Player Matchup

Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DancyCornet1262
Fenrir
Level 66
God Stats
6W - 4L
1,825 SR
Queue Stats
76W - 58L
1,536 Elo+
Solo
Izanami
Izanami
G0dw1n
Izanami
Level 157
God Stats
2W - 1L
1,806 SR
Queue Stats
101W - 100L
1,533 Elo+
Party 1
Ymir
Ymir
Jabc0m
Ymir
Level 152
God Stats
2W - 4L
1,437 SR
Queue Stats
89W - 80L
1,539 Elo+
Party 1
Erlang Shen
Erlang Shen
terrup987
Erlang Shen
Level 146
God Stats
32W - 26L
1,565 SR
Queue Stats
344W - 319L
1,505 Elo+
Solo
Team Averages
Level 133
1,627 SR
1,523 Elo+

VS

Team Averages
Level 129
1,579 SR
1,561 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Abyssiea
Baba Yaga
Level 58
God Stats
3W - 1L
1,819 SR
Queue Stats
118W - 93L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Grubby2426
Ne Zha
Level 130
God Stats
1W - 2L
1,263 SR
Queue Stats
37W - 30L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
Hoddtowardjr
Sun Wukong
Level 126
God Stats
2W - 0L
1,680 SR
Queue Stats
74W - 55L
1,634 Elo+
Solo
Rama
Rama
Infringe
Rama
Level 173
God Stats
3W - 2L
1,635 SR
Queue Stats
46W - 22L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 2 / 2
6,111
556
4,911
5,946
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 3 / 1
6,556
596
5,478
9,894
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
G0dw1n
Izanami
11
2 / 4 / 0
6,454
587
3,926
7,368
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
Jabc0m
Ymir
9
1 / 2 / 1
5,383
489
2,559
10,434
5,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Erlang Shen
terrup987
Erlang Shen
10
0 / 2 / 1
5,868
533
3,649
11,158
7,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 6
6,999
636
6,476
7,298
3,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
Abyssiea
Baba Yaga
12
2 / 0 / 1
6,992
636
7,676
8,747
4,264
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Grubby2426
Ne Zha
13
3 / 4 / 4
6,916
629
5,738
9,121
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Hoddtowardjr
Sun Wukong
11
2 / 1 / 2
6,423
584
4,077
8,205
3,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
14
4 / 1 / 1
7,738
703
7,232
7,031
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
13
13
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
2
1
W
Cthulhu
 
Cthulhu
2
2
6
2.5
W
Baba Yaga
Abyssiea
Baba Yaga
2
0
1
2.5
L
4
3
1
1.5
L
Izanami
G0dw1n
Izanami
2
4
0
0.5
W
Ne Zha
Grubby2426
Ne Zha
3
4
4
1.25
W
Sun Wukong
Hoddtowardjr
Sun Wukong
2
1
2
3
W
Rama
4
1
1
4.5
L
Ymir
Jabc0m
Ymir
1
2
1
0.75
L
Erlang Shen
terrup987
Erlang Shen
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,523
Damage
31,199
44,800
Taken
40,402
20,875
Mitigated
17,497
12,040
Healing
15,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,911
644
0
789
5,946
1,789
0
1,550
4,396
49,571
99
W
Cthulhu
 
Cthulhu
6,476
643
205
1,530
7,298
3,744
90
2,079
5,219
19,531
1,584
W
Baba Yaga
Abyssiea
Baba Yaga
7,676
709
0
5,956
8,747
4,264
0
33
8,714
46,766
1,437
L
5,478
1,511
0
2,305
9,894
4,082
0
2,030
7,864
0
42,384
L
Izanami
G0dw1n
Izanami
3,926
2,495
0
1,675
7,368
2,132
0
599
6,769
0
50,485
W
Ne Zha
Grubby2426
Ne Zha
5,738
1,445
0
1,605
9,121
3,587
0
211
8,910
0
52,689
W
Sun Wukong
Hoddtowardjr
Sun Wukong
4,077
1,107
0
2,963
8,205
3,598
0
5,114
3,091
0
48,776
W
Rama
7,232
5,505
0
3,357
7,031
2,304
450
33
6,998
0
62,182
L
Ymir
Jabc0m
Ymir
2,559
782
0
2,073
10,434
5,739
0
3,303
7,131
9,668
0
L
Erlang Shen
terrup987
Erlang Shen
3,649
1,612
0
5,198
11,158
7,133
0
6,196
4,962
0
32,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
35,068
346
Minions Killed
380
0
Camps Cleared
0
1,157,288
Distance Traveled
1,225,878
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,111
556
100
9
0
234,557
2
W
Cthulhu
6,999
636
33
3
0
256,639
1
W
Baba Yaga
6,992
636
68
6
0
212,039
0
L
Fenrir
6,556
596
70
6
0
243,480
0
L
Izanami
6,454
587
96
9
0
209,509
3
W
Ne Zha
6,916
629
84
8
0
271,423
4
W
Sun Wukong
6,423
584
79
7
0
263,831
0
W
Rama
7,738
703
116
11
0
221,946
4
L
Ymir
5,383
489
13
1
0
242,267
5
L
Erlang Shen
5,868
533
67
6
0
227,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role