Player Matchup

Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Clemoxx
Maui
Level 106
God Stats
5W - 4L
1,673 SR
Queue Stats
95W - 98L
1,531 Elo+
Solo
Cupid
Cupid
HonoIuIu
Cupid
Level 103
God Stats
20W - 14L
1,667 SR
Queue Stats
67W - 60L
1,488 Elo+
Party 1
Neith
Neith
gesatier
Neith
Level 27
God Stats
5W - 16L
1,394 SR
Queue Stats
41W - 45L
1,411 Elo+
Party 1
Team Averages
Level 100
1,547 SR
1,486 Elo+

VS

Team Averages
Level 119
1,486 SR
1,435 Elo+
Sobek
Sobek
Chirikumo_Sensei
Sobek
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,164 Elo+
Party 2
Charybdis
Charybdis
Hawkelu
Charybdis
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,486 Elo+
Party 2
Serqet
Serqet
ThierryD69s
Serqet
Level 126
God Stats
3W - 1L
1,445 SR
Queue Stats
12W - 10L
1,550 Elo+
Party 2
Vulcan
Vulcan
Whis22
Vulcan
Level 155
God Stats
16W - 14L
1,486 SR
Queue Stats
380W - 381L
1,527 Elo+
Solo
Anubis
Anubis
crazyfrog2022
Anubis
Level 136
God Stats
7W - 13L
1,500 SR
Queue Stats
698W - 727L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
5 / 1 / 1
6,935
1,156
7,832
2,890
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
 
Chang'e
11
1 / 0 / 3
6,191
1,032
3,829
4,257
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Maui
Clemoxx
Maui
11
1 / 0 / 6
6,721
1,120
2,788
5,757
3,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
HonoIuIu
Cupid
11
2 / 0 / 5
6,236
1,039
2,738
5,078
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Neith
gesatier
Neith
11
0 / 0 / 4
5,958
993
1,680
1,981
671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,729
955
381
7,132
5,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Hawkelu
Charybdis
11
0 / 3 / 0
5,780
963
2,121
4,580
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
10
0 / 1 / 0
5,732
955
2,246
4,104
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Whis22
Vulcan
11
0 / 2 / 1
5,946
991
5,956
4,596
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
6,605
1,101
3,211
1,897
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
9
Kills
1
1
Deaths
9
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
1
1
5.5
W
Chang'e
 
Chang'e
1
0
3
2.5
L
0
3
0
0
W
Maui
Clemoxx
Maui
1
0
6
4
L
Charybdis
Hawkelu
Charybdis
0
3
0
0
W
Cupid
HonoIuIu
Cupid
2
0
5
4.5
L
Serqet
0
1
0
0
L
Vulcan
Whis22
Vulcan
0
2
1
0.25
L
1
0
0
1
W
Neith
gesatier
Neith
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,867
Damage
13,915
19,963
Taken
22,309
7,885
Mitigated
9,766
10,645
Healing
2,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,832
444
0
0
2,890
952
486
1,120
1,620
17,705
687
W
Chang'e
 
Chang'e
3,829
394
2,210
1,961
4,257
1,151
62
2,029
2,081
16,356
517
L
381
33
0
431
7,132
5,039
234
2,713
4,311
1,687
0
W
Maui
Clemoxx
Maui
2,788
188
1,392
1,077
5,757
3,572
0
2,287
3,316
8,758
0
L
Charybdis
Hawkelu
Charybdis
2,121
516
0
1,059
4,580
1,256
0
3,465
1,079
0
13,141
W
Cupid
HonoIuIu
Cupid
2,738
1,798
817
3,008
5,078
1,539
1,205
2,670
2,288
0
14,831
L
Serqet
2,246
382
0
318
4,104
1,505
0
3,224
840
0
5,869
L
Vulcan
Whis22
Vulcan
5,956
0
0
376
4,596
1,263
0
3,410
1,086
18,148
190
L
3,211
98
0
254
1,897
703
0
793
1,064
21,714
0
W
Neith
gesatier
Neith
1,680
371
0
180
1,981
671
81
806
1,096
0
12,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,041
Gold Earned
29,792
140
Minions Killed
136
0
Camps Cleared
0
692,554
Distance Traveled
611,636
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,935
1,156
37
6
0
138,399
0
W
Chang'e
6,191
1,032
30
5
0
127,863
0
L
Sobek
5,729
955
4
1
0
116,435
0
W
Maui
6,721
1,120
17
3
0
151,408
0
L
Charybdis
5,780
963
29
5
0
101,103
0
W
Cupid
6,236
1,039
24
4
0
143,293
0
L
Serqet
5,732
955
16
3
0
131,065
0
L
Vulcan
5,946
991
41
7
0
147,306
0
L
Anubis
6,605
1,101
46
8
0
115,727
0
W
Neith
5,958
993
32
5
0
131,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role