Player Matchup

Danzaburou
Danzaburou
Diamond V
 
Danzaburou
Diamond V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond II
Maretak
Sobek
Diamond II
Level 219
God Stats
15W - 8L
1,806 SR
Queue Stats
192W - 173L
2,111 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
Urke79
Cthulhu
Diamond II
Level 171
God Stats
4W - 8L
1,481 SR
Queue Stats
291W - 275L
2,255 MMR
Solo
Scylla
Scylla
Diamond III
WastedL1feT1me
Scylla
Diamond III
Level 160
God Stats
116W - 89L
1,717 SR
Queue Stats
303W - 276L
2,199 MMR
Solo
Bakasura
Bakasura
Diamond III
ZackFair014
Bakasura
Diamond III
Level 155
God Stats
40W - 34L
1,681 SR
Queue Stats
669W - 645L
2,053 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,637 SR
2,024 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,663 SR
2,020 MMR
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum I
BIGBALDMAN
Jormungandr
Platinum I
Level 203
God Stats
4W - 5L
1,491 SR
Queue Stats
83W - 76L
2,041 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
NeonJamJar
Ix Chel
Diamond IV
Level 181
God Stats
45W - 17L
1,828 SR
Queue Stats
220W - 197L
2,048 MMR
Solo
Terra
Terra
Diamond V
Nyxxia
Terra
Diamond V
Level 153
God Stats
2W - 0L
1,709 SR
Queue Stats
17W - 27L
2,049 MMR
Solo
Thor
Thor
Diamond I
Tepelman
Thor
Diamond I
Level 183
God Stats
16W - 8L
1,790 SR
Queue Stats
225W - 172L
2,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 3
5,332
592
4,371
6,359
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Maretak
Sobek
8
2 / 1 / 2
5,170
574
3,143
6,549
3,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
Urke79
Cthulhu
9
0 / 3 / 0
5,079
564
4,269
8,095
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 3 / 0
4,612
512
1,886
3,372
665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
ZackFair014
Bakasura
10
1 / 1 / 1
5,218
580
2,881
7,497
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AphroditeErlang ShenAo Kuang

VS

Bans
ThanatosTyrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 2 / 1
5,328
592
4,645
6,035
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
BIGBALDMAN
Jormungandr
11
3 / 0 / 0
6,096
677
6,034
6,848
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
NeonJamJar
Ix Chel
11
4 / 0 / 1
5,869
652
5,329
3,491
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Nyxxia
Terra
7
0 / 2 / 3
4,706
523
2,386
7,530
3,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
10
2 / 0 / 3
5,343
594
2,729
6,609
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
10
10
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
3
0.75
W
Apollo
 
Apollo
1
2
1
0.75
W
Jormungandr
BIGBALDMAN
Jormungandr
3
0
0
3
L
Sobek
Maretak
Sobek
2
1
2
3
W
Ix Chel
NeonJamJar
Ix Chel
4
0
1
4.5
W
Terra
Nyxxia
Terra
0
2
3
0.75
W
Thor
2
0
3
3.5
L
Cthulhu
Urke79
Cthulhu
0
3
0
0
L
1
3
0
0.33
L
Bakasura
ZackFair014
Bakasura
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,550
Damage
21,123
31,872
Taken
30,513
12,607
Mitigated
11,145
11,446
Healing
12,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,371
2,044
0
2,752
6,359
1,901
0
1,181
5,178
0
44,473
W
Apollo
 
Apollo
4,645
3,020
0
2,955
6,035
1,708
0
1,263
4,662
0
39,587
W
Jormungandr
BIGBALDMAN
Jormungandr
6,034
1,266
0
1,870
6,848
3,148
0
3,172
3,116
44,056
2,022
L
Sobek
Maretak
Sobek
3,143
367
0
2,951
6,549
3,338
0
2,377
4,086
13,225
0
W
Ix Chel
NeonJamJar
Ix Chel
5,329
520
256
1,600
3,491
914
0
547
2,580
40,769
0
W
Terra
Nyxxia
Terra
2,386
732
121
1,614
7,530
3,615
0
2,510
4,928
9,473
0
W
Thor
2,729
572
0
3,634
6,609
1,760
0
1,026
5,307
0
34,154
L
Cthulhu
Urke79
Cthulhu
4,269
446
0
875
8,095
4,517
0
5,110
2,571
27,455
0
L
1,886
165
0
251
3,372
665
0
1,835
1,393
23,633
0
L
Bakasura
ZackFair014
Bakasura
2,881
1,857
0
4,617
7,497
2,186
0
2,205
5,088
0
27,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,411
Gold Earned
27,342
275
Minions Killed
336
0
Camps Cleared
0
928,184
Distance Traveled
935,931
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,332
592
76
8
0
154,013
2
W
Apollo
5,328
592
79
9
0
168,326
2
W
Jormungandr
6,096
677
91
10
0
174,567
1
L
Sobek
5,170
574
13
1
0
204,427
3
W
Ix Chel
5,869
652
77
9
0
200,129
0
W
Terra
4,706
523
9
1
0
193,769
5
W
Thor
5,343
594
80
9
0
199,140
0
L
Cthulhu
5,079
564
62
7
0
182,368
0
L
Scylla
4,612
512
60
7
0
157,310
2
L
Bakasura
5,218
580
64
7
0
230,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role