Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Ishimatzu
Sun Wukong
Level 112
God Stats
1W - 1L
1,240 SR
Queue Stats
209W - 189L
1,417 Elo+
Party 2
Anhur
Anhur
Krasyo
Anhur
Level 129
God Stats
31W - 32L
1,527 SR
Queue Stats
233W - 221L
1,492 Elo+
Solo
Set
Set
LordJumala
Set
Level 120
God Stats
1W - 0L
1,292 SR
Queue Stats
39W - 31L
1,604 Elo+
Party 3
Janus
Janus
theigto
Janus
Level 139
God Stats
41W - 31L
1,551 SR
Queue Stats
160W - 148L
1,562 Elo+
Party 3
Team Averages
Level 127
1,422 SR
1,515 Elo+

VS

Team Averages
Level 112
1,496 SR
1,507 Elo+
Geb
Geb
ByakuyaTheLight
Geb
Level 130
God Stats
3W - 3L
1,660 SR
Queue Stats
221W - 225L
1,518 Elo+
Party 1
Hera
Hera
Chaos15Warrior
Hera
Level 142
God Stats
7W - 8L
1,675 SR
Queue Stats
286W - 286L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
Gniliak
Sun Wukong
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 145L
1,483 Elo+
Solo
Fenrir
Fenrir
Thanss03
Fenrir
Level 61
God Stats
4W - 9L
1,446 SR
Queue Stats
91W - 93L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
Tsau
Heimdallr
Level 108
God Stats
0W - 3L
1,197 SR
Queue Stats
154W - 156L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 1
3,708
742
1,526
2,784
1,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Ishimatzu
Sun Wukong
8
1 / 0 / 0
4,195
839
1,364
3,004
836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
Krasyo
Anhur
6
1 / 0 / 0
3,521
704
1,496
951
216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
3,624
725
1,296
2,995
1,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
theigto
Janus
8
3 / 0 / 0
4,381
876
1,742
1,220
303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,388
678
799
2,757
1,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 2 / 0
3,336
667
214
2,134
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
Gniliak
Sun Wukong
6
0 / 1 / 0
3,435
687
605
3,598
1,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Thanss03
Fenrir
5
0 / 2 / 0
3,008
602
1,044
3,983
951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Tsau
Heimdallr
4
0 / 1 / 0
2,871
574
812
2,507
646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
6
Kills
0
0
Deaths
6
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
1
0.5
L
0
0
0
0
L
0
2
0
0
L
Sun Wukong
Gniliak
Sun Wukong
0
1
0
0
W
Sun Wukong
Ishimatzu
Sun Wukong
1
0
0
1
W
Anhur
Krasyo
Anhur
1
0
0
1
W
1
0
0
1
L
Fenrir
Thanss03
Fenrir
0
2
0
0
L
Heimdallr
Tsau
Heimdallr
0
1
0
0
W
Janus
theigto
Janus
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,424
Damage
3,474
10,954
Taken
14,979
4,390
Mitigated
5,328
4,608
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,526
111
0
1,164
2,784
1,840
0
324
2,460
10,915
0
L
799
0
0
1,453
2,757
1,279
0
450
2,307
8,138
0
L
214
41
0
500
2,134
524
0
803
1,209
17,474
324
L
Sun Wukong
Gniliak
Sun Wukong
605
57
0
1,434
3,598
1,928
0
0
3,598
0
16,460
W
Sun Wukong
Ishimatzu
Sun Wukong
1,364
494
0
1,386
3,004
836
0
0
2,853
0
22,039
W
Anhur
Krasyo
Anhur
1,496
1,115
0
524
951
216
236
475
476
0
16,843
W
1,296
542
0
1,034
2,995
1,195
0
0
2,995
0
21,286
L
Fenrir
Thanss03
Fenrir
1,044
241
0
1,248
3,983
951
0
737
3,166
0
9,302
L
Heimdallr
Tsau
Heimdallr
812
263
0
931
2,507
646
0
1,076
1,431
0
10,742
W
Janus
theigto
Janus
1,742
158
0
500
1,220
303
0
172
1,048
23,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,429
Gold Earned
16,038
177
Minions Killed
128
0
Camps Cleared
0
543,919
Distance Traveled
538,048
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,708
742
16
3
0
103,745
3
L
Geb
3,388
678
6
1
0
127,256
0
L
Hera
3,336
667
38
8
0
94,053
0
L
Sun Wukong
3,435
687
35
7
0
105,221
0
W
Sun Wukong
4,195
839
43
9
0
105,026
1
W
Anhur
3,521
704
33
7
0
99,449
0
W
Set
3,624
725
46
9
0
125,749
0
L
Fenrir
3,008
602
23
5
0
136,468
0
L
Heimdallr
2,871
574
26
5
0
75,050
0
W
Janus
4,381
876
39
8
0
109,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role