517,843
0
W
Cabrakan
10,995
524
28
1
0
364,793
2
L
Fenrir
8,280
394
106
5
0
426,580
2
W
Heimdallr
11,357
541
168
8
0
374,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role