Player Matchup

Anubis
Anubis
BeeBeeKing
Anubis
Level 167
God Stats
6W - 5L
1,657 SR
Queue Stats
265W - 259L
1,582 Elo+
Solo
King Arthur
King Arthur
izansalou555
King Arthur
Level 105
God Stats
3W - 3L
1,808 SR
Queue Stats
69W - 63L
1,524 Elo+
Solo
Sol
Sol
morhunt88
Sol
Level 63
God Stats
1W - 3L
1,414 SR
Queue Stats
210W - 234L
1,408 Elo+
Solo
Ne Zha
Ne Zha
pandy703
Ne Zha
Level 159
God Stats
1W - 3L
1,395 SR
Queue Stats
447W - 441L
1,597 Elo+
Solo
Bellona
Bellona
shira1985
Bellona
Level 192
God Stats
6W - 8L
1,480 SR
Queue Stats
459W - 479L
1,444 Elo+
Solo
Team Averages
Level 137
1,551 SR
1,511 Elo+

VS

Team Averages
Level 131
1,503 SR
1,503 Elo+
Loki
Loki
 
Loki
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
GIGAweebUwU
Tyr
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 62L
1,528 Elo+
Solo
Discordia
Discordia
Riveriuss
Discordia
Level 125
God Stats
6W - 5L
1,521 SR
Queue Stats
147W - 140L
1,513 Elo+
Solo
Hercules
Hercules
YuMMY97
Hercules
Level 118
God Stats
124W - 114L
1,493 SR
Queue Stats
309W - 293L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BeeBeeKing
Anubis
12
1 / 5 / 2
6,819
525
5,146
10,661
4,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
izansalou555
King Arthur
12
5 / 4 / 3
7,212
555
12,000
18,154
13,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 3 / 2
7,361
566
4,781
6,853
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
pandy703
Ne Zha
12
2 / 2 / 4
6,732
518
5,714
9,475
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
shira1985
Bellona
12
0 / 4 / 0
6,948
534
6,069
11,939
8,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
6 / 2 / 3
8,826
679
7,069
9,955
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rama
 
Rama
13
2 / 4 / 2
7,319
563
4,323
7,993
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 6
7,557
581
6,360
14,973
11,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Discordia
Riveriuss
Discordia
12
1 / 3 / 5
6,985
537
9,777
6,709
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
YuMMY97
Hercules
15
6 / 0 / 6
9,017
694
12,158
10,891
6,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
18
18
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
2
3
3.75
W
Rama
 
Rama
2
4
2
0.75
L
Anubis
BeeBeeKing
Anubis
1
5
2
0.4
W
3
2
6
3
W
Discordia
Riveriuss
Discordia
1
3
5
1.17
W
Hercules
YuMMY97
Hercules
6
0
6
9
L
King Arthur
izansalou555
King Arthur
5
4
3
1.63
L
2
3
2
1
L
Ne Zha
pandy703
Ne Zha
2
2
4
2
L
Bellona
shira1985
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,710
Damage
39,687
57,082
Taken
50,521
32,074
Mitigated
25,022
17,802
Healing
22,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,069
2,097
0
6,337
9,955
3,469
0
663
9,292
0
82,466
W
Rama
 
Rama
4,323
3,356
0
3,244
7,993
2,214
0
1,882
6,111
0
43,934
L
Anubis
BeeBeeKing
Anubis
5,146
245
0
3,003
10,661
4,577
68
4,333
5,512
48,972
706
W
6,360
1,040
0
4,201
14,973
11,207
123
4,263
10,710
0
19,063
W
Discordia
Riveriuss
Discordia
9,777
664
0
1,468
6,709
1,842
0
2,186
4,523
44,729
1,045
W
Hercules
YuMMY97
Hercules
12,158
6,437
0
7,192
10,891
6,290
540
1,283
9,608
164
57,970
L
King Arthur
izansalou555
King Arthur
12,000
1,919
0
3,791
18,154
13,795
0
2,805
14,991
650
32,956
L
4,781
1,783
0
2,739
6,853
1,908
639
234
6,434
44,453
5,020
L
Ne Zha
pandy703
Ne Zha
5,714
991
0
4,750
9,475
3,472
0
527
8,865
0
47,888
L
Bellona
shira1985
Bellona
6,069
1,805
0
3,519
11,939
8,322
0
945
10,502
0
52,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,072
Gold Earned
39,704
401
Minions Killed
425
0
Camps Cleared
0
1,343,833
Distance Traveled
1,414,186
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,826
679
127
10
0
322,253
2
W
Rama
7,319
563
91
7
0
235,584
0
L
Anubis
6,819
525
89
7
0
233,884
0
W
Tyr
7,557
581
23
2
0
314,105
0
W
Discordia
6,985
537
77
6
0
245,641
0
W
Hercules
9,017
694
107
8
0
296,603
0
L
King Arthur
7,212
555
42
3
0
284,121
4
L
Sol
7,361
566
94
7
0
247,489
0
L
Ne Zha
6,732
518
85
7
0
304,563
0
L
Bellona
6,948
534
91
7
0
273,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role