Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CallmeDirty
Jormungandr
Level 173
God Stats
1W - 1L
1,215 SR
Queue Stats
44W - 42L
1,554 Elo+
Party 2
Scylla
Scylla
Chepok86
Scylla
Level 158
God Stats
11W - 18L
1,462 SR
Queue Stats
162W - 171L
1,492 Elo+
Party 2
Amaterasu
Amaterasu
SacNadou
Amaterasu
Level 145
God Stats
19W - 16L
1,412 SR
Queue Stats
1,073W - 1,045L
1,500 Elo+
Solo
Hachiman
Hachiman
manolomandanga
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,469 Elo+
Solo
Team Averages
Level 145
1,418 SR
1,503 Elo+

VS

Team Averages
Level 100
1,512 SR
1,469 Elo+
Vulcan
Vulcan
 
Vulcan
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DaddyBeer131
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,369 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lost_Memories103
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 229L
1,523 Elo+
Solo
Mercury
Mercury
VileHero
Mercury
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 80L
1,367 Elo+
Party 1
Xing Tian
Xing Tian
Zaikillu
Xing Tian
Level 142
God Stats
0W - 3L
1,558 SR
Queue Stats
423W - 441L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
6 / 1 / 3
6,652
665
6,300
5,995
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
CallmeDirty
Jormungandr
8
1 / 1 / 1
5,434
543
3,237
6,157
3,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Chepok86
Scylla
11
4 / 0 / 1
6,450
645
5,086
4,425
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SacNadou
Amaterasu
12
1 / 0 / 5
7,142
714
2,780
6,496
2,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
10
0 / 1 / 1
5,261
526
2,153
5,006
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 0 / 0
4,509
451
1,055
1,259
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
9
0 / 4 / 1
5,396
540
3,134
5,978
1,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Lost_Memories103
Ah Muzen Cab
10
0 / 1 / 1
5,085
509
3,122
3,397
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
VileHero
Mercury
10
2 / 5 / 0
5,413
541
4,872
8,456
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xing Tian
Zaikillu
Xing Tian
7
1 / 2 / 0
5,003
500
2,825
10,812
3,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
1
3
7.5
L
Vulcan
 
Vulcan
0
0
0
0
W
Jormungandr
CallmeDirty
Jormungandr
1
1
1
1.5
W
Scylla
Chepok86
Scylla
4
0
1
4.5
L
Anubis
0
4
1
0.13
L
Ah Muzen Cab
Lost_Memories103
Ah Muzen Cab
0
1
1
0.5
W
Amaterasu
SacNadou
Amaterasu
1
0
5
3.5
L
Mercury
VileHero
Mercury
2
5
0
0.4
L
Xing Tian
Zaikillu
Xing Tian
1
2
0
0.5
W
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,556
Damage
15,008
28,079
Taken
29,902
11,228
Mitigated
9,195
8,601
Healing
6,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,300
2,545
0
1,027
5,995
2,250
0
1,343
4,570
0
48,502
L
Vulcan
 
Vulcan
1,055
0
0
350
1,259
272
0
340
859
22,075
331
W
Jormungandr
CallmeDirty
Jormungandr
3,237
860
0
2,586
6,157
3,474
0
1,168
4,975
23,473
0
W
Scylla
Chepok86
Scylla
5,086
906
0
862
4,425
1,290
0
627
3,751
38,973
946
L
Anubis
3,134
383
0
2,226
5,978
1,788
0
0
5,762
32,267
584
L
Ah Muzen Cab
Lost_Memories103
Ah Muzen Cab
3,122
1,153
0
121
3,397
763
0
1,355
1,974
0
41,008
W
Amaterasu
SacNadou
Amaterasu
2,780
1,317
0
2,829
6,496
2,879
0
2,659
3,837
0
44,250
L
Mercury
VileHero
Mercury
4,872
2,312
0
574
8,456
2,398
0
1,520
6,819
0
36,741
L
Xing Tian
Zaikillu
Xing Tian
2,825
317
0
2,748
10,812
3,974
0
4,698
5,954
13,174
0
W
Hachiman
2,153
967
0
1,297
5,006
1,335
0
1,056
3,950
0
30,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
25,406
375
Minions Killed
269
0
Camps Cleared
0
1,060,760
Distance Traveled
977,220
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,652
665
84
8
0
258,681
0
L
Vulcan
4,509
451
38
4
0
197,716
2
W
Jormungandr
5,434
543
41
4
0
210,339
4
W
Scylla
6,450
645
89
9
0
224,492
0
L
Anubis
5,396
540
70
7
0
160,744
2
L
Ah Muzen Cab
5,085
509
70
7
0
186,818
2
W
Amaterasu
7,142
714
100
10
0
182,888
0
L
Mercury
5,413
541
66
7
0
223,791
2
L
Xing Tian
5,003
500
25
3
0
208,151
7
W
Hachiman
5,261
526
61
6
0
184,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role