Player Matchup

Skadi
Skadi
 
Skadi
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FURQANN
Medusa
Level 67
God Stats
76W - 65L
1,576 SR
Queue Stats
99W - 93L
1,446 Elo+
Solo
Mulan
Mulan
GodSlayer2021
Mulan
Level 104
God Stats
38W - 20L
1,709 SR
Queue Stats
229W - 207L
1,480 Elo+
Solo
Nu Wa
Nu Wa
LiaLoveVik
Nu Wa
Level 63
God Stats
96W - 72L
1,640 SR
Queue Stats
121W - 126L
1,526 Elo+
Solo
Bacchus
Bacchus
Ruslanrahimov
Bacchus
Level 73
God Stats
3W - 5L
1,268 SR
Queue Stats
323W - 316L
1,505 Elo+
Solo
Team Averages
Level 84
1,538 SR
1,491 Elo+

VS

Team Averages
Level 74
1,422 SR
1,413 Elo+
Jormungandr
Jormungandr
Ben7990
Jormungandr
Level 43
God Stats
0W - 1L
1,181 SR
Queue Stats
1W - 2L
1,263 Elo+
Solo
Artemis
Artemis
Big_Skrrt
Artemis
Level 119
God Stats
7W - 11L
1,525 SR
Queue Stats
273W - 255L
1,484 Elo+
Party 1
Pele
Pele
Zohan_9_11
Pele
Level 22
God Stats
2W - 2L
1,510 SR
Queue Stats
12W - 10L
1,494 Elo+
Party 1
Achilles
Achilles
scrat83z
Achilles
Level 44
God Stats
0W - 3L
1,289 SR
Queue Stats
56W - 59L
1,425 Elo+
Solo
Ra
Ra
xdz26gbw
Ra
Level 144
God Stats
1W - 4L
1,603 SR
Queue Stats
73W - 83L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 3 / 1
7,657
589
9,794
9,600
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
FURQANN
Medusa
11
1 / 4 / 1
6,674
513
4,122
8,525
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 0 / 3
8,003
616
6,686
6,991
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
13
1 / 1 / 5
7,624
586
3,403
3,169
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
10
3 / 3 / 2
6,717
517
5,098
5,811
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ben7990
Jormungandr
9
0 / 3 / 1
5,180
398
820
7,643
5,377
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Artemis
Big_Skrrt
Artemis
12
3 / 1 / 1
7,147
550
6,173
7,133
2,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 5 / 1
7,240
557
6,580
12,701
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
scrat83z
Achilles
12
1 / 5 / 2
6,398
492
3,619
10,273
5,943
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 0
7,163
551
1,626
4,076
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
14
Kills
10
11
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
3
1
1.17
L
Jormungandr
Ben7990
Jormungandr
0
3
1
0.17
L
Artemis
Big_Skrrt
Artemis
3
1
1
3.5
W
Medusa
FURQANN
Medusa
1
4
1
0.38
W
6
0
3
7.5
W
Nu Wa
1
1
5
3.5
W
Bacchus
3
3
2
1.33
L
5
5
1
1.1
L
Achilles
scrat83z
Achilles
1
5
2
0.4
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,103
Damage
18,818
34,096
Taken
41,826
14,457
Mitigated
19,741
8,977
Healing
9,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,794
2,746
0
1,310
9,600
4,323
0
0
9,133
1,265
53,884
L
Jormungandr
Ben7990
Jormungandr
820
151
0
0
7,643
5,377
48
2,429
5,214
15,470
0
L
Artemis
Big_Skrrt
Artemis
6,173
1,138
0
2,456
7,133
2,408
0
2,370
4,763
0
46,764
W
Medusa
FURQANN
Medusa
4,122
1,581
0
2,384
8,525
2,033
728
356
8,169
0
41,215
W
6,686
595
0
4,051
6,991
2,850
0
372
6,580
0
52,099
W
Nu Wa
3,403
235
0
201
3,169
989
53
1,378
1,730
49,558
0
W
Bacchus
5,098
790
0
1,031
5,811
4,262
0
398
5,413
17,279
1,059
L
6,580
1,931
0
2,461
12,701
4,699
0
2,275
10,426
0
51,927
L
Achilles
scrat83z
Achilles
3,619
1,092
0
1,755
10,273
5,943
0
910
9,363
0
25,338
L
1,626
83
362
2,028
4,076
1,314
0
1,415
2,661
61,843
1,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,675
Gold Earned
33,128
367
Minions Killed
377
0
Camps Cleared
0
1,289,933
Distance Traveled
1,312,116
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,657
589
75
6
0
238,735
4
L
Jormungandr
5,180
398
30
2
0
238,085
0
L
Artemis
7,147
550
85
7
0
243,598
2
W
Medusa
6,674
513
65
5
0
253,881
0
W
Mulan
8,003
616
92
7
0
298,852
4
W
Nu Wa
7,624
586
103
8
0
234,333
0
W
Bacchus
6,717
517
32
2
0
264,132
0
L
Pele
7,240
557
79
6
0
298,636
0
L
Achilles
6,398
492
58
4
0
261,381
0
L
Ra
7,163
551
125
10
0
270,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role