Player Matchup

Loki
Loki
CAPOPS
Loki
Level 119
God Stats
20W - 22L
1,567 SR
Queue Stats
299W - 288L
1,530 Elo+
Solo
King Arthur
King Arthur
Il Moreno Il
King Arthur
Level 156
God Stats
3W - 0L
1,568 SR
Queue Stats
32W - 14L
1,735 Elo+
Solo
Anhur
Anhur
Jyren
Anhur
Level 156
God Stats
1W - 0L
1,828 SR
Queue Stats
38W - 23L
1,688 Elo+
Solo
Ra
Ra
Neoqueen
Ra
Level 194
God Stats
66W - 58L
1,500 SR
Queue Stats
197W - 189L
1,473 Elo+
Solo
Artio
Artio
RJ0711
Artio
Level 60
God Stats
2W - 4L
1,307 SR
Queue Stats
115W - 113L
1,526 Elo+
Solo
Team Averages
Level 137
1,554 SR
1,591 Elo+

VS

Team Averages
Level 131
1,536 SR
1,559 Elo+
Thor
Thor
AkkeyHalley
Thor
Level 45
God Stats
0W - 1L
1,607 SR
Queue Stats
84W - 87L
1,525 Elo+
Solo
Agni
Agni
DANIK1298
Agni
Level 162
God Stats
36W - 25L
1,618 SR
Queue Stats
352W - 329L
1,518 Elo+
Solo
Sobek
Sobek
Infringe
Sobek
Level 173
God Stats
1W - 2L
1,574 SR
Queue Stats
46W - 22L
1,668 Elo+
Solo
Hachiman
Hachiman
LongNeckGirffe
Hachiman
Level 155
God Stats
1W - 2L
1,223 SR
Queue Stats
63W - 49L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
Mk ultra4043
Zhong Kui
Level 118
God Stats
25W - 22L
1,658 SR
Queue Stats
589W - 514L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CAPOPS
Loki
12
6 / 1 / 4
6,957
696
4,492
7,501
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Il Moreno Il
King Arthur
11
2 / 0 / 3
6,462
646
6,345
11,273
7,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Jyren
Anhur
12
3 / 0 / 4
6,751
675
6,280
5,397
1,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
7 / 1 / 4
7,014
701
6,263
4,043
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
RJ0711
Artio
10
2 / 0 / 5
5,922
592
2,572
8,075
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,384
638
2,732
7,848
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
10
0 / 5 / 1
5,530
553
3,092
6,072
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sobek
Infringe
Sobek
7
0 / 5 / 2
4,594
459
2,915
9,869
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
10
0 / 3 / 1
5,587
559
4,853
6,804
1,362
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Mk ultra4043
Zhong Kui
11
0 / 3 / 1
6,150
615
7,172
8,110
5,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
2
2
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Loki
CAPOPS
Loki
6
1
4
8
L
Agni
0
5
1
0.1
W
King Arthur
Il Moreno Il
King Arthur
2
0
3
3.5
L
Sobek
Infringe
Sobek
0
5
2
0.2
W
Anhur
Jyren
Anhur
3
0
4
5
L
Hachiman
0
3
1
0.17
L
Zhong Kui
Mk ultra4043
Zhong Kui
0
3
1
0.17
W
7
1
4
9
W
Artio
RJ0711
Artio
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,952
Damage
20,764
36,289
Taken
38,703
17,830
Mitigated
15,377
15,028
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,732
750
0
2,472
7,848
1,917
0
802
6,912
0
27,383
W
Loki
CAPOPS
Loki
4,492
965
0
2,438
7,501
2,286
404
2,484
5,017
0
41,812
L
Agni
3,092
93
0
230
6,072
1,648
0
2,187
3,585
34,399
0
W
King Arthur
Il Moreno Il
King Arthur
6,345
1,149
0
2,615
11,273
7,906
0
5,991
5,282
0
40,696
L
Sobek
Infringe
Sobek
2,915
461
0
2,183
9,869
4,827
0
2,890
6,839
12,997
6,166
W
Anhur
Jyren
Anhur
6,280
3,356
0
3,374
5,397
1,754
282
743
4,654
0
52,651
L
Hachiman
4,853
2,361
0
2,802
6,804
1,362
0
1,170
5,534
0
41,248
L
Zhong Kui
Mk ultra4043
Zhong Kui
7,172
2,385
0
3,880
8,110
5,623
0
869
7,124
35,379
7,451
W
6,263
877
469
1,475
4,043
1,520
0
1,491
2,552
43,948
709
W
Artio
RJ0711
Artio
2,572
193
523
4,134
8,075
4,364
0
1,275
6,800
12,017
1,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,106
Gold Earned
28,245
364
Minions Killed
316
0
Camps Cleared
0
1,124,045
Distance Traveled
975,190
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,384
638
49
5
0
224,638
0
W
Loki
6,957
696
70
7
0
242,353
0
L
Agni
5,530
553
69
7
0
205,172
2
W
King Arthur
6,462
646
82
8
0
216,121
2
L
Sobek
4,594
459
27
3
0
197,106
0
W
Anhur
6,751
675
99
10
0
200,971
0
L
Hachiman
5,587
559
77
8
0
181,706
0
L
Zhong Kui
6,150
615
94
9
0
166,568
0
W
Ra
7,014
701
94
9
0
232,230
2
W
Artio
5,922
592
19
2
0
232,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role