Player Matchup

Neith
Neith
BlazeRunner12
Neith
Level 35
God Stats
6W - 5L
1,422 SR
Queue Stats
80W - 76L
1,420 Elo+
Solo
Scylla
Scylla
Milk00000
Scylla
Level 61
God Stats
9W - 4L
1,251 SR
Queue Stats
66W - 42L
1,325 Elo+
Solo
Fenrir
Fenrir
THE NlGMAN
Fenrir
Level 101
God Stats
6W - 3L
1,588 SR
Queue Stats
45W - 54L
1,448 Elo+
Solo
Artio
Artio
Unknow-Killer428
Artio
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,534 Elo+
Solo
Lancelot
Lancelot
temp-48345137
Lancelot
Level 66
God Stats
4W - 24L
1,122 SR
Queue Stats
217W - 231L
1,502 Elo+
Solo
Team Averages
Level 74
1,376 SR
1,446 Elo+

VS

Team Averages
Level 120
1,469 SR
1,459 Elo+
Thoth
Thoth
 
Thoth
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
HitMyScreens
Set
Level 92
God Stats
2W - 2L
1,545 SR
Queue Stats
136W - 127L
1,462 Elo+
Party 1
Ymir
Ymir
Sterben117
Ymir
Level 49
God Stats
2W - 5L
1,172 SR
Queue Stats
106W - 116L
1,411 Elo+
Party 1
Apollo
Apollo
durablespy
Apollo
Level 146
God Stats
11W - 13L
1,465 SR
Queue Stats
251W - 249L
1,406 Elo+
Solo
Hun Batz
Hun Batz
letmein1975
Hun Batz
Level 148
God Stats
8W - 4L
1,665 SR
Queue Stats
333W - 330L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,475
448
4,550
7,343
1,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Milk00000
Scylla
10
1 / 1 / 0
5,153
515
2,364
4,333
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
THE NlGMAN
Fenrir
10
0 / 2 / 1
4,987
499
2,504
6,102
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
4,896
490
2,494
8,332
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
temp-48345137
Lancelot
3
0 / 1 / 0
3,563
356
0
695
88

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 1 / 1
6,059
606
1,875
2,838
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
6 / 0 / 1
6,014
601
5,760
7,100
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 1 / 5
6,123
612
4,437
7,704
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
durablespy
Apollo
10
3 / 0 / 4
5,797
580
6,715
4,210
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
letmein1975
Hun Batz
10
0 / 0 / 0
6,115
612
0
3,583
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
1
0.5
L
0
5
1
0.1
W
6
0
1
6.5
L
Scylla
Milk00000
Scylla
1
1
0
1
W
2
1
5
4.5
L
Fenrir
THE NlGMAN
Fenrir
0
2
1
0.25
L
1
2
0
0.5
W
Apollo
durablespy
Apollo
3
0
4
5
W
Hun Batz
letmein1975
Hun Batz
0
0
0
0
L
Lancelot
temp-48345137
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,912
Damage
18,787
26,805
Taken
25,435
11,781
Mitigated
11,367
7,074
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
1,875
0
0
807
2,838
767
0
1,007
1,705
42,634
972
L
4,550
2,215
0
2,427
7,343
1,766
0
1,513
5,830
0
22,093
W
5,760
2,896
0
1,346
7,100
3,436
0
1,123
5,814
0
37,720
L
Scylla
Milk00000
Scylla
2,364
208
0
917
4,333
1,017
0
1,755
2,578
27,921
583
W
4,437
1,399
0
2,022
7,704
4,732
0
1,384
6,320
19,657
0
L
Fenrir
THE NlGMAN
Fenrir
2,504
732
0
776
6,102
2,366
0
432
5,670
0
37,497
L
2,494
299
267
2,687
8,332
6,544
0
2,612
5,720
15,150
0
W
Apollo
durablespy
Apollo
6,715
2,903
0
2,743
4,210
1,368
832
957
3,253
0
35,045
W
Hun Batz
letmein1975
Hun Batz
0
0
0
870
3,583
1,064
767
0
3,583
0
33,534
L
Lancelot
temp-48345137
Lancelot
0
0
0
0
695
88
0
0
695
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,074
Gold Earned
30,108
190
Minions Killed
289
0
Camps Cleared
0
837,783
Distance Traveled
882,780
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,059
606
68
7
0
174,081
1
L
Neith
4,475
448
36
4
0
185,643
0
W
Set
6,014
601
66
7
0
201,810
0
L
Scylla
5,153
515
66
7
0
210,246
1
W
Ymir
6,123
612
20
2
0
178,870
1
L
Fenrir
4,987
499
70
7
0
227,702
0
L
Artio
4,896
490
18
2
0
206,717
4
W
Apollo
5,797
580
57
6
0
194,699
0
W
Hun Batz
6,115
612
78
8
0
133,320
0
L
Lancelot
3,563
356
0
0
0
7,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role